11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC


  • KAR taken with infantry, tank, 2 fighters

    CHI
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (6, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • CHI taken with infantry, 2 fighters

    Noncombat Moves
    AA gun from CAU to UKR
    AA gun from RUS to CAU
    submarine from Z39 to Z46
    all 5 fighters to RUS

    Mobilize
    5 infantry, artillery in RUS

    Income
    25 + 5 NO = 30

    German turn marker and bank account updated.

    11L_LuckyL_v_JWW_16bR.AAM


  • can germany & italy withstand the storm that is coming??


  • A lotta hot lead is gonna be flying!


  • J 16 repair 4, purchase cv, dd, 3 trn, 3inf spend 56 (save 0)

    combat
    #1 PHI (arm) v inf, art (jpn) 2bb & 6 fgt (z62)

    dice……
    PHI attackDiceRolls: 2@4 6@3 2@2; Total Hits: 72@4: (3, 4)6@3: (1, 2, 3, 4, 5, 5)2@2: (1, 2)v armDiceRolls: 1@3; Total Hits: 11@3: (1)


  • PHI twlo inf

    ncm:
    jpn & iwo inf’s > bry
    z62 3cv & 2 dd > z50
    z62 remaing fleet (- trn) > zz51
    yun stack > sik
    bur 2inf > yun
    bur 4 fgt & 3inf, art > ind
    bur 4 fgt > z37

    placement cv, 2 trn & dd z37, trn z62, 3 inf jpn

    jpn collects 60

    11L_LuckyL_v_JWW_16cJ.AAM


  • Britain turn 16

    Purchase
    57 IPC

    IC
    6 infantry
    artillery
    4 tanks

    Combat Moves

    sbr GER with 3 bombers (GBR)
    FRA (3 infantry) v 4 infantry (GBR) using 2 Z2 transports, *support shot with 1 battleship (Z5 > Z7), 3 fighters (Z13), bomber (GBR)
    NWE (infantry) v 2 infantry (GBR) using Z2 transport unload Z7, 2 fighters (Z5), fighter (Z5)
    POL (infantry) v 2 infantry (NWY), support shots with 2 battleships (Z5), fighter (Z5)
    BLK (empty) v infantry (ALG)
    BUL (3 infantry, AA gun) v 2 infantry, 2 artillery (ALG), *support shots with 2 cruisers, 2 battleships (Z13 > Z16)

    dice


  • GER AA gun
    DiceRolls: 3@1; Total Hits: 13@1: (6, 1, 5)


  • bomber down over GER

    GER bombing
    DiceRolls: 2@6; Total Hits: 22@6: (6, 3)


  • 9 damage in GER

    by the way, that additional fighter (Z5) on NWE was meant to be on FRA.  here is the correct posting of the battles before they start.  The text wrapping must have screwed me up when I moved a fighter that was going to POL over to FRA.

    Combat Moves

    sbr GER with 3 bombers (GBR)
    FRA (3 infantry) v 4 infantry (GBR) using 2 Z2 transports, *support shot with 1 battleship (Z5 > Z7), 3 fighters (Z13), bomber (GBR), fighter (Z5)
    NWE (infantry) v 2 infantry (GBR) using Z2 transport unload Z7, 2 fighters (Z5)
    POL (infantry) v 2 infantry (NWY), support shots with 2 battleships (Z5), fighter (Z5)
    BLK (empty) v infantry (ALG)
    BUL (3 infantry, AA gun) v 2 infantry, 2 artillery (ALG), *support shots with 2 cruisers, 2 battleships (Z13 > Z16)

    amphibious invasions, all.

    FRA first
    A - 3 infantry, 4 fighters, bomber, battleship
    DiceRolls: 3@1 4@3 2@4; Total Hits: 73@1: (2, 1, 1)4@3: (1, 1, 3, 5)2@4: (1, 1)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 03@2: (5, 3, 3)


  • &&%$!

    Did we say hot lead would be flying?

    FRA taken with 3 infantry, 4 fighters, bomber

    NWE
    A - 2 infantry, 2 fighters
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (1, 5)2@3: (5, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • NWE taken with 2 infantry, 2 fighters

    BUL
    A - 2 infantry, 2 artillery, 2 cruisers, 2 battleships
    DiceRolls: 4@2 2@3 2@4; Total Hits: 44@2: (1, 5, 4, 6)2@3: (6, 2)2@4: (2, 1)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (3, 2, 3)


  • BUL taken with infantry, 2 artillery

    POL
    A - 2 infantry, 2 fighters, 2 battleships
    DiceRolls: 2@1 2@3 2@4; Total Hits: 42@1: (6, 5)2@3: (2, 3)2@4: (4, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • POL taken with infantry, 2 fighters

    BLK taken with infantry

    Noncombat Moves
    destroyer from Z13 to Z7
    ac from Z13 to Z14
    2 infantry, artillery from ALG to UKR
    infantry from ALG to GBR
    ac (US fighter aboard), transport from Z13 to Z12
    2 infantry, 5 artillery, 3 tanks (GBR), 6 infantry (NWY)
    2 fighters from FRA to Z14
    fighter from FRA to Z12
    fighter from FRA to Z5
    2 fighters from NWE, fighter from POL to Z5
    infantry from EGY to LIB
    2 submarines from Z46 to Z56
    bomber from FRA to GBR
    2 bombers from GER to GBR

    Mobilize
    IC in FIN
    3 infantry in NWY
    3 infantry, artillery, 4 tanks in GBR

    Income
    50 + 10 NO = 60

    11L_LuckyL_v_JWW_16dB.AAM


  • Moving that 4.3 SBR avg up I see! At least I got a bmb.

    ITA 16 purchase 2inf & arm spend 11 (save 0)

    combat
    #1 BUL (inf) v 3inf & fgt (ita)

    dice……

    DiceRolls: 1@3 3@1; Total Hits: 11@3: (4)3@1: (1, 4, 2)v infDiceRolls: 1@2; Total Hits: 11@2: (1)


  • bul twlo inf

    ncm:
    fgt > ita

    placement
    2inf & arm ita

    ITA collects 9

    11L_LuckyL_v_JWW_16eI.AAM


  • JWW, I just noticed you have 4 fighters on once carrier in Z37.  What’s up with that?  should there be another carrier there or do you need to put two of those fighters on land.  I will try to have a look as well.

    Cheers


  • Yeah, looks like you had 7 carriers before J16 and bought one to place in Z7

    So where do you want to put the other two fighters?


  • @LuckyLindy:

    Yeah, looks like you had 7 carriers before J16 and bought one to place in Z7

    So where do you want to put the other two fighters?

    Z37 that is.


  • @LuckyLindy:

    JWW, I just noticed you have 4 fighters on once carrier in Z37.  What’s up with that?  should there be another carrier there or do you need to put two of those fighters on land.  I will try to have a look as well.

    Cheers

    sorry dude, S/B just two. the other two can be in either IND or BUR. You decide!  :-D

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