Yes, ignore that, as this is related to the forum software change that occurred in 2018. Some characters haven’t been converted correctly.
AAG40 FAQ
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Since Aircrafts move in NC phase, is it possible for a fighter to land, after a battle, in a friendly neutral taken in that NC phase?
No. Air units may only land in territories that have been friendly since the beginning of the turn.
What about the Dutch East Indes?
Dutch territories are friendly. Thus, they started as friendly at the beginning of the turn. UK/Anzac (or even US once at war) Aircraft cannot take control of Dutch territories (only land units), but they can still land there.
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Alpha+2 Questions:
Is a Destroyer allowed to ignore a Sub?
Germany attacks GB’s Cruiser in SZ 91 with 2 Subs, Is GB allowed to scramble the Gibraltar Fighter?
GB amphibious attacks Denmark, 2 German Subs in SZ 112, Germany scrambles 3 Fighters from W. Germany, are the Subs in battle too?
Japanese Destroyer doesn’t hinder a ANZAC Transporter from dropping off units when they are not at war, right?
Can US and Japanese Ships share a SZ when not at war?
Thanks.
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One More…
Is GB allowed to land a plane in a Dutch Territory that it doesn’t control?
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Yes to landing a plane in Dutch territory as they are an ally. GB and ANZAC can non combat land units to dutch territories to take control of them and take the IPCs. This is a special rule just for them.
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Is a Destroyer allowed to ignore a Sub?
Cant remember sorry
Germany attacks GB’s Cruiser in SZ 91 with 2 Subs, Is GB allowed to scramble the Gibraltar Fighter?
No because there is no GB destroyer to see the subs
GB amphibious attacks Denmark, 2 German Subs in SZ 112, Germany scrambles 3 Fighters from W. Germany, are the Subs in battle too?
Yes all sea battles must be resolved before amphibious assault. The scrambled fighters may not participate in the land battle though as they were scrambled.
Japanese Destroyer doesn’t hinder a ANZAC Transporter from dropping off units when they are not at war, right?
Correct
Can US and Japanese Ships share a SZ when not at war?
In the Alpha rules the U.S in the Pacific can only end naval movements in sea zones that are not adjacent to Japanese-controlled territories and islands. So yes they can share sea zones with Japanese units as long as there are no Japanese islands or territories with that sea zone.
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So when US and Japan share a SZ (Midway), and Japan makes a DOW, can it move its ships or is there an immediate battle?
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They can move out. Declare war at the start of your combat move then move your units.
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Thanks so far.
Obviously we have the same understanding… Don’t get me wrong, but the rest of my group will not accept a two-man final ruling on this, and i have to present them an official answer from Krieghund also.
To the GB amph. attack question, I’m not so sure about it, GB could ignore the subs…? What would you say?
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Is a Destroyer allowed to ignore a Sub?
Yes.
Germany attacks GB’s Cruiser in SZ 91 with 2 Subs, Is GB allowed to scramble the Gibraltar Fighter?
Yes, but it will be unable to hit the subs, so it will be useless in the battle.
GB amphibious attacks Denmark, 2 German Subs in SZ 112, Germany scrambles 3 Fighters from W. Germany, are the Subs in battle too?
Yes, even if the UK player declares the intent to ignore the subs. The scrambled fighters force a sea battle, so all units on both sides participate.
Japanese Destroyer doesn’t hinder a ANZAC Transporter from dropping off units when they are not at war, right?
Correct.
Can US and Japanese Ships share a SZ when not at war?
Yes.
Is GB allowed to land a plane in a Dutch Territory that it doesn’t control?
Yes. Dutch territories are friendly to the Allies.
So when US and Japan share a SZ (Midway), and Japan makes a DOW, can it move its ships or is there an immediate battle?
It has the same options as it would in any case where ships begin their movement in a hostile sea zone. It can either attack in the sea zone or move to another sea zone. The only difference is that transports may be loaded in the sea zone.
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Thanks Krieghund. You’re up early…
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I think this has been answered earlier in the thread, but i dont remember which page, what is the purpsoes of the 2 union jack cricles u get in 1940 europe?
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I think this has been answered earlier in the thread, but i dont remember which page, what is the purpsoes of the 2 union jack cricles u get in 1940 europe?
They’re for tracking the United Kingdom’s Pacific economy income level on the National Production Chart in the global game.
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why 2 of them?
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Incase you lose one or you want to track the tech chart.
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Incase you lose one or you want to track the tech chart.
Tech for UK is all together as one, so no need for it on the tech chart…
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Incase you lose one or you want to track the tech chart.
Tech for UK is all together as one, so no need for it on the tech chart…
This is true…then there is a 2nd marker because there can be.
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Incase you lose one or you want to track the tech chart.
Tech for UK is all together as one, so no need for it on the tech chart…
This is true…then there is a 2nd marker because there can be.
Simply put the other roundel on the stack of IPCs ’ money ’ ( you are using IPCs 'money ', don’t you ? ) belonging to the Pacific side.
J. 8-)
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I think this has been answered earlier in the thread, but i dont remember which page, what is the purpsoes of the 2 union jack cricles u get in 1940 europe?
England Atlantic Board
England Pacific Board -
why 2 of them?
Another use, if you use paper money, I use the second jack on India cash, with the other UK marker on the London cash. Sometimes the two collect the same so this helps if you detest using pencil and paper for your income.
Question regarding U.S. Major factory upgrade, here is the Alpha +.2 rule:
“7. All 3 Minor ICs in the continental US automatically are immediately converted to Major ICs when the US is at war. They can be upgraded at any time before that for 20 IPCs each.”
Alpha +.2 question: If the U.S. declares war during its combat phase as a result of this rule: “9. The United States may declare war on any or all Axis powers at the beginning of the Combat Move phase of its next turn if London and/or any territory in North America is captured by an Axis power.”, can it build 10 units per upgraded minor that turn? Normally, the turn a factory is upgraded, it is limited to 3 units. However rule 7 indicates and immediate conversion (not a purchased upgrade). Does immediate imply immediate use this turn, or does it simply mean replace the factories now, but use them as minors this game turn?
Thank you in advance, I read an earlier discussion on factory limits, but not one regarding this rule change in the latest Alpha rules. I’m playtesting the handicapping of America’s factories for a USA first axis approach and this has come up.
I plan on converting the national mall into a beer garden for the refreshment of axis forces in Washington D.C., they can make a barracks out of the Main Navy and Munitions buildings.
In 1918, contractors for the United States Navy’s Bureau of Yards and Docks constructed the “Main Navy” and “Munitions” Buildings along nearly a third of a mile of the south side of Constitution Avenue (then known as B Street), from 17th Street Northwest (NW) to 21st Street NW.[16][17][18] Although the Navy intended the buildings to provide temporary quarters for the United States military during World War I, the reinforced concrete structures remained in place until 1970 http://en.wikipedia.org/wiki/National_Mall
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Question regarding U.S. Major factory upgrade, here is the Alpha +.2 rule:
“7. All 3 Minor ICs in the continental US automatically are immediately converted to Major ICs when the US is at war. They can be upgraded at any time before that for 20 IPCs each.”
Alpha +.2 question: If the U.S. declares war during its combat phase as a result of this rule: “9. The United States may declare war on any or all Axis powers at the beginning of the Combat Move phase of its next turn if London and/or any territory in North America is captured by an Axis power.”, can it build 10 units per upgraded minor that turn? Normally, the turn a factory is upgraded, it is limited to 3 units. However rule 7 indicates and immediate conversion (not a purchased upgrade). Does immediate imply immediate use this turn, or does it simply mean replace the factories now, but use them as minors this game turn?
They may mobilize 10 units each on the turn that the US declares war.