This isn’t exhaustive but:
Mongolian rules changed a fair bit. minor to major factory in Berlin scramble rules became logical (1st ed: no scramble from coasts e.g. London but unlimited from islands) UK units added to starting units (converted from French units). Don’t know why. Ukraine minor factory addedGlobal 2nd edition Q+A ( AAG40.2)
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I had this question come up in the last game I played. China has enough IPCs saved to purchase troops, doesn’t control any territory, but has some troops in Burma that they expect to be able to take a territory with where they could place troops. Is it legal for China to purchase units during the purchase units phase, even though they don’t have a legal place to put them when purchasing, but they expect to have a legal spot to place them by the end of their turn?
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I had this question come up in the last game I played. China has enough IPCs saved to purchase troops, doesn’t control any territory, but has some troops in Burma that they expect to be able to take a territory with where they could place troops. Is it legal for China to purchase units during the purchase units phase, even though they don’t have a legal place to put them when purchasing, but they expect to have a legal spot to place them by the end of their turn?
Yes, it’s legal. There is no requirement that they own Chinese territory at the beginning of the turn, when purchasing units. If they fail to take the requisite territory, then the money would be refunded.
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Actually, it isn’t legal, per the FAQ update of 11/24/14:
Q. Can I purposely purchase more units than I can mobilize with the intent of deciding which units I want to keep based on the outcome of battles I intend to fight?
A. No. You may only purchase as many units as you will have the ability to mobilize after making repairs to any damaged industrial complexes. The rules for returning excess units are intended only for inadvertent over-purchasing. -
Great point, but I have a question about that.
They are purchasing units that CAN be mobilized, so it doesn’t seem that this FAQ applies, because the question says “Can I purposely purchase more units than I can mobilize”
Also, there is no intent of deciding which units can be kept, depending on outcome of battles. It’s just infantry.
Also, obviously industrial complexes are not involved.
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China has no capacity to mobilize units during the purchase phase (Industrial Complexes and damage to them are irrelevant, as China doesn’t use them to mobilize), because it doesn’t control any of its original territories. Obviously in this case either all of the units will be mobilized or all of them will be returned for a refund, but that eventuality will be based on the outcome of battles.
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Thanks Krieg, that explanation makes sense.
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To be clear, an Axis power could only take control of Northern Italy under these circumstances by recapturing it from an Allied power. It could not take control directly from Italy.
Thanks for the clarification Krieghund
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Question to bombing raid.
Situation: GER attacked London with 2 Bombers and 2 Tactical Bombers. There are no british Fighters present.
The rulebook said: “If the territory offers more than one target, the bombers may be divided into groups, and each assigned a specific target […]” Europe Rulebook, 2nd, Page 17.
What is right, if i send 1 Tac to airfield, 1 Tac to harbour and 2 Bombers to the factory:
1.) Does the british roll 4 dices together and the attacker can choose the casualties.
or does it mean that
2.) The british rolls for each attacking group separately?
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Each facility fires only at the bombers that are sent at it. The bombers are divided into separate groups before there is any AA fire.
So if you sent two strats at the IC and a tac at each base, you need to roll three times. A single die for each base which would take down the tac attacking it if you roll a 1, and two dice for the complex, which would necessarily hit strat bombers - the attacker can absolutely NOT take a tac as casualty if the IC AA hits.
So, your #2 option
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Can transports unload within a sea zone with an enemy sub in it, during the non-combat movement phase?
Can you upgrade a Minor IC to a Major IC and place 10 units on it within the same turn?
1 lone AA artillery unit is being attacked by 1 fighter, is it possible for the AA gun to be destroyed or is a land unit required? if so, would there be a 2nd combat round seeing as the gun only fires once?
Thanks in advance.
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@Young:
Can transports unload within a sea zone with an enemy sub in it, during the non-combat movement phase?
YES. Subs only prevent unescorted amphibious assault attempts.
Can you upgrade a Minor IC to a Major IC and place 10 units on it within the same turn?
NO. It was not major at the beginning of your turn.
1 lone AA artillery unit is being attacked by 1 fighter, is it possible for the AA gun to be destroyed or is a land unit required? if so, would there be a 2nd combat round seeing as the gun only fires once?
Thanks in advance.
Yes, the AAA gun will be automatically destroyed if the AAA defense roll misses the fighter, because it has no defense value. This would be true of multiple AAA guns as well - think transports. It is inevitable that all of them would be destroyed because the attacking air can roll in perpetuity against 0 defense.
For example, if the Axis move all 4 Italian AAA and 4 German AAA together to a territory with no other ground or air units, the Allies could destroy all 8 of them with a single aircraft, if the single AAA roll misses (is not a 1). Or, the Allies could destroy them all with 2 aircraft, as long as the defense is not snake eyes
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Hello to all. I had Pacific 1940 for a while, thought it was to complicated, and recently acquired Europe too. Now I have taken up on learning the game (even though I still haven’t played it due to the lack of space in my house for the board). So my first question is if air units can scramble to help defend allied ground or sea units in adjacent (or the same) territory/sea zone that aren’t part of the same nation. Also, can air units scramble to help defending units that are being attacking by non-air units? Another question of mine is if you have a submarine combined with other units in a fleet and you take a hit, can you choose to lose the submarine? I got confused with that in the rules. Also, if you run out of units (you build all your tanks and they all dies is an example) can you build more tanks? Do you have to substitute a household item as a tank? In addition, what purpose does the battleboard serve? I roll a dice for each type of unit (if 1 unit of that type 1 die, if 2 units 2 die, etc.) If the combat stat is 3, and any of the dice roll a 3 or less, its a hit. That’s how I think it is. Am I wrong and the battle board is supposed to do this, or am I mistaken and misinterpreting? Thanks for the help!
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Hello to all. I had Pacific 1940 for a while, thought it was to complicated, and recently acquired Europe too. Now I have taken up on learning the game (even though I still haven’t played it due to the lack of space in my house for the board). So my first question is if air units can scramble to help defend allied ground or sea units in adjacent (or the same) territory/sea zone that aren’t part of the same nation.
Yes, they can scramble to adjacent sea zones, but not territories. Scrambled aircraft only defend adjacent seazones against naval combat and/or amphibious assaults from that sea zone, even if the amphibious assault is attacking a territory that is different than the territory from which the scrambled aircraft are coming.
Also, can air units scramble to help defending units that are being attacking by non-air units?
Yes, scrambled aircraft can defend against naval only, when there is no attacking aircraft. But again, there is no scrambling to a land territory
Another question of mine is if you have a submarine combined with other units in a fleet and you take a hit, can you choose to lose the submarine? I got confused with that in the rules.
Yes, as long as it is an enemy ship that scored the hit, or an enemy aircraft when an enemy destroyer is still present. In other words, the only time you can’t take a sub off for an enemy hit is if the hit is from enemy aircraft and the enemy has no destroyers present. The aircraft in that situation cannot target the submarine.
Also, if you run out of units (you build all your tanks and they all dies is an example) can you build more tanks?
If you have the money and the production capacity you can always build a unit.
Do you have to substitute a household item as a tank?
If you run out of tank items? You can use chips under existing tanks on the board to show multiple tanks. If you still run out of tanks, you could use another power’s tanks and put the country’s symbol thing under it, or use some other item as a substitute, yes.
In addition, what purpose does the battleboard serve? I roll a dice for each type of unit (if 1 unit of that type 1 die, if 2 units 2 die, etc.) If the combat stat is 3, and any of the dice roll a 3 or less, its a hit. That’s how I think it is. Am I wrong and the battle board is supposed to do this, or am I mistaken and misinterpreting? Thanks for the help!
Sounds like you have it right. You don’t have to use the battle board at all. If you have a lot of units involved in a battle, though, it can help you organize your units (keep your 1’s together, your 2’s together).
Depending on how long you’ve had your game, you may still have 1st edition rules. If you don’t have 2nd edition rules, you can download the PDF here
http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
and here
http://www.wizards.com/avalonhill/rules/A&A_Pacific_1940_2ndEd_Rulebook_LR.pdfThere is an official FAQ to supplement these rules as well. I don’t have the link handy - I hope someone else will provide it again here (then I can bookmark it too)
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A&A Europe 1940 Errata and FAQs
http://www.wizards.com/AvalonHill/rules/AAEurope1940_2ndEdition_FAQ.pdfA&A Pacific 1940 Errata and FAQs
http://www.wizards.com/AvalonHill/rules/AAPacific1940_2ndEdition_FAQ.pdf -
@Young:
A&A Europe 1940 Errata and FAQs
http://www.wizards.com/AvalonHill/rules/AAEurope1940_2ndEdition_FAQ.pdfA&A Pacific 1940 Errata and FAQs
http://www.wizards.com/AvalonHill/rules/AAPacific1940_2ndEdition_FAQ.pdfThey updated the FAQ (as of November 24, 2014) with new, modified links:
http://www.wizards.com/AvalonHill/rules/AA_Europe_1940_2nd_Edition_FAQ.pdf
http://www.wizards.com/AvalonHill/rules/AA_Pacific_1940_2nd_Edition_FAQ.pdfI don’t know why they don’t remove the September-links or why they don’t just replace the old files with the new ones.
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Thanks Panther, I’ll update my thread with those links.
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A short question about US movement: I know it is not meant that way (or is it), but the rules say:
“While not at war with Germany or Italy, the United States may end the movement of its sea units on the
Europe map only in sea zones that are adjacent to U.S. territories…”What if I move to, let’s say, SZ 86 in my nomcombat move, than walk into Brasil… and miraculously my move ended in a SZ that is “adjacent to U.S. territories”?
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Hi Shaniana.
You can’t walk into Brazil, until at war. -
Good point! Thanks! :-D
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So if Italy declares war on Russia during R2, and Germany does not on their next turn (R3), Russia can still declare war on all European Axis powers on their next turn (R3)… correct?