@matttodd1 Got it. Thanks for the prompt reply!
AAG40 FAQ
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This is the FAQ thread for rules questions.
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This is the FAQ thread for rules questions.
Not really a FAQ question, but has anyone run the numbers on London sans America (Cow, I am not letting America land there to help - even if I have to give up Calcutta and play a stalling game with Japan, so don’t count them as defenders, it’s 1 AA Gun and 2 ground units and that’s it) with what Germany can usually bring? Not sure if we should look at the “extra” units from Canada because I don’t know if anyone is going to let them live to bring them.
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it depends on how many fighters leave UK round 1. Also you can’t control 2 subs losing to 1 destroyer or losing a fighter in 111.
If you do 109 instead of 110 generally uk does not fly any air out of uk, skips 97 and merges his fleet off gibraltar R1 then it merges with the UK pac stuff the next turn off of egypt and if you buy more transports he can send 2 more air units into uk from that carrier.
On the other hand sinking 110 and letting uk run that destroyer transport to pick up canada, forces uk to sink 97. so he has to fly 1 bomber and 1 fighter out, has to use the gibraltar fighter and cruiser for the dd transport off malta. Leaving so uk keeps 2 fighters home (3 actually since french fighter just sits there).
Typically you have 50-80% odds (depending on how many you drop on scotland, 52% if no scotland drop 58% with 2 inf drop on scotland 70 to 80% if you drop 6 land units, but LL games this gets strafed so you kill 2 inf and lose 4). It really depends if germany lost any fighters, did the 2 subs beat the destroyer (even in low luck games the dd sometimes defends 106), depends if you block the shipment from canada or not, I am going to assume you are doing 110 and not skipping it.
Sometimes uk does not get a canada shipment because his destroyer bomber failed to kill 2 subs or because you have fleet to block it. So the odds fluctuate on various dice rolls and germany losing air or not. I don’t usually see 109 over 110, because that simplifies what UK is doing. also depends if your BB makes it out of the first round or not.
You are still the favorite to take UK over in any situation from slight 52% favorite to huge favorite 80% range, assuming uk does not skip over the medit battles.
5 bombers drop your odds down to 18-36% range (3-5 bombers takes hits so that other units can continue to roll every round, it extends that battle, which is why it has a dramatic effect on the outcome, cannon fodder is especially important in big battles)… sooo yeah.
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In other words your odds fluctuate depending on dice and what UK does, but you will know come germany 2 if you can take it or not. In a typical game you can, but don’t expect to win with all your tanks and air remaining in tact. -
Question, if Germany controls Amur and Japan reinforces it, do the Mongolians join Russia? Or is this an intentional loophole?
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When does this ever happen?
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@Cow:
When does this ever happen?
I have seen a couple games of Alpha 1 where Emperor Mollari got some armor over Russia and blitzed over to take the far east. I could forsee the same happening even in 3.9. Maybe not all the way to Amur, but maybe too Timguska (which borders Mongolia at Olgiy). So what if Germany owns Timguska with 1 armor. Russia does not liberate (this shouldnt be overly hard to picture if you think a bit creatively.) Japan has 7 Infantry, 3 Artillery, 1 Mech and 1 Armor in Kansu. If Japan moves 7 Infantry, 3 Artillery, 1 Mech and 1 Armor from Kansu to Timguska, do the Mongolians become Russian?
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No to answer your question.
Russia can also sneak into china backdoor style if it is chinese and still get mongolian infantry should japan attack amur. He can’t do this if japan takes the spot before him or he gives up mongolia.
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Is it possible to scramble from an AB which has 1 or 2 damages ?
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Is it possible to scramble from an AB which has 1 or 2 damages ?
yes. the airbase is only out of action if it has 3 or more damages.
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thanks Vance.
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@Cow:
No to answer your question.
Russia can also sneak into china backdoor style if it is chinese and still get mongolian infantry should japan attack amur. He can’t do this if japan takes the spot before him or he gives up mongolia.
Good.
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Can tactical bombers intercept on SBRs?
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@seththenewb:
Can tactical bombers intercept on SBRs?
No, only fighters can intercept and escort.
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@seththenewb:
Can tactical bombers intercept on SBRs?
No, only fighters can intercept and escort.
Thanks
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What version is this game on now? It’s been a while since I had a chance to dust the old boards off but now I come in here and I’m seeing versions 3 and 3.9?
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What version is this game on now? It’s been a while since I had a chance to dust the old boards off but now I come in here and I’m seeing versions 3 and 3.9?
It’s Alpha 3 final:
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 -
Thanks for the previous reply. I have another question for the following scenario: There is an AA gun and a tank in a territory and the enemy attacks the territory with a plane only (no land units). Both players forget about the AA gun (therefore it did not fire) and the tank was destroyed in the first round of combat. The plane then returned to its original spot, leaving the AA gun on the board. I realize that the AA gun could have been taken as a casualty, but by leaving it, it stops tanks from blitzing through the territory on the next turn. My question is this; was it required that the AA gun be destroyed? Or is it ok the way we played it?
Thanks for all the great reponses and I eagerly await your reply. -
Thanks for the previous reply. I have another question for the following scenario: There is an AA gun and a tank in a territory and the enemy attacks the territory with a plane only (no land units). Both players forget about the AA gun (therefore it did not fire) and the tank was destroyed in the first round of combat. The plane then returned to its original spot, leaving the AA gun on the board. I realize that the AA gun could have been taken as a casualty, but by leaving it, it stops tanks from blitzing through the territory on the next turn. My question is this; was it required that the AA gun be destroyed? Or is it ok the way we played it?
Thanks for all the great reponses and I eagerly await your reply.You did not play it right.
No Combat Value: Even though an AA gun can defend, either alone or with other units, it has a
combat value of 0. This means that an AA gun cannot fire in the defending units fire step. It can,
however, be taken as a casualty. If a territory containing AA guns and no combat units is
attacked, the AA guns are automatically destroyed. AA guns may never attack.It was not ok that the AA gun did not fire. But let’s assume it did fire and miss.
Then - in your scenario - the AA gun had been autodestroyed, after the tank had been removed.
So under normal conditions you would have chosen the AA gun as casualty first. -
hey krieg, in the newest version of g40, can japan end its naval movement in sz26 while not at war with the us?
This is what it says from the larry harris site- “When not yet at war with the United States, in addition to the normal restrictions (see Powers Not at War with One Another above), Japan may not end the movement of its sea units within two sea zones of the Western United States or Alaska territories.”The argument is when they say WITHIN, it means under 2 seazones away. I think its 2 or less seazones away that is being said here.
What is the offcial ruling in this matter?
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It’s OK for Japan to move ships into sea zone 26 while not at war with the United States, but it may not move them any closer to the US mainland than that. Start in Western United States or Alaska and move out two sea zones - Japan may not enter those sea zones.