@dawgoneit please do Russia .
G4 2nd ed., no tech: Aev&Wittman vs. Dan&Rasmus
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Another very lucky turn for Axis. Luck in this game seems extgremely one-sided so far, sorry about that. Hope luck turns soon.
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Is Rasmustb still playing or are you playing for him? I can only see dane posting the turns.
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I noticed that too. Is he away? That is fine, but we would have liked to have been told.
We signed up for a 4 player game and all the eccentricities and disappointments it brings. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 8
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 16 / 16
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Holland Belgium : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 36 / 68
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 8
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 16 / 16
ANZAC : 14 / 14
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Hi
Im very much still here! We take our turns together. Planning our every move and discussing the overall strategy is really what its all about for us. I guess we could have been more clear about that…
I find it hard to see how you can play the game without close coordination between the powers - a very different approach from ours.
Do you still care to continue our game?
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you mean you are sitting side by side or is there a way you can do it otherwise?
I thought the Team Game worked(badly), because you cannot team up properly and your plans may not be your allies(see the real WW2).
It makes it a frustrating game, but more realistic. Is much easier when one player plays all the powers obviously. -
We use skype and email suggestions back and forth…
We play in teams to play even better and to learn more from the game. We really enjoy the tactical discussions and to us it’s more about finding the best possible moves and better ourselves in this way. I can see how this is at odds with how you wish to play hence making the game more imbalanced (as if our lucky dices weren’t enough…).
However, we don’t want to do it your way so how do we proceed? Do we proceed?
kind regards
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I am happy to play on, as we have started now.
It is nice you two have remained friends although you are apart and can enjoy our favourite game.
It is your turn. Enjoy your Sunday guys. (I can’t. The wife has me in the garden.) -
No problems with me either! I just wanted a plaussible explanation, because it looked odd. I’m not saying it is odd the way you play, please proceed.
Let us have fun! :-) -
OK, we will proceed. My friend Rasmus explained things (btw, we are friends in real life as well). Too bad that we did not discuss this before the game started, guess we just took it for granted that we could play the team game in a coordinated manner (and of course uncoordinated as well, if one prefers that). I agree with Rasmus, if you feel like discontinuing the game at some point just let os now, that is quite allright. For now I assume you prefer to just continue the game like before. We will try to get a German move out as soon as we can.
Regards,
Dan -
We have a question: Can air units scramble if only subs attack, AND no defending destroyer is present? (the battleship at England). As I interpret the rules I would think the answer is no. The rules state that air units can only hit submarines if a friendly destroyer is part of the battle. I just got a bit insecure about this since the Triple A software allows scrambling in such situations. But then again, I understand that there are a few rules that the software is not aware of.
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They can scramble, but cannot hit anything!
You would have a free sneak if you went in with a Sub. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
3 armour moved from France to Normandy Bordeaux
3 armour moved from France to Holland Belgium
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea ZoneCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Holland Belgium
Germans attack with 3 armour and 1 infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 3 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery
Battle in Morocco
Germans attack with 1 armour and 1 infantry
French defend with 1 infantry
Germans win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Germans attack with 2 armour and 5 infantry
Neutral_Allies defend with 4 infantry
2 infantry owned by the Germans and 2 armour owned by the Germans retreated to Bulgaria
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 3 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers, 5 fighters and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 3 fighters and 3 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Battle in 109 Sea Zone
Germans attack with 2 submarines
French defend with 1 fighter; British defend with 1 battleship and 1 fighter
2 submarines owned by the Germans Submerged
British win with 2 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
2 bombers and 1 tactical_bomber moved from 92 Sea Zone to Algeria
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
3 aaGuns moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to Germany
3 artilleries moved from France to Western Germany
4 mech_infantrys moved from France to Germany
2 artilleries and 7 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Germans
8 artilleries and 2 infantry placed in Germany
10 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Sorry, moved our 2 strategic bombers to the wrong spot, meant to move them to Southern Italy. Will send you an updated map shortly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
3 armour moved from France to Normandy Bordeaux
3 armour moved from France to Holland Belgium
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea ZoneCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Holland Belgium
Germans attack with 3 armour and 1 infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 3 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery
Battle in Morocco
Germans attack with 1 armour and 1 infantry
French defend with 1 infantry
Germans win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Germans attack with 2 armour and 5 infantry
Neutral_Allies defend with 4 infantry
2 infantry owned by the Germans and 2 armour owned by the Germans retreated to Bulgaria
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 3 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers, 5 fighters and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 3 fighters and 3 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Battle in 109 Sea Zone
Germans attack with 2 submarines
French defend with 1 fighter; British defend with 1 battleship and 1 fighter
2 submarines owned by the Germans Submerged
British win with 2 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
2 bombers and 1 tactical_bomber moved from 92 Sea Zone to Algeria
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
3 aaGuns moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to Germany
3 artilleries moved from France to Western Germany
4 mech_infantrys moved from France to Germany
2 artilleries and 7 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Germans
8 artilleries and 2 infantry placed in Germany
10 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Algeria: 2 bombers
EDIT: Adding units owned by Germans to Southern Italy: 2 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of UnitsCombat - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Amur
1 artillery moved from Novgorod to Karelia
5 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery moved from Novgorod to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Karelia
1 mech_infantry moved from Sikang to SuiyuyanPlace Units - Russians
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Suiyuyan : 1 mech_infantry
Sakha : 1 infantry
Yenisey : 6 infantry
Amur : 1 infantry
Yakut S.S.R. : 2 aaGuns and 6 infantry
Buryatia : 4 infantry
Belarus : 1 aaGun, 1 artillery and 9 infantry
Karelia : 1 aaGun, 2 artilleries and 6 infantry
Bryansk : 1 armour, 4 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 factory_major, 3 infantry and 1 tactical_bomber
Ukraine : 1 aaGun, 1 armour, 1 factory_minor and 13 infantry
Western Ukraine : 1 aaGun, 2 artilleries and 4 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 8
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 16 / 16
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
By the way, I could explain something regarding your earlier questions: The primary reason I conduct most of our turns is that I am new to the game, so we figured it would be smart to let me do it, learn how TripleA and the forum works etc.
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Enjoy it and your first few league games.
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Thank you