@chunksoul:
subs turn 1 for america to kill italian fleet turn 4
even building more fleet every turn it can’t survive
then bring american fleet underneath
Just wondering, how exactly do you get the fleet of subs close enough? If I see 6 subs off EUS on A1, I’m going to take the Italian fleet back to SZ14 and build 2-3 DDs per turn. You see, the problem is that you can’t get the subs close enough, because if they go to SZ12, I’m just going to move my fleet there and make them defend. If you scatter, then I’m just going to block with 1 DD, or take out the front sub with DD+FIG. There’s nothing you can do to get close enough to the Italian fleet, I can just stall the subs forever and keep building more DD. If the point is just to lure me out to SZ12 so you can hit the fleet with a plane strike, well, ok, you’ll probably kill the fleet, but at the cost of a bunch of subs and planes. I’ll take this trade at turn 4+, the fleet has done its job and now it’s all up to Japan. I still think a surface fleet is the only real way to get the job done on the Italian navy in any sort of cost-efficient manner.