Ya but every thing is raised +1 across the whole game for AD
So far Allies 3-2
But should be 4-1. Axis had 1 tank in coast city. Allies Didn’t bring enough troops.
It was nice had allies attack St. lo on T4 or 5
Added a few pieces to setup. 3 extra paratroopers and a few tigers late on card and AD@5 I think M1 only. Moved 3 block houses off coast on upper left side of map and put in 2 more against big US beachhead and other one against other US beach head.
This is the map I use.
Better take d day discussion to correct thread from now on
DA6E0A3F-2E5B-4517-B1B4-BDFC48594DD2.jpeg
Speed it up. 40G games the list of general ideas
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some ideas I like to Speed up the game , without really changing it
Battles
Second in command
*When doing the battle fase
use two not playing gernerals to fight small battles for you
Example , playing as Germany
you have 2 large battles and 3 small ones , let your second in command (japan)fight these small battles for you,So 4 rolling players
turns and bankers
Germany’s , Second in command Japan
Russia’s turn , Second in command USA
Japan , Second in command Germany ,
USA , Second in command Russia ,
United Kingdom , Second in command Anzac ,(If 2 players control UK, the US will be , Second in command of india,)
Italy , Second in command Japan,
Anzac , Second in command UK banker USA
FranceIncome face IPC’s
the player that is acctually waiting should calculate the IPC…
the Income fase takes up time and this is not nessesary when playing with alot of playersturns and bankers
Germany’s the banker Anzac
Russia’s turn and the banker Anzac
Japan Banker Italy
USA Banker Anzac
United Kingdom banker USSR
Italy banker USSR
Anzac banker USA
France banker USAThe banker should help with the purchase fase.
he will deploy the units in the deploy zone.Ordering units right after your own turn
this is a Side rule and could change the game a bitorder your units right after you finish your turn
(you ont have to show what you are buying (keep it under a cup,until its your turn again)
the rule is this:
when you don’t have to change the order when its the beginning of your next turn
you will get 1 IPC for discount
and/ or if you want to change an order you have to pay an extra IPCWell what could we do faster? without changing the game ?
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I would highly, highly recommend going “Three-Turns per Round”.
Axis Powers go first.
Then, Russia & China go.
Finally, Allies go.
If you have 8 players that know what they’re doing, this makes a very intense G40 game happen in about 7 or 8 hours.
Axis and Allied forces can attack together. Russia may not attack with Allied forces. China also may not attack together with Allied forces.