Global 1940 Wittman and Private Panic vs Credulous and Elrood

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tambov to Samara
                      Italians take Samara from Russians

    Combat - Italians

    Non Combat Move - Italians
                3 armour and 7 mech_infantrys moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Trans-Jordan to Southern Italy
                6 mech_infantrys moved from Caucasus to Iraq
                1 infantry moved from Rostov to Caucasus
                1 aaGun moved from Iraq to Trans-Jordan

    Place Units - Italians
                2 fighters placed in Southern Italy
                1 armour and 1 artillery placed in Northern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs

    triplea_36475_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        ANZAC roll dice for 1 mech_infantry in Philippines, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 marine moved from New South Wales to Queensland
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 75 Sea Zone to 71 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone

    Turn Complete - French

    triplea_36475_Fre11.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 marine moved from Western Germany to 113 Sea Zone
                1 cruiser and 1 marine moved from 113 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from Germany to 113 Sea Zone
                3 artilleries, 5 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 113 Sea Zone to 110 Sea Zone
                3 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
                16 bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                4 artilleries and 3 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Volgograd

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 4 artilleries, 18 bombers, 8 infantry, 1 marine and 2 mech_infantrys
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry; Americans defend with 4 fighters
                    Germans captures 28PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 4 artilleries, 11 bombers, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for French: 2 infantry
                    Casualties for Germans: 7 bombers and 5 infantry
                    Casualties for British: 5 aaGuns, 11 infantry and 1 mech_infantry
                    Casualties for Americans: 4 fighters
                Battle in Volgograd
                    Germans attack with 4 artilleries and 4 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                3 artilleries and 1 infantry moved from Russia to Samara
                5 aaGuns moved from Tambov to Volgograd
                6 armour, 14 artilleries, 9 infantry and 40 mech_infantrys moved from Tambov to Volgograd
                9 mech_infantrys moved from Bryansk to Volgograd
                2 armour moved from Russia to Volgograd
                1 infantry moved from Smolensk to Russia
                1 mech_infantry moved from Urals to Novosibirsk
                1 mech_infantry moved from Nenetsia to Novosibirsk
                2 armour moved from Caucasus to Iraq
                1 mech_infantry moved from Caucasus to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Northwest Persia to Iraq
                11 bombers moved from United Kingdom to Western Germany
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 artillery and 1 infantry placed in Normandy Bordeaux
                3 mech_infantrys placed in Russia
                4 artilleries and 4 infantry placed in Western Germany
                1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
                1 fighter and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 71 PUs; end with 100 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 130 PUs

    triplea_36475_Ger12.tsvg


  • Is That gane over?

  • 2024 '22 '19 '17 '15

    @wittmann:

    Is That gane over?

    Only if Euro Axis can hold all 8 VCs for one turn  :-P


  • Congrats Seb! Are you about to take Egypt too? No time to look at the map ……

  • 2024 '22 '19 '17 '15

    @Private:

    Congrats Seb! Are you about to take Egypt too? No time to look at the map ……

    Its in the bag!


  • I can play the next game. Kevin, do you want to play with us?
    Seb has suggested a 1942.2 game.


  • Five powers, five players - sounds perfect! 8-)

    I knew I could rely on you Seb! :wink:

    As I did not to throw away 5 TTs a while back!  :roll:


  • Could one of you please check Kevin Is okay with taht and roll sides? I Am off to work.


  • @wittmann:

    Could one of you please check Kevin Is okay with taht and roll sides? I Am off to work.

    Roll dice
    I am in

    Move along, move along… :-D


  • Are the Allies abjectly surrendering Kevin? :-P


  • @Private:

    Are the Allies abjectly surrendering Kevin? :-P

    It will be up to Marc and his last word.

  • 2024 '22 '19 '17 '15

  • 2024 '22 '19 '17 '15

    Also… Cred says he doesnt want to surrender yet


  • So R is up?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Sikang
                21 artilleries and 65 infantry moved from Kazakhstan to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 21 artilleries and 65 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Caucasus from Italians with 21 artilleries and 64 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Sikang
                    Russians attack with 1 infantry
                    Germans defend with 1 armour
                    Japanese win with no units remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Kazakhstan to Caucasus

    Turn Complete - Russians

    triplea_36475_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 artilleries and 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from French Indo China to Kwangsi
                1 fighter moved from India to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 4 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 artillery moved from French Indo China to Yunnan
                1 infantry moved from India to Burma
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Yunnan to Szechwan
                4 fighters moved from Kwangsi to Kiangsu
                1 armour moved from Anhwe to Kiangsu
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Buryatia to Sakha
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kweichow to Kiangsu
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                9 infantry placed in Japan
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,1,4,6,1,4,3,3,1,5,3,3,2,6,6,3,3,5,4,4,6,6,2,6,4,5,4,1,3,1,6,1,3,4,6,4,1,4,5,5
                Japanese collect 44 PUs (22 lost to blockades); end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs

    triplea_36475_Jap12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                15 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
                1 artillery, 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
                5 artilleries, 7 infantry and 2 mech_infantrys moved from Alaska to 1 Sea Zone
                5 artilleries, 7 infantry, 2 mech_infantrys and 7 transports moved from 1 Sea Zone to 6 Sea Zone
                5 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
                3 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans

    triplea_36475_Ame12.tsvg


  • Beat the Sushi out of Adapan :-D :-D :-D

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