@Gargantua:
@Tigerman77:
Have you played and got Japans income over $100? In our games and most games I’ve heard about the Allies win or are in a position to win around turn 12-13.
On average, America can’t declare war until the end of it’s round 4, and can do nothing, until round 5.
USA - R1 = 13 (average roll) + 5 for fall of france = 18
USA - R2 = 13 (average roll) + 30 for Japanese attack on DEI/UK = 61
USA - R3 = 13 (average roll) = 74
USA - R4 = 13 (average roll) = Over 80, Declares war on Japan
USA - R5 = Usa can actually attack Japan.
So, Japan has from J1 to J5 to get to 100 IPCs.
Starts at 41 IPCs +
+5 for DEI
+5 for Singapore
+5 for Calcutta OR Sydney (you will probably lose 1 by J5)
+3 Siam
+2 Singapore
+3 Saigon
+1 French Indo China
+2 Hong-Kong
+8 (on average) From Chinese Territories, could be more if China is defeated
+16 from Dutch east indies territories
+1 from Rabul
+1 from New Guinea
+1 from Brunei
+3 from either Calcutta or Sydney
+1 from Bangeledesh or Queensland
+2 from Phillipines (Might as well attack this on J5)
=100 IPC’s
That’s without an excursion into Russia, which is common, usually results in +5 or +6.
Japan gets to 90-100+ every game without having to put in too much effort, and before the USA can attack it.
I would love for you to post a turn by turn break down of a game you play. You seem to have very different experience than other people. I am of course not saying you are doing anything wrong. I’m just thinking a turn by turn break down might either A) point out things other people aren’t trying and bring your issues to light for everyone else or B) find mistakes you are making so they can be corrected to make for a better playing experience for yourself and everyone else.