• '14

    Play Test……Our game went very well with just a few minor hitches.

    Germany & Minor Axis    went through the Maginot Line after taking Poland and suffered heavy casualties. Germany lost enough that it could not sustain the offensive and French and UK forces held on to territories in Europe until turn 7. By turn 4 Germany opened up a second front with Italy and the Minors against Russia. The Axis took the capitol of Moscow by turn 6 and were poised to take all Russian IPC’s.
      Italy    held off the UK in North Afrrica and traded territories all the way to turn 10. Neither country could muster enough troops to dislodge the other. UK failed to destroy the Italian fleet, so Italy had free reign in the Med.
      Japan  delayed taking the Dutch East Indies and used all its resouces to try and take China. This proved to be a costly mistake ending in a stalemate in China and Japan not having enough resources to take all the DEI without considerable losses.
      Russia  waited for the German attack but misplaced most of its army in northern Russia to counter the threat of an attack from Finland. The main attack came from Romania, Russia did not have suffecient time to move his troops to counter the offensive and lost Moscow. Russia did move its capitol to Novoribirsk and continued the fight.
      UK/Commonwealth  in Europe the UK and Canadian troops held off the German attack for more than 6 rounds until finally losing ground on turn 7, but the Germans never attacked Holland and the UK were poised to counter from this new ally. In the Pacific the Far East Command and the ANZAC armies were waiting for the Japanese to strike and built a formittable force while Japan delayed its attacks.
      US& China  China held off the Japanese offensive in Asia while the U.S. stockpiled its resources and equipment for an innevitable attack from Japan. While the UK had Germany under control in tEurope, the U.S. was able to pool all its resources in the Pacific. This along with Japans failure to take the Dutch East Indies spelled victory for the allies in the Pacific.

    This game was played up until the end of turn 10 in just under 9 hours. We allowed Japan to move at the same time with Germany and the minor axis to speed up game play. This was done as long as Japan and Russia were not at war.

    Some of the rule changes and clarifications will be posted later next week.  All in all the game ran smooth and was very fun. Thanks to all the guys that played and were patient when it came to rule questions.

  • '10

    Hey Tigerman, I noticed in the setup for the U.S. and for Japan that they have no planes on their carriers. Is this an oversite?

  • '14

    @Fishmoto37:

    Hey Tigerman, I noticed in the setup for the U.S. and for Japan that they have no planes on their carriers. Is this an oversite?

    yes, we noticed this for the US, and it is being corrected. For Japan, if there is a fighter in a sea zone on the setup chart it is suppose to be attached to the carrier. We are still updating the setup and are making a few minor changes. Thanks for pointing this out though!!


  • i couldn’t open any of the files, it said they were all corrupted…  :?
    Tiger, could you look into that?

  • '14

    I’ll update all the files in the next day or two. haven’t had a lot of time to work on this lately. thanks for your patience

  • '14

    UPDATE!!!  I’ll have the setup charts and a revision of the rules up monday evening! These that I will post will be the latest revision but not the final, I’m sure.

  • Sponsor '17 '13 '11 '10

    @cminke:

    what colour are the fins

    Antique White

  • Sponsor '17 '13 '11 '10

    Here is a movie from the Global 1939 movie.
    It is also on my website.

    http://www.youtube.com/watch?v=t-j6dtyYUBY

  • '14

    Sun_Tzu,
      You can also go to www.Historicalboardgaming.com and get the rules and charts. You should check into getting one of the maps also, the material that its on can’t be beat!!

  • '10

    @coachofmany:

    Here is a movie from the Global 1939 movie.
    It is also on my website.

    http://www.youtube.com/watch?v=t-j6dtyYUBY

    That looks like the 4ft.x8ft. map in the video. I dont think that will be practical for most people as a special walk around table will be required to reach all parts of the map. I would think that a 3x6 size would sell better.


  • That looks like the 4ft.x8ft. map in the video. I dont think that will be practical for most people as a special walk around table will be required to reach all parts of the map. I would think that a 3x6 size would sell better.
    I have done my own map with a 4x8 table.
    No one critize the dimension.
    What’s wrong with this map. You think it takes too much time to walk around??!!?? :oops:


  • 4 x 8’ map is just awesome to look at , let alone playing on it. I have IL 4 x 8 map and we didn’t have to get up and walk around. We sat in computer chairs and just rolled back and forth on your side of map. For me I perfer 4 x 8.

  • Sponsor '17 '13 '11 '10

    @crusaderiv:

    That looks like the 4ft.x8ft. map in the video. I dont think that will be practical for most people as a special walk around table will be required to reach all parts of the map. I would think that a 3x6 size would sell better.
    I have done my own map with a 4x8 table.
    No one critize the dimension.
    What’s wrong with this map. You think it takes too much time to walk around??!!?? :oops:

    That is why I offer for sale a 34x72" version on my website.
    Two sizes for what you prefer.

  • '10

    Absolutly nothing wrong with a 4x8 map. Wish I had room somewhere to set one up. That is my point, I do not think that most AA player do. I guess I could set one up in my garage but I just do not think that would be practical. I have a game room with a 3x6 bench where I can leave a game setup until finished. Your 34x72 would be just right for that.

  • '10

    Tigerman, your rules state that Italy does not declare war on the allies until France (Paris) falls. Did you intend for the French fleet to be able to attack Germany in the Baltic and to attack Italy in the Med. on F1? Italy is supposed to be a pro-axis neutral at that point of the game. In our test game today my friend playing the allies decided to make both attacks because France would probably lose their ships anyway.

  • '14

    @Fishmoto37:

    Tigerman, your rules state that Italy does not declare war on the allies until France (Paris) falls. Did you intend for the French fleet to be able to attack Germany in the Baltic and to attack Italy in the Med. on F1? Italy is supposed to be a pro-axis neutral at that point of the game. In our test game today my friend playing the allies decided to make both attacks because France would probably lose their ships anyway.

    Italy is pro axis, but didn’t declare war on the allies til after France was defeated. So if Germany does not take Paris on the first turn then the French fleet is able to attack the german fleet. French fleet in the Med. cannot attack the Italian fleet because. If Germany fails to take Paris then Italy is still neutral, if Germany takes Paris and invokes the Vichy rule only free french can attack. If Germany decides not to invoke Vichy rule, then all remaining French units are considered free french, join the allies and move on UK turn.  I hope this clarrifies this rule for you. If you have anymore Questions feel free to ask.

  • '10

    @Tigerman77:

    @Fishmoto37:

    Tigerman, your rules state that Italy does not declare war on the allies until France (Paris) falls. Did you intend for the French fleet to be able to attack Germany in the Baltic and to attack Italy in the Med. on F1? Italy is supposed to be a pro-axis neutral at that point of the game. In our test game today my friend playing the allies decided to make both attacks because France would probably lose their ships anyway.

    Italy is pro axis, but didn’t declare war on the allies til after France was defeated. So if Germany does not take Paris on the first turn then the French fleet is able to attack the german fleet. French fleet in the Med. cannot attack the Italian fleet because. If Germany fails to take Paris then Italy is still neutral, if Germany takes Paris and invokes the Vichy rule only free french can attack. If Germany decides not to invoke Vichy rule, then all remaining French units are considered free french, join the allies and move on UK turn.  I hope this clarrifies this rule for you. If you have anymore Questions feel free to ask.

    Thanks for your response. That is how I wanted to play it but my friend insisted that the French attack the Italians. I think we will keep the Italians neutral from now on. You had posted that you were going to have a rules update. Anything new on that?

  • '14

    Update

    Updated map file for 36X72 maps    http://www.mediafire.com/?4sa162uv777ucs4   Or you can get it from the top of this thread. Also I have the latest revision of the Global rules here     http://www.mediafire.com/?1d5q2l7v53k5bvn    and at top of thread also.

    If there are any questions or feedback please feel free to ask here on thread or private message.


  • I wanted to added light and heavy tank

    light tank
    Move 2
    2 or 3 just attack if the enemy possesses Infantry
    Defence 2
    IPC 5

    Middle tank
    Move 2
    Attack 3
    Defence 3
    IPC 6

    Heavy Tank
    Move 2
    Attack 4
    Defence 4
    IPC 8
    Advantage must receive 2 shot to be destroyed, and can be repaired in an area with a factory, it costs nothing.

    Give me your opinion thank you

  • '14

    I like the idea here except for the heavy tank taking 2 hits. Either make the cost 7 or attack at a 5 and defend at a 4.  In a D12 system heavy tank could attack at a 7,8, or 9. Not too much of an advantage but enough to make it worth the purchase. Also like the idea of light tank +1 if attacking inf only.

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