@theROCmonster:
Why did the play testers find that Marines at a base stat line of 2/2/1 were overpowered? IMO Marines are too expensive for what you get from them. They should be a decent choice at least since cruisers and battleships are never purchased.
ROC, to understand why the proposed stats are overpowered, consider this scenario: You’re the USA. You want the most powerful coastal strike force you can afford to break into western Europe and threaten Japan (an Island). You can buy conventional units at the standard prices, or you can have two tank-powered units on a single transport for just 1 more PU than the cost of an artillery. What units are u going to buy? Answer: your strike force will optimally consist of at least 50% marines. You can run the stats to verify.
In practice, marines (at their current stats) get purchased in virtually every Balance Mod game. So evidently players are finding them useful enough to justify the added expenditure. What we don’t want is purchased en mass, and sent in large swarms at coastal territories. That snot how marines were used (they had no involvement in the massive landing at Normandy, for example).
Hope that helps elucidate our reasoning a bit.