We split the UK into two separate nations (UK Europe and UK Pacific), this is essential for getting in more game rounds per 10 hour group gathering because the UK 2 economy system brings the game to a stand still when it comes around to them. You can use French blue for the new UK Pacific nation and get new France colours (I suggest A&A 1914 celery green Brits) along with union jack roundels from HBG, or you can use ANZAC gray on the Europe side for France and just move the 2 infantry in Egypt during France turn. We place the new UK Pacific turn sequence between Italy and ANZAC.
Here is the way we conduct a single round during a group game…
1. Russia begins every game round by moving any units they have on the Pacific side of the board.
2. Then Germany and Japan conduct their turn sequences at the same time.
3. Once Germany is finished, Russia will conduct their turn sequence for any units they control on the Europe side of the board.
4. Once both Germany and Japan are finished, the United States can begin their turn sequence. Now we get the US player to determine what purchases are for what side and to move the Atlantic units if Japan is not done, but I don’t suggest doing this until you’ve had experience with this system.
5. If the US is done on the Europe side, UK Europe can begin their turn sequence, and once the US is done on the Pacific side, than China can begin theirs.
6. Once China is done, UK Pacific can begin their turn sequence even if UK Europe is not done theirs (unless there are UK Pacific units on the Europe map in which case they should be moved after Italy’s turn).
7. After UK Europe is finished, than Italy can begin thier turn sequence.
8. Once UK Pacific is done than ANZAC can begin their turn sequence.
9. Once Italy is done, France can begin their turn sequence (this is where it helps if France moves the 2 ANZAC infantry on the Europe map during thier turn.
A new game round may not begin until all nations have had a turn, I know this might sound confusing, but consider this… we ussually always have 2 players going at the same time, and our group is getting so good at this that when Japan finishes their turn, it is a mere minutes before they go again. This is huge considering the number of units Japan has to move and the decisions they have to make during each round… they can be a real time killer. We can sometimes get 10-11 rounds in during a 10 hour game with 6 players.