• Anyone ever thought/attempted a higher numerical Di for the game, like d10’s?  basically replace the d6 everywhere its used.  I think D10’s would be ideal cause you can allow Percentage rolling for whatever reason, Like technology rolls, etc.

  • '14

    I am working on a variant that uses a D12 system. Works really good for your  special units, allows alot more depth to the combat system.


  • We have been playing with D12 for years.  It expands your choice of units.  Here’s a list of units for Germany for example:

    Mines recieve 2 for C3 d3
    Inf c5 a2 d4
    Truck c4 na na
    Paratrooper c6 c3 d4
    Waffen SS c6 a5 d5
    Volkstrum c3 a1 d2
    Jeep                        -At this point I decided to not put all the info for each unit, don’t have time.
    Halftrack
    SS Halftrack
    Fortification
    Artillery
    Armor
    SS Panzer
    V-1
    Fighter
    Stuka
    Bomber
    Transport
    Destroyer
    Sub
    Light Cruiser
    Heavy Cruiser
    Carrier
    Battleship

    Tech Units:
    Armored Car
    Mobile Rocket Launcher
    King Tiger Tank
    Jet Fighter
    Super Bomber


  • Well, haven’t said anything here for a while.

    Anyway, I think many of us will end up using d10s or d12s after FMG release their combat units, to fully utilise the variety available. I know I will.


  • Using D12’s or D10’s also expands the option of having different countries units be more powerful then others, for example a German tank was more powerful then a Japanese tank, with a D12 system this could be represented.  :-D

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