Oh I know the rules must be simple by definition… I don’t question that… this is not a historically accurate war simulator… I used to play Avalon Hills Third Reich boardgame back in the day (talk about detailed rules)… I don’t expect that from a Beer and Pretzels wargame like A&A… the thing that bothers me are absurd abstract rules that have already been handled better, or could obviously be handled better within the current scope and limit of the game.
As I understand it now, this is how the rules are currently in game:
- a convoy of 10 unescorted transports can merrily sail right through a seazone with 20 Submarines patrolling without fear
- the same 10 unescorted transports cannot disembark its cargo for an amphibious invasion in a seazone with 20 subs, but plop one battleship down, and all of the sudden its good to go for invasion, feel free to ignore the subs again.
While I am DEFINITELY new to the current version of A&A (hence my clarification questions), i’m not new to wargames in general, or A&A in-particular. Those two above rules in red just strike me as silly and unrealistic… and yes, within the scope of what the game can handle abstractly, rules-wise.
I know they added new sub rules since A&A classic in an attempt to make sub warfare better/more realistic (otherwise they would have left those rules untouched since Classic). IMHO, at least in the case of those two situations above… Second Edition has taken a clear step backwards in reality within the scope of the game… and needlessly, might I add. In classic, both situations 1 and 2, the subs would have to be dealt with and could not be ignored. I find the classic interpretation more realistic than the current rules.
I think situation 1 is pretty clear that you just dont want a bunch of unescorted transports sailing through sub-infested waters… it’s a REALLY BAD IDEA, and yet A&A 1942 clearly suggests its perfectly ok and safe to do so… this is not a “limitation of the scope of the game”… not at all… they could (and have in classic) very easily say “nope, sorry pal, a pack of subs is going to tear up your transports”.
In situation 2, it still doesn’t seem like a good idea to start unloading a whole bunch of transports in sub infested waters just because a battleship is off shore… subs would sneak right in again and cause chaos. I might be able to see where they were going here, but they’d have to tweak the rules to say "you cant unload transports in sub infested waters UNLESS YOU HAVE A DESTROYER SCREEN, instead of just “any combat ship”. Once again, doable within the scope of the game, and easy to word and implement.
Now, I don’t want to come off as some old grumpy guss, poo-pooing on the game after coming back after 30 years. I’m in-fact very excited to pick up the game and start playing again, and look forward to about 99% of the new changes to the game. A lot of the new sub rules ARE COOL and I totally agree with… the submerging rules are pretty well handled, as well as the sneak attacks and sub movement past everything but destroyers… i can get on board with that… it just irks me, that over the course of 30 years… SOMEBODY (Larry?), came along and had to consciously come to the conclusion that a pack of unescorted transports can safely move through sub infested waters without any fear at all… that was a change from “nope, subs are going to intercept and tear up that convoy, you better get some escorts”… I mean… that one really irks me… they changed it FROM transports need escorts around subs to “nah, just go ahead and sail on through pal, no worries”. That’s not a “scale of the game limited that realism” factor… that one just was a plain glove across the face of realism for no apparent reason to me… somebody at Avalon Hill must’ve had a relative killed by a U-Boat, because they sure seem to have it out for subs.
Oh well, enough of my soapbox… I AM excited to pick up the game again… I know people do custom rules, and since I will be playing primarily with my kids (at least for starters), there will be some rule tweaks in this household… Thanks again to the kind folks on this forum, especially for the rules clarifications… I was finding it hard to believe what I was reading on some of them and came here to clarify the sub rules and you guys did that. Kudos.