it would be really funny to see them putting training wheels on the Bicycles just so the molds stand up on there own.
Tigerman's Barbarossa Game now at HBG
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This is the situation at the end of turn four. The tank with the flag in the center represents a rather large German army group located off the map. When I did a second setup for this game I decided to streamline the minor axis units and I used Italian units for all. They will be mixed with the Germans after a few turns anyway. But we have to be careful with the minors in the battles because a lot of them have different attack and defense values than the Germans.
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You will notice in this photo that the Luftwaffe is located in rear areas. The rear guard blockers that the Russians were using to trade space for time were easy to run over with just ground units. I wanted to capture some Russian airfields before I moved the planes up anyway. The weather during turn 3 happened to be snow so all the planes not on airfields were grounded anyway. This saved me a lot of supply tokens because every zone that is activated with planes in it costs 2 supply tokens in addition to the 1 token to activate the land units. This game is going to require a lot of thought to keep units supplied. Much more so than the BotB game.
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We have some new files up on BGG for this game. Reworked the rules a bit. Updated Basic Setup chart to reflect rules changes. Added the Advanced Setup Chart. All should now be version 2.1.
Let us know how everything is!
http://boardgamegeek.com/boardgame/133549/operation-barbarossa
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We have some new files up on BGG for this game. Reworked the rules a bit. Updated Basic Setup chart to reflect rules changes. Added the Advanced Setup Chart. All should now be version 2.1.
Let us know how everything is!
http://boardgamegeek.com/boardgame/133549/operation-barbarossa
What does this mean? “removed 2 supply type system”. When I scanned the rules I did not find any changes in the supply rules.
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2 supply system is referring to the optional oil rules. The supply system in Barbarossa is in depth enough without adding another tier. So we decided to remove the oil rules.
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The advanced rules originally contained a supply system where you split supplies into infantry supplies and oil for vehicles. We deemed the system too cumbersome without any benefit to gameplay so it was axed.
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The advanced rules originally contained a supply system where you split supplies into infantry supplies and oil for vehicles. We deemed the system too cumbersome without any benefit to gameplay so it was axed.
2 supply system is referring to the optional oil rules. The supply system in Barbarossa is in depth enough without adding another tier. So we decided to remove the oil rules.
OK, I got it.
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Turn 7 of todays Barbarossa game.
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Ready for the battle of Stalingrad.
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Battle of Stalingrad on the battleboard.
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I had a chance to play a few rounds of this great game a couple of weeks ago and my initial impression was….Wow! Having played a lot of AAE 99, needless to say, this game was thick with strategy and logistics. The supply and oil vein really keeps you involved, playing out every move in your head 2 and 3 rounds in advance. I won’t lie, if the supply is removed from the game, I wouldn’t miss it, haha, does make for an interesting view of the conflict, not taking into account the real price of war.
So, many different pieces with attack and defend skills allows you to purchase just what you need to execute your actions with ferocity and accuracy. Again, the AA Europe game gives you a tank, Barbarossa gives you 3, as well as Self-Propelled and Tank Destroyers!
Overall, this game is visualy stunning, when I walked into the room, it was already set up, it took me by surprise, nice big map, lots of territories but historicaly accurate with cool font, I always say that the pictures don’t do it justice and when you see this game “In the vinyl (flesh)” you’ll agree. This game is rich, robust, and full of flavor…like a cigar! Enjoy!
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I had a chance to play a few rounds of this great game a couple of weeks ago and my initial impression was….Wow! Having played a lot of AAE 99, needless to say, this game was thick with strategy and logistics. The supply and oil vein really keeps you involved, playing out every move in your head 2 and 3 rounds in advance. I won’t lie, if the supply is removed from the game, I wouldn’t miss it, haha, does make for an interseting view of the conflict, not taking into account the real price of war.
So, many different pieces with attack and defend skills allows you to purchase just what you need to execute your actions with ferocity and accuracy. Again, the AA Europe game gives you a tank, Barbarossa gives you 3, as well as Self-Propelled and Tank Destroyers!
Overall, this game is visualy stunning, when I walked into the room, it was already set up, it took me by surprise, nice big map, lots of territories but historicaly accurate with cool font, I always say that the pictures don’t do it justice and when you see this game “In the vinyl (flesh)” you’ll agree. This game is rich, robust, and full of flavor…like a cigar! Enjoy!
The logistics are a real challenge for the axis. I have not played the Russian side yet. Finding a way to stop the axis from gaining their objectives may be just as big a challenge. In the photo, SS panzers approaching Stalingrad. They got that far into Russia by rail. Need to find a way to bomb them before they get that far.
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Yes, the rail adds a whole new aspect to AA style game play. Moving your pieces four at a time makes for a tremendous advantage.
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So no advance weapons for minor countrys and is the armor for minors in adv setup medium tanks?
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@SS:
So no advance weapons for minor countrys and is the armor for minors in adv setup medium tanks?
I made a small change in our game. The minors had the light tanks on the setup and mediums were available starting with turn two. No heavy tanks in the game for minors. I streamlined the game a little by using Italian units for all the minors. There is plenty to keep track of in the logistics department. See the brown units in the lower left of the photo.
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I am making some changes to the rules and the setups, mostly rules. One is the Minors armor units will be light tanks and not medium or heavy.
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In a number of places, I see stacks of black or blue chips with no combat unit on them or even near them. What do those represent?
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In a number of places, I see stacks of black or blue chips with no combat unit on them or even near them. What do those represent?
Those are supplies used to activate land or air units in a zone. A supply token has to be in the same zone or adjacent to it to activate that zone. Once the units in a zone are activated they may move in the combat phase or later in the non-combat phase provided they did not move in the combat phase. Of course the supplies have to be kept moving “during non-combat” which creates an interesting logistics problem. The supplies may be moved with three types of units. Trains, trucks, and air transports. The logistics are a real nightmare until you play a few games and develop a plan for getting them to the front. I think it is fun and challenging. But if you dont have a lot of patience then it may be better to play a simpler game without supply.
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Why is russia getting stomped so hard?
And why the hell would they stay in Stalingrad to -fight- it’s obvious that it’s going to be a slaughter… Retreat/withdraw/re-engage.
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Why is russia getting stomped so hard?
And why the hell would they stay in Stalingrad to -fight-Â it’s obvious that it’s going to be a slaughter…Â Retreat/withdraw/re-engage.
Dont panic Garg, its just a test game. The Russian player found out what not to do. Namely retreat and turtle up in Moscow and Stalingrad. The Russians need to sacrifice rear guard units and trade space for time. Time to reach full mobilization and accumulate offensive units.