@Imperious:
What garbage reasons are they giving for the armor’s defense value to be reduced to 2??? “Tanks are only better offensively used in combat?” What tank DIDN’T take part in local counteroffensives during the war, for chr*st’s sake? Are stacks of tanks moved into recently conquered territories during NCM just too OP right now? You even increased the cost of tanks to 6 in the first place to compensate, too! What was so wrong about them being 3/3/2 5 IPCs in AA50? “We’ve only just now realized that having a land unit with a defense value of 3 is just too powerful…” Right…
OH MY GOD, this is ANOTHER balancing issue, right? You’re taking away Germany’s main ability to defend its piles of infantry in Russia by adding this stupid change, and making it easier for Russia to counterattack, right!?! WHAT A SCAM. What a half-assed fix! I look forward to the historical accuracy of this game when I take Moscow with 23 FIG 15 TAC and 35 MECH, all sacrificed in the name of “game balance”.
For once i totally agree with you!
Indeed. Making tanks 3/3 was a great decision. It shouldn’t be changed back. Tanks are just as needed on the defensive as on the offensive. If the German armored division had been moved to the Normandy beaches in time the allies would likely have been repulsed, to name but one example. One could argue that’s an “attack”, but in game terms the Germans would be the defenders then…
Also, as the above poster points out: How are the Germans supposed to hold territory in Russia if their tanks are reduced to 2 defense?
Finally, I’d like to add another option: cost 6, defense 3, attack 3, move 2, ATTACK 4 WHEN PAIRED WITH A TACTICAL BOMBER (OR FIGHTER). Always did find it strange that the PLANE gets better when supported by tanks, wehereas it should really be the other way around…