I have not yet gotten a and a global 40 2nd ed yet but I am getting it soon. I have noticed that economically italy looks very weak. Any ideas on how to recreate the Roman Empire? Thanks in advance smarter Mussolinis.
Best posts made by SJS063
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Italy Strategy
Latest posts made by SJS063
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RE: The Spanish Beachhead: American Strategy
Great Ideas Here.
Just one thing: Afghanistan can often be more important than you think. Uk Pac is in a lose lose, bc if they divert troops to take it, that weakens their front with japan, but if they ignore it, japan has bonus troops. thoughts?
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RE: Game play Idea
Thanks guys for all the great ideas and comments.
I too support the enforcement of the Russo-Japanese Non-Aggression Pact, at least at first. In Barbarossa, Germany was crippled by harsh conditions before it got to Moscow. Thus, it does not seem plausible for Japan to launch an extensive campaign through Siberia, which is Northern most route for Japan to travel. I think it could be allowed for Japan to attack Russia if she reaches her border through China, because A) it will take a while, B) China cant turtle in the Burma Road any more, and C) it seems possible for Japan to send SOME troops to take pressure off Germany.
The rule that I best think could address this issue is requiring Axis air to be a certain (TBD) distance from their ground forces, so that you wont see Germany funneling an air force east, purely on their own. Thoughts?
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Game play Idea
So, from what I have noticed there are quite a few differences from A&A and actual history. Not saying this is a bad thing, especially since it would be so boring if the Allies won every time. But the biggest difference between the 2 that I think could have an interesting effect on gameplay is/was the total lack of coordination between Japan and Germany in actual history. In WW2, Japan attacked the US, and Germany unwisely declared war on us as well, but she was totally unprepared. Meanwhile, in this game, if there is more than one player for the Axis, you can decide whether or not to go KRF, attack Britain, or try to stangle American shipping. Now, as I type this, I realize this is kind of a house rule and maybe should be in the other topic, but my idea is this:
Play the board seperatly, Europe and Pacific. the German and/or Italian Player could only see the European Board, and only Japan could look at the Pacific Board. There may be no coordination between the 2, unless they announce a declaration of war. Anyways, please give me feedback. My fear is that it could make gameplay too complex and uninteresting, but it could add a new flavor and or balance to games usually dominated by the Axis
Thanks,
SJS063 -
RE: G40 Idea
this would really help germany
i dont see any historical reasoning, however. it wasnt that destroyers weerent good, its just the destroyer to transport ration in allied convoys were highly neglectful.
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Has anyone ever had success with convoy raiding?
Im just curious to see if anyone has had any success with convoy raids, especially as Germany. The problem in my games is that with such a low defense value, subs are prone to destroyer/sub groups. If using LL, 1 destroyer + 1 sub (14 Ipc’s) has the numerical power over 2 subs, at the cost of 12. As Germany, subs off britain are usually always sunk by the american/canadian fleets, unless germany buys in bulk, in which case sealion is weaker if you choose to do it, and barbarossa is also weakened. the us trying to cr (convoy raid) japan rarely works, because it takes 2 turns for us subs to make it to the homeland, supplying time for the japs to build a healthy enough destroyer fleet to take them on. no other powers have the economic capability to build enough subs to strangle other nations.
So what Im asking is, has anyone ever had success with this? and if not, is there some way to make it more of a factor, like it was in ww2, without compromising the power balance at the start of the game or creating too powerful a sub?
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The METT Principle to killing Italy before it does anything
M (Malta) use the Gib Cruiser and Fighter to kill the Italian destroyer and transport off Malta
E (Ethiopia) use the cruiser, transport, and an inf and art from India plus the Sudanese inf to wipe out the pesky Italians early
T (Taranto) use the East Med fleet, the Maltese fighter, and a bomber + fighter from London to hit Taranto, it’ll be close, and you could lose your entire Naval presence, but Italy will be severely weakened.
T (Tobruk) use the entirety of Alexandria, your mobile Egyptian forces, and the transport from your East med fleet to launch an amphib Med assault into Tobruk, effictively destroying Italy’s African presence. The Canal should be safe, with the Anzac inf on guard and the Italians down to one tranaport
If these goals are METT (haha), Italy will be dead before their first turn
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The Power of 14 IPC's
There are several useful purchases that 14 IPC’s allows, many of which I use quite often ~~~~
The Pain-in-the-ass:
1 transport, 1 inf, 1 art. When mastered by Naval Nations like Britain, America, Anzac, or especially JAPAN, small but effective amphib attacks can be launched, picking off lightly defended regions or occupying empty regions, which in both cases requires a recapture by enemy forces
The Eastern Front Shuck:
2 mech, 1 armor. When mastered by the land heavy powers like Germany or the USSR (even Italy), the combination of these fast moving units can move quickly to the front lines, either helping with an assault or beefing up defense
The Efficient, Fodder, But Resourceful Task Force:
2 inf, 2 art. Used by land powers with less terrain to cover, like a Med only Italy, UK (Atl. & Pac.), or China, this cheap buy provides numerous units with a moderate attack power that can help bust through an enemy stronghold, then be able to defend it with just as much power. They also help with casualty selection, keeping your air and mobile forces alive
The Pirates:
1 sub, 1 destroyer. The 2 combined have a solid attack value, especially against convoy zones. Subs alone are poor defensively, so this way your raiding parties stay alive longer, and require more units to take
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RE: How to best deal with Italy
What I came up with is what I like to call the METT Principle. (For UK1)
M- Malta, hit the Italian Fleet of Malta
E- Ethiopia, use troops from India to take Ethiopia before those troops become a pain
T- Tobruk, use numerical advantage from Alexandria and Egypt to take the region
T- Taranto, use your Naval Fleet and land based aircraft to wipe out the Italian Navy (and possibly their Air Force!)Even if one of these fails, Italy is just about done to start
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RE: Can neutral USA go to Greenland?
Why not build a naval base in Greenland then? get some men into uk fast in case of sealion, especially if a J1 happens?
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What to do with those ANZAC inf…
Just curious to see what you guys do with the 2 ANZAC inf in Egypt and the 1 in Malaya. I usually withdraw the Malayan inf west to defend calcutta,bot at least stall the jap surge thru the Shan state. In Egypt they usually just defend, one going to trans Jordan and 1 staying put. There was this one time;however, when I put them on the Brit transport and had the Anzac get Persia. From here with an IC, the Anzac were able to feed land troops into the Middle East and Africa. Just wanted to see what you guys do, thanks,
SJS063