• Well I still feel that you have to play out an entire game to see whether or not that breaks the gameplay, if it does not then why worry about it?


  • You don’t need to do that. G1 just build cv and 2 AP, and UK wastes the Italian fleet, then Germany wastes UK. Game over.

    Should be like 10 minutes. Don’t even set up the other pieces. If UK wants to trade some Italian ships for losing London, then thats fine.

    Of course Germany will lose some planes, but UK wont get back UK either, Italy can land a fighter in London from North Italy.


  • G1 just build cv and 2 AP, and UK wastes the Italian fleet, then Germany wastes UK. Game over.

    Should be like 10 minutes. Don’t even set up the other pieces

    this isnt true. sea lion wont work. its a flawed plan that should never even be used


  • @pusfilledwart:

    G1 just build cv and 2 AP, and UK wastes the Italian fleet, then Germany wastes UK. Game over.

    Should be like 10 minutes. Don’t even set up the other pieces

    this isnt true. sea lion wont work. its a flawed plan that should never even be used

    :?

    Whaaat?

    Why not? Sea Lion has worked for Germany in the games I’ve played, and whenever it succeeded it led to victory.


  • @hewhoisnickel:

    @pusfilledwart:

    G1 just build cv and 2 AP, and UK wastes the Italian fleet, then Germany wastes UK. Game over.

    Should be like 10 minutes. Don’t even set up the other pieces

    this isnt true. sea lion wont work. its a flawed plan that should never even be used

    :?

    Whaaat?

    Why not? Sea Lion has worked for Germany in the games I’ve played, and whenever it succeeded it led to victory.

    Then UK wasn’t playing correctly, or if it was taken, US/Russia weren’t. US shouls be able to liberate UK and Russia should be breathing down Germany’s back since it spends most of its money on navy


  • I don’t understand how Germany pulls off a G2 Sea Lion if GB goes 9 inf turn one outside of praying for good dice.  Hoping for good luck shouldn’t form the cornerstone of a strategy.


  • Playing a game upstairs as Germany/Italy

    They attacket the Taranto Fleet….I still took Egypt turn 3.

    Italy is still at 32 IPCs and its like turn 8

    The Taranto Gambit weakens Egypt MORE than it hurts Italy


  • @oztea:

    Playing a game upstairs as Germany/Italy

    They attacket the Taranto Fleet….I still took Egypt turn 3.

    Italy is still at 32 IPCs and its like turn 8

    The Taranto Gambit weakens Egypt MORE than it hurts Italy

    It weakens Egypt by 1 ftr and Italy by a CC, BB, and Tr, which can carry an inf and a tank


  • Its not that hard.

    Just ignore the CV and 2 AP build and let Germany attack London with 4 fighters, 3 tactical, 1 bomber, SB BB, SB CA, 3 tanks, and 3 Infantry vs. 10 Infantry and 2 planes

    Remember tactical bombers are at 4, so you got 3/3/3/3/4/4/4/4/4/3/3/3/3/1/1/1/ vs 4/4/2/2/2/2/2/2/2/2/2/2/, which is 47 points vs. 28 ( depending on 2 fighters, or tactical bomber and fighter)

    Of course AA will take a plane, but either way you LOSE and thanks to IL he saved you 10 minutes of looking at the odds.

    Then when UK falls and UK won that battle against some Italian battleships, you will sleep well knowing the British people will be eating German food and giving her income to Adolf.

    This is why Italy needs to be neutral till their own turn, because the game makes it a no trainer for Germany do do this build and play this move. It this rule existed, UK would not be required to bring the fleet to SZ 110 on UK1 to block, and also to build “infantry” when it really needs to build other things.

    Germany would not need to build the “Fake-shemp Sealion fleet” if Italy was protected because she would rather have an air-force to use against Russia latter.


  • If the German sub doesn’t kill the transport/destroyer in SZ 106 there’ll be another infantry and tank in GB, plus you’re missing the 1 french infantry there as well.  If Germany loses even one plane sinking the GB fleet turn 1 this is a real dicey attack.  Big potential gains but big potential losses as well.


  • @chompers:

    If the German sub doesn’t kill the transport/destroyer in SZ 106 there’ll be another infantry and tank in GB, plus you’re missing the 1 french infantry there as well.  If Germany loses even one plane sinking the GB fleet turn 1 this is a real dicey attack.  Big potential gains but big potential losses as well.

    Exactly.  Why do you assume Germany will have all aircraft she starts with?


  • Not even close to broken.  Play more games.


  • If the German sub doesn’t kill the transport/destroyer in SZ 106,

    Oh you mean against the German bomber and submarine?

    So you mean a 4 and 2 vs a 2?

    Yes quite right, so bring that extra fighter from France and make it 100%

    4,3,2 vs 2

    Yea thats much better. Yes the game is not busted if that destroyer rolls 3 hits in a row and the Germans miss rolling 4,4,3,3,2,2,…. Thats pretty optimistic thinking. I think they still sell loaded dice in vegas…


  • If Germany loses even one plane sinking the GB fleet turn 1 this is a real dicey attack.

    Yea with 47 to 28, losing that plane will drop the odds to 44 to 28. Yep pretty even odds i must say.

    When you played this how many times did UK win?


  • Wait wha?  SZ 106 is off the coast of Canada.  How is the bomber attacking it?


  • Kind of dumb to have UK not be able to declare war on Italy on its turn… Hell, it can declare war on Japan on any turn and Japan is half a world away!

    By the way IL, UK has 3 Fighters on UK, 12 Inf, (1 Original, 1 French, 1 from Canada, 9 bought), 1 Arm (from Canada) So that is 2/2/2/2/2/2/2/2/2/2/2/2/3/4/4/4 = 39, so yes, the loss of one German fighter makes it a pretty even battle.


  • I believe he’s assuming GB sinks the Italian fleet turn 1.


  • @chompers:

    I believe he’s assuming GB sinks the Italian fleet turn 1.

    So am I.  If you bring the fleet back then you can have a a Tac Bomber on UK too for a total of 42 on D.


  • I’ve run the odds in triple A(which will slightly skew results towards Axis,as right now the calculator assumes tactical bombers only ever attack on 4, when of course they will be attacking on 3 after the right amount of casualties).

    ASSUMING:
    Defense
    11 allied infantry(1 brit 1 french at placement, 9 bought the first turn, Canadian transport sunk)
    3 fighters

    Attacker:
    4 fighters, 3 tactical, 1 bomber, SB BB, SB CA, 3 tanks, and 3 Infantry

    56% of the time the attacker will win.  Basically you are doing a game deciding gamble on turn two.  And this is assuming Germany took no fighter casualties G1! If even one dies then the odds are 41% win or worse for the attacker.

    If I see the 9 inf defense build by UK as Germany I’m not going to go for the attack. It took probably an hour to set up the game, I’d at least like it to remain interesting for a couple rounds in.  Might as flip a coin to see who wins.


  • @Striker:

    I’ve run the odds in triple A(which will slightly skew results towards Axis,as right now the calculator assumes tactical bombers only ever attack on 4, when of course they will be attacking on 3 after the right amount of casualties).

    ASSUMING:
    Defense
    11 allied infantry(1 brit 1 french at placement, 9 bought the first turn, Canadian transport sunk)
    3 fighters

    Attacker:
    4 fighters, 3 tactical, 1 bomber, SB BB, SB CA, 3 tanks, and 3 Infantry

    56% of the time the attacker will win.  Basically you are doing a game deciding gamble on turn two.  And this is assuming Germany took no fighter casualties G1! If even one dies then the odds are 41% win or worse for the attacker.

    If I see the 9 inf defense build by UK as Germany I’m not going to go for the attack. It took probably an hour to set up the game, I’d at least like it to remain interesting for a couple rounds in.  Might as flip a coin to see who wins.

    Did this calculation include the AA gun?

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