I like those numbers on the water. Haven’t looked at the likely TUV trade if using those for the opener with OOB starting units, but seems workable on their own.
Hard to say how much of the OOB opener can be preserved with adjusted costs, but I think for the most part you can derive a similar feel.
I think the SBR only bomber is pretty key to actually modelling the Battle of Britain as standard. The main idea there is that (at least if you have 2 starting German strat bombers that can’t do anything else) you will get raids on England in the opening round as a matter of course.
I’m not sure that alone is enough though, to keep it going over multiple rounds. Assuming that a game round is 1 year at the Maximum, and really more like 3-6 months, when imagining how time is compressed.
Much as I’d like to find HRs that enhance the OOB set up, at some point I think it’s also worth thinking about how such rules could work for the 1942 game or Ozteas 41, or a new set up designed from the ground up.
Earlier we kicked around the idea of +1 movement from an operational AB (for escort or SBR only) and I think that would help towards dogfighting. But I wonder if something similar could be considered from more of a defensive perspective too? Like perhaps you split the targeting of Airfields from the targeting of Factories during SBR, in a more significant way, where if the AB is damaged it somehow improves the chances of success for damage against Factory? Or some way to draw out the AB, and really give the player an incentive to at least try to damage them as a first priority in any SBR campaign.
Just as a thought experiment it might be fun to imagine what the first 5 rounds of a 10+ round game would look like if the game script could truly accommodate the historical war. Like what needs to happen in the first 3 rounds, especially round 1 and 2, where the 3rd round is generally total war conditions.
Thinking of possible set up changes for a simpler game, it seems like it might be more fun to model the opening round itself on the Battle of Britain and the Balkans, instead of the fall of France and just give Vichy to the Axis, and Greece to the Allies outright.
Oztea already has 41 pretty much handled. And you can see in that set up how a simpler path to total war, allows for more starting units, but a faster overall game pace. The 42 tournament mod is even faster still with fewer units than 41.
If you went more late December 1940, you maybe still have a way to do a total war start (signal a delayed entry for Russia or Japan just with turn order and unit positioning). Have less starting units on the board, less of a swing battle on G1 in France, more for the British and Italians to do in the opener. Like something half way between OOB G40, and G41/42 and just throw in Canada for good measure.
41 uses the OOB turn order, 42 uses RUS-JPN-USA-CHN-GER-UKE-UKP-IT-ANZ-FR.
I still think there is a simpler turn order out there that should be explored, with less total exchanges in PBEM game, and more meaningful turns for each block in the sequence.
Maybe an Italian opener set up would fun for a game set in 1940, but after the fall of France?
Like forget the Spring and just go with a Winter War for the start? Might really simplify things.
:-D
Designing the opener around the fall of France is kind of rough, since it requires such a large swing battle on the first turn. Probably easier to design an opener where that battle is already over. It also messes with the timeline a bit to have the Russians already in the Baltic states and Bessarabia, when the opener for G still has Paris standing. Really compresses the first round.
I wonder what an ideal turn order and round 1 script would be for Dec 1940, if you went post battle of France? But kept it early enough in the overall timeline that 1941 still doesn’t happen until the 3rd game round?