15L Playoff Rd2: Zhukov44 (Axis) vs. JuanSpan (Allies +33)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 artilleries moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Quebec to Iceland
                1 artillery and 1 infantry moved from Norway to 125 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 aaGun moved from Norway to Finland
                1 mech_infantry moved from Norway to Karelia
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                4 aaGuns moved from Scotland to United Kingdom
                1 bomber moved from West India to Trans-Jordan
                5 mech_infantrys moved from Eastern Persia to West India
                5 armour moved from Eastern Persia to West India
                6 fighters moved from Russia to West India
                10 fighters and 2 tactical_bombers moved from Russia to Persia

    Place Units - British
                3 artilleries placed in Persia
                3 infantry placed in Iraq
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific

    triplea_37677_UK_11.tsvg


  • Hi, my internet access is limited for the time being.  Will need some time.


  • No issues Sir, take all the time you need. Juan


  • Still experiencing Internet access issues so I haven’t dled the map yet.  So far all I got are shower thoughts based on your turn summaries.

    Will hopefully be back in action by the end of the week.  Ready to get back to warfare’s pleasing simplicity!


  • No problem Sir, once I´m loosing a game, focus on it reduces and it is not so urgent seing next opponet move!!  :-D

    If this was not a semifinal, I would have conceded already.


  • @Zhukov44:

    So far all I got are shower thoughts based on your turn summaries.

    Haha, thanks for sharing. Glad to know I am not the only one having shower thoughts:D
    The problem is: One could say it is stupid to think about a map while trying to fall asleep, the problem is, I in fact realized some mistakes or flaws in my moves when thinking about it off the computer. Not sure if curse or blessing^^


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                5 infantry moved from Western Germany to Holland Belgium

    triplea_37677_Ita11.tsvg


  • Scramble in 92?


  • Haha, no need much more than shower thoughts to win this now!

    JDOW, haha, yeeees! I believe that offline mental connection to the map and mistakes finding is a capacity that a lot of people here develop!! The issue comes… when you discover the flow offline and you don´t have inmediatte connection to repost!!! jeje

    By the way, cannot see the map here but summary is enough: No scramble.

    Thx


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                5 infantry moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 fighter and 1 tactical_bomber
                    Italians win, taking Gibraltar from British with 1 armour and 1 bomber remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 5 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Holland Belgium from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Western Germany to Holland Belgium
                1 aaGun and 4 infantry moved from Germany to Western Germany
                1 aaGun moved from Poland to Germany
                2 infantry moved from Poland to Baltic States
                1 mech_infantry moved from Poland to Baltic States
                3 mech_infantrys moved from Romania to Baltic States
                1 mech_infantry moved from Baltic States to Belarus
                3 fighters moved from Ukraine to Baltic States
                1 armour and 6 mech_infantrys moved from Bryansk to Belarus
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Gibraltar to Southern France
                2 infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                3 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_37677_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                Battle in Java

    Non Combat Move - ANZAC
                2 artilleries, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                3 fighters moved from Russia to Persia

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total

    triplea_37677_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Northwest Persia to Persia
                2 infantry moved from Norway to Finland

    Turn Complete - French

    triplea_37677_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 bombers; Remaining resources: 5 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Poland to Novgorod
                1 mech_infantry moved from Ukraine to Caucasus
                3 bombers moved from Ukraine to Caucasus
                5 armour and 6 mech_infantrys moved from Ukraine to Russia
                13 armour moved from Bryansk to Novgorod
                23 mech_infantrys moved from Bryansk to Novgorod
                4 mech_infantrys moved from Bryansk to Russia
                15 artilleries and 32 infantry moved from Bryansk to Russia
                7 mech_infantrys moved from Romania to Belarus
                5 infantry moved from Western Germany to Holland Belgium
                2 artilleries and 5 infantry moved from Germany to Western Germany
                2 artilleries and 10 infantry moved from Poland to Germany
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to Norway

    Combat - Germans
                Battle in Russia
                    Germans attack with 5 armour, 15 artilleries, 32 infantry and 10 mech_infantrys
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 3 infantry
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 5 armour, 15 artilleries, 31 infantry and 10 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 3 infantry
                Battle in Caucasus
                    Germans attack with 3 bombers and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: harbour
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in United Kingdom causes 9 damage total.  Damaged units is as follows: harbour = 6, airfield = 3
                Battle in Novgorod
                    Germans attack with 13 armour and 26 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 13 armour and 25 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Strategic bombing raid in Norway
                    Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Norway causes 4 damage total.

    Non Combat Move - Germans
                1 bomber moved from Norway to Southern Italy
                3 bombers moved from Western Germany to Southern Italy
                5 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
                1 mech_infantry moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Novgorod
                1 aaGun moved from Bryansk to Russia
                4 fighters and 2 tactical_bombers moved from Bryansk to Baltic States
                4 aaGuns moved from Poland to Germany
                1 aaGun moved from Western Germany to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                3 bombers moved from Caucasus to India
                1 mech_infantry moved from Burma to India

    Place Units - Germans
                5 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 76 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs

    triplea_37677_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Urals
                      Russians take Urals from Germans
                1 infantry moved from Samara to Vologda
                      Russians take Vologda from Italians
                6 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Japanese
                3 armour and 3 mech_infantrys moved from Samara to Caucasus
                      Russians take Kazakhstan from Italians
                5 armour moved from Samara to Caucasus
                12 artilleries moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                21 infantry moved from Samara to Volgograd
                6 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 8 armour and 3 mech_infantrys
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 8 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                3 aaGuns moved from Samara to Volgograd
                2 aaGuns moved from Timguska to Novosibirsk

    Turn Complete - Russians

    triplea_37677_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Urals
                      Russians take Urals from Germans
                1 infantry moved from Samara to Vologda
                      Russians take Vologda from Italians
                6 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Japanese
                3 armour and 3 mech_infantrys moved from Samara to Caucasus
                      Russians take Kazakhstan from Italians
                5 armour moved from Samara to Caucasus
                12 artilleries moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                21 infantry moved from Samara to Volgograd
                6 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 8 armour and 3 mech_infantrys
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 8 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                3 aaGuns moved from Samara to Volgograd
                2 aaGuns moved from Timguska to Novosibirsk

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Karelia: 1 aaGun, 2 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys
                EDIT: Adding units owned by Russians to Finland: 1 aaGun, 2 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys
                EDIT: Removing units owned by Russians from Vyborg: 1 infantry
                EDIT: Adding units owned by Russians to Finland: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_37677_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Philippines to 54 Sea Zone
                1 submarine moved from 20 Sea Zone to 46 Sea Zone
                2 bombers moved from Philippines to 37 Sea Zone
                2 bombers moved from India to 37 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 mech_infantry moved from Korea to Jehol
                3 infantry moved from Korea to Manchuria
                2 transports moved from 6 Sea Zone to 5 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer and 3 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                3 infantry moved from Kwangtung to 20 Sea Zone
                3 infantry and 2 transports moved from 20 Sea Zone to 33 Sea Zone
                3 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Burma to India
                11 fighters moved from Kwangsi to India
                3 infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Iwo Jima
                Battle in 54 Sea Zone
                    Japanese attack with 2 bombers
                    Americans defend with 1 destroyer and 9 submarines
                    9 submarines owned by the Americans Submerged
                    Japanese win, taking Iwo Jima from ANZAC with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 bomber
                Battle in 37 Sea Zone
                    Japanese attack with 4 bombers
                    Americans defend with 1 destroyer
                    Japanese win with 3 bombers remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 bomber
                Battle in Caroline Islands
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking Caroline Islands from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                3 bombers moved from 37 Sea Zone to India
                3 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 battleship, 2 carriers and 4 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 8 carriers, 1 cruiser, 7 destroyers and 2 submarines moved from 20 Sea Zone to 33 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from Siberia to 5 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Sakha to Siberia
                4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                1 bomber moved from 42 Sea Zone to India
                1 bomber moved from 54 Sea Zone to 34 Sea Zone
                1 bomber moved from 34 Sea Zone to Paulau Island

    Place Units - Japanese
                2 carriers and 2 destroyers placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                3 infantry placed in India
                3 infantry placed in Kwangtung
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_37677_Jap12.tsvg


  • Game is yours Sir. You have a fully deserved pass for the final.

    Your strategy was by far much better than mine during all the game, spetially in Asia.

    Your best move however was giving me Allies, jaja, this game is too unbalanced for Axis side, and your Axis vs a bad allies player made it just no possible for me before even starting.

    I have not lost in 2 years with my Axis, however I think that yours is much better than mine, really efficient spetially in Asia.

    At the moment, having analized your strategy, Global second edition game is finished for me, because as I said I believe that this game is too unbalanced for Axis, in fact I will not play more league global games until I test balanced mode and see if it makes more sense (having read the rules it looks good). Even the league I play with my friends now has moved to classic A&A until we test balanced mode for global.

    The only real challenging game for me now in global 2nd edition is repeat vs your Axis and try finding a breach (I like impossible missions and make brain work at full load, jaja). I propose you the following:

    We play another game (with the same bid: 33), in the league if you want, very easy points for you vs a Master Tier, I promise I will not play more so level will not be degradated, only vs you, for me it does not matter loosing that game as I will not even try reaching play-offs again, while the league is not based in balanced mode and I have checked it works. I don´t care about my ranking in 2016 at all. However if you don´t want it in the league I am happy to play outside.

    You obtain easy (normally expensive) points, what I obtain is improving my Allies game (I need practise) and repeating the experience of feeling a real challenge on the game I love before accepting it is dead.

    What you say?

    In any case, I want to thank you for this game, it was great for me seing how you developed your strategy and having the idea that I could challenge it at some moments was huge fun (allthough it was just an illusion)


  • @JuanSpain:

    Game is yours Sir. You have a fully deserved pass for the final.

    Well said - Zhukov is one of the greatest veterans on the site

    Your best move however was giving me Allies, jaja, this game is too unbalanced for Axis side

    That’s no doubt true - I did warn you before you bid against Zhukov  :lol: but you did get a whopping 33 bid.  Wasn’t enough, I guess.

    At the moment, having analized your strategy, Global second edition game is finished for me, because as I said I believe that this game is too unbalanced for Axis, in fact I will not play more league global games until I test balanced mode and see if it makes more sense (having read the rules it looks good). Even the league I play with my friends now has moved to classic A&A until we test balanced mode for global.

    Indeed.  I decided the same thing a few months ago, Juan.  I am only playing 2nd edition vs. JDOW in the other semi-final because I had to.

    The only real challenging game for me now in global 2nd edition is repeat vs your Axis and try finding a breach (I like impossible missions and make brain work at full load, jaja).

    :-)

    We play another game (with the same bid: 33), in the league if you want, very easy points for you vs a Master Tier, I promise I will not play more so level will not be degradated, only vs you, for me it does not matter loosing that game as I will not even try reaching play-offs again, while the league is not based in balanced mode and I have checked it works. I don�t care about my ranking in 2016 at all. However if you don�t want it in the league I am happy to play outside.

    <cough, cough=“”>Actually, if Zhukov beats you again, you will be degraded to tier E and he will get 7 points, and lose a point for this game, but it would still raise his average slightly.  And that would be appropriate, because you apparently are not a push-over any more  :wink:
    Juan, Juan……

    Do not assume that you would have to play 2nd edition in the league playoffs in 2017.  The balanced mod is already quite popular and by the time it is next January, your opponent would probably want to play balanced mod in the playoff.  But I can’t guarantee it, no</cough,>


  • My congrats Zhukov.

    JuanSpain,
    You play improved significantly over the time. Congrats with reaching the semifinal in this competitive community.
    I did not feel comfortable with asking you for a rematch while you were in the play off. Now I would copy most of your arguments for another game with Zhuck and am asking you for another game with me with the same sides and bid as we had before. The play off games left similar  taste in our mouths. So, looking forward to playing as you expecting the rematch with Zuck.
    What do you say?


  • ME, I say that it was not in my plans playing this game more, but I cannot leave you without your rematch because in your case this is a very spetial (unique) situation and you are a gent, it would not be fair not accepting it, so you have it. I am sure it will be an interesting one.

    However I just promised Zhuk that the rematch game vs him would be the last in 2016 league for me, so now we have the following options:

    1. Play outside the league independentlly of what Zhuk decides

    2. Wait for Zhuk answer, if he accepts the rematch vs me, wants it in the league, and wants it to be my last game in the league this year, I will fullfill that compromise with no issues at all, but we can still play outside the league your rematch.

    When Zhuk takes his decision, in any case he will know that I would never play more than 4 games in this 2016 league (the 2 that I finished + vs his Axis and vs your Allies again).

8 / 9

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