Anyone in or near the DFW area? would like to play Axis and Allies 42, Europe40, Pacific40, and especially Global40
Best posts made by edfactor
-
Dallas, TX looking for players
-
RE: East Texas Players
I live in the Dallas area, and am willing to travel for games arranged on saturday or sunday.
my email is:
edreece@hotmail.com -
RE: Looking for people to play Axis and Allies Global in Fort Worth, Texas
I live in the Dallas area, and am willing to travel for games arranged on saturday or sunday.
my email is:
edreece@hotmail.com
Latest posts made by edfactor
-
RE: If you could choose any TWO new unit sculpts, what would they be?
I’d have to go with Escort carriers and P51’s
-
RE: What do you make of the new Strategic Bombing rules?
Those rules are great for the attacker, the interceptor not so much.
-
RE: Need Ruling fast
I thought you could only ignore them for movement, if you end your move in an area with an enemy sub there is still a combat and if your an aircraft carrier and a transport for example you can’t hit the sub so the sub rolls at a 1 until the attacker retreats or the sub kills them all.
-
RE: Super Stack or Stupid Stack?
@Cow:
There is nothing a russian player can do to save itself but pray.
Communists don’t believe in God. But thats ok God doesn’t believe in communists either.
-
RE: The Raw Luck theorum. (How to make luck, like you make Units)
Your theory fails.
First, simply put there are areas that you must defend. Â Like Moscow, spreading out too much guarentees that Moscow falls and Moscow falling is a disaster.
Second, your too simplistic example of 80 cruisers and 80 areas. Its far too simplistic, you do not have 80 areas to spread out to. You have far too few areas to defend in and many areas simply do not matter enough. So your enemy may well ignore some units simply because the existance these units in these areas does not threaten his plans.
Third if your forces are split you risk defeat in detail. That is an overwhelming amount of enemy forces crushing a small portion of your forces thus greatly reducing your enemies casualties. For instance if your 80 cruisers were split into 8 areas (a much more realistic figure). Then you would almost certainly see 50 fighters in each of 2 of those areas. at 50 to 10 your cruisers die in 1 round and the fighters only suffer 1 round of strike back. The result is the next turn you have only 60 cruisers to their 90 fighters and your powers of defense have been made weaker.
The reason you do not see counter attacks coming out of Moscow for instance. If you are surounded by a mosnter stack and 5 infantry, then attacking out with say 2 infantry and a fighter in each area will weaken your defense by 10 infantry and weaken the attack by only 5 infantry. When there is a monster stack next to Moscow you have to be aware that each turn may bring on a decisive battle. Now if you can hold Moscow then launching those counter attacks makes sense, but if the issue is in doubt trading 10 of your infantry for 5 of his may turn the battle in his favor.
It is an accepted military maxim: He who defends everything, defends nothing.
CWO Marc, I dont think this is related to the fuzzy wuzzy falacy at all.
-
RE: Can japan park his fleet on pearl harbor?
@Cow:
Is there anything official on this?
Yes he clearly quoted the rules in alpha 3, thats official.
-
RE: When did you attack the true neutrals?
Well basicly never. However I can see 2 reasons to attack the neutrals.
#1 if you cant get a foothold in Europe, land an army in Gibralter - then when its big enough you move into spain.
#2 Turkey - as the axis or the allies its a more direct route from the middle east to Europe. And there are some cases where that might be a attractive option. For instance if you are done with the Italian fleet and have finished the Italian army in Afric off, Turkey is a quicker way to impact the game, and you might not have time to get to Moscow.
-
RE: Taranto and Axis responses to Taranto in G40(A3 final)
As the allies, you NEED to do that very badly. So I would do it always.
The best the Germans can do to help Italy is take out the Cruiser in 91, send a fighter to southern Italy and threaten sea lion.As the axis I respond by sending the Luftwaffe to the med. (Southern Italy) And cleaning out any further allied naval presence. I might even use it to help take out Egypt if the allies built a factory there.
-
RE: Best moves for sinking UK fleet G1?
I really like to get the cruiser in 91 to help ot Italy.
-
RE: Alpha 3.9 Favors Axis
Would be interested in seeing how your game goes. Keep me posted. Oh and by the way I am an expert bro.
LOL- that’s what everybody says here it seems. We’re all experts and nobody sucks. :lol:
Oh no, I suck, i suck very bad. But i win when i play the axis.