Global 2nd edition Q+A ( AAG40.2)


  • If the US enters the war on the collect income phase on its 3rd turn, then since the mobilize units phase was before that, does that mean that the US can only build 3 units on each factory?


  • @calvinhobbesliker:

    If the US enters the war on the collect income phase on its 3rd turn, then since the mobilize units phase was before that, does that mean that the US can only build 3 units on each factory?

    Yes, exactly right

  • '19 '17 '16

    If I have tech and have made the rocket breakthrough as UK, I can target Germany from both Scotland and London, right?


  • Each of your airbases may make an attack on enemy facilities, range permitting. The more airbases you have, the more potential attacks you can do


  • Yeah, I haven’t played tech for a long time, but reading the rules on rockets, there’s nothing that says you can’t target the same facility multiple times in the same turn, so I echo Bob


  • Is rocket range 4 instead of 3 in G40? I think (East) Germany is 4 spaces away from London and Scotland.


  • @calvinhobbesliker:

    Is rocket range 4 instead of 3 in G40? I think (East) Germany is 4 spaces away from London and Scotland.

    Yes:

    @rulebook:

    Rockets. Your air bases can now launch rockets. During the Strategic and Tactical Bombing Raids step of
    your Conduct Combat phase each turn, each of your operative air bases can make a single rocket attack
    against an enemy industrial complex, air base, or naval base within 4 spaces of it. This attack does one die
    roll of damage to that facility. Rockets may not be fired over neutral territories.


  • While playing the game find some questions:
    1. Can air units hit ground units even without enemy air units?
    2. If liberate a city with a factory, can mobilize units on the new factory in mobilization phase?
    3. Do French have to liberate Paris then they can use their bonus 12 points or when liberate other parts of France homeland they can use the money?


  • 1 air units can attack anything during a battle( special rues for subs) defender picks what the lose.
    2you can only mobilize new units at a ic that was yours at the start of your turn, so no.
    3 you must liberate the capitol…paris

  • '19 '17 '16

    Re: 2

    There is the odd exception that if (say) Moscow’s capital is liberated by an ally and the Soviets got some money by taking someone else’s capital, the Soviets will be able to spend money on the first turn they have their new capital. Is that a loophole?


  • @simon33:

    if (say) Moscow’s capital is liberated by an ally and the Soviets got some money by taking someone else’s capital, the Soviets will be able to spend money on the first turn they have their new capital. Is that a loophole?

    No, this has been the case all the way back to classic - it’s intended


  • @Gamerman01:

    @simon33:

    if (say) Moscow’s capital is liberated by an ally and the Soviets got some money by taking someone else’s capital, the Soviets will be able to spend money on the first turn they have their new capital. Is that a loophole?

    No, this has been the case all the way back to classic - it’s intended

    Not only is that working as intended, it’s standard procedure. So, Soviets captured some money and an ally liberated Moscow. Therefore, at the start of the Soviets’ next turn they: possess their capital, possess some capitol, and possess a factory. Production can start right away, because the Soviets have met the requirements to make new units.

    -Midnight_Reaper

  • '19 '17 '16

    I wonder what the reasoning is for that one.

  • '17 '16 '15 '14 '12

    I have another kamikaze question.

    Suppose there is an allied fleet that includes surface warships and a loaded transport in a friendly sea zone with a kamikaze symbol. The allies want to land the ground troops by amphibious assault, but are afraid of a kamikaze strike on the warships. They would like to evacuate the surface warships if possible.

    I believe the surface warships could leave the sea zone in combat move phase and avoid a sea battle if the zone were hostile (which its not in this case) or if it could become hostile by scramble from an airbase (again, not a factor in this case).  However, is the same true of a possible kamikaze strike?  Can the surface ships leave the zone in combat move phase because a kamikaze attack could make it hostile?  I feel like the answer depends on when exactly the kamikaze attack takes place and whether a kamikaze attack would create a sea battle, but I am fuzzy on those details.

    As I understand it, Kamikazes stop shore bombards because they create a sea battle, but kamikazes do not allow sub block because they do not create a sea battle like what happens when a plane is scrambled from an airbase.

    This issue came up in my game against Tizket and he perceptively posed this interesting question.  Given the recent discussions about kamikazes I honestly don’t know what the answer to this might be.  Help would be appreciated, thanks


  • @variance:

    I believe the surface warships could leave the sea zone in combat move phase and avoid a sea battle if the zone were hostile (which its not in this case) or if it could become hostile by scramble from an airbase (again, not a factor in this case).  However, is the same true of a possible kamikaze strike?  Can the surface ships leave the zone in combat move phase because a kamikaze attack could make it hostile?  I feel like the answer depends on when exactly the kamikaze attack takes place and whether a kamikaze attack would create a sea battle, but I am fuzzy on those details.

    Kamikaze is a defensive strike occurring at the beginning of the Conduct Combat Phase. So it does not make a seazone hostile, it does not create a sea battle.
    So the “Sea Units Starting in Hostile Sea Zones”-rules do not apply here. You can however move ships out of that seazone during Combat Move Phase following the other rules for Combat Moves (for example move to a hostile seazone).

    @variance:

    As I understand it, Kamikazes stop shore bombards because they create a sea battle, but kamikazes do not allow sub block because they do not create a sea battle like what happens when a plane is scrambled from an airbase.

    No, Kamikaze does not create a sea battle. It stops bombards because of a special rule: “A kamikaze strike prevents offshore bombardment supporting an amphibious assault in that sea zone, whether or not the strike is successful”.
    Kamikaze is irrelevant to the question whether an ignored submarine prevents a transport from unloading, because the requirement of a warship escorting the transport has to be fulfilled at the end of the Combat Move Phase (and not during the Conduct Combat Phase).

    HTH :-)

  • '17 '16 '15 '14 '12

    Ahh that clarifies a lot.  Thank you P@nther

  • '19 '17 '16

    So while the US ships could move to a hostile SZ in combat movement, they couldn’t move to a friendly one, is that what you are saying? Seems to be the black letter rule but I think it goes against the spirit of the rules. Hmm.

  • '18 '17 '16

    No it actually follows the spirit of the rules Simon. You were never allowed to make a non-combat move during the combat movement phase with any type of units. The only exception to the rules regarding that is what variance already pointed out, that being a non-combat move from a hostile sea zone to avoid combat. I know that sometimes people make non-combat moves at the same time that they are making their combat moves, but technically it is against the rules and always has been.

  • '19 '17 '16

    @GeneralHandGrenade:

    No it actually follows the spirit of the rules Simon. You were never allowed to make a non-combat move during the combat movement phase with any type of units. The only exception to the rules regarding that is what variance already pointed out, that being a non-combat move from a hostile sea zone to avoid combat. I know that sometimes people make non-combat moves at the same time that they are making their combat moves, but technically it is against the rules and always has been.

    What about the exception which allows you to escape battle?

  • '18 '17 '16

    I mentioned that one, about beginning your turn in a hostile sea zone. It’s only relevant for naval units since there’s no way land units from opposing sides could possibly be in the same territory at the end of someone’s turn, and therefore could not escape combat. If you mean retreating, that doesn’t happen on the combat movement or non-combat movement phase. It happens during combat.

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