TripleA map for Global 1940 Alpha Final

  • TripleA '12

    I concur with P@nther. However, I have the Revised manual in front of me and it states on page 32:

    Treat Hostile Sea Zones as Friendly: A submarine can move through a sea zone that contains enemy units. However, if it ends its combat move in a hostile sea zone, combat will occur. A submarine cannot end a noncombat move in a hostile sea zone. The presence of an enemy destroyer in the same sea zone forces a submarine to stop moving."

    But the official Errata/FAQ for Revised states:

    "Submarines

    Subs have always been confusing. Can you summarize the changes?
    Here’s what you need to remember about subs.

    1. Every sub, regardless of whether it’s on the attacking or defending side, fires in the Opening Fire step of combat. That’s the only time a sub ever fires.

    2. Losses caused by attacking or defending subs are removed at the end of the Opening Fire step, before normal attack and defense rolls, unless the enemy has a destroyer present.
    If the enemy (attacker or defender) has a destroyer, then hits caused by your subs aren’t removed until the Remove Casualties step (step 6) of combat.

    3. In other words, subs work exactly the same for the attacker and the defender. Nothing, not even a destroyer, ever stops a sub from rolling its die (attack or defense) in the opening fire step. What a destroyer does do is let you keep your units that were sunk by enemy subs on the battle board until step 6, allowing them to fire back before going to the scrap heap.

    My sub attacks an enemy destroyer and hits it in the opening fire step. Does the destroyer get to shoot back?
    Yes.

    My sub attacks an enemy destroyer and aircraft carrier and scores a hit in the opening fire step. What happens?
    One of the two enemy ships is designated as taking the hit (moved to the casualty area of the battle board) but neither is removed from the battle board yet. Both get to shoot back. Let’s say they both miss (rotten luck). In step 6, the casualty is removed. If the destroyer is removed, then the sub has a chance to hit and sink the aircraft carrier in the next round before the carrier can return fire. If the carrier is removed, the sub may hit the destroyer in the next opening fire step but the destroyer is guaranteed a return shot no matter what, because it’s a destroyer.

    Assume that my attacking submarine submerges and then the surface ships of my attacking fleet are sunk. What happens next?
    The submarine surfaces at the end of the non-combat movement phase, regardless of what’s in the sea zone. The opponent can shoot at it again during his next combat phase, or move away from it during the combat move. (Nothing prevents the beginning of movement during the combat move, not even the presence of an enemy unit in your units’ space.)

    Can submarines attack or defend against fighters? What happens if a lone fighter attacks a sea zone that has four enemy subs in it? Can the subs defend themselves and destroy the fighter, or are the subs just sitting ducks until they submerge?
    Submarines can only hit sea units (p. 15). They must suffer a round of fire from the fighter before they can submerge.

    My sub attacks an enemy battleship. Can I sink it with my opening fire if I roll a 1 or 2, or does it still take two hits to sink a battleship?
    It always takes two hits to sink a battleship. Two subs attacking a battleship could sink it in opening fire if both hit. If only one sub attacks, the battleship is guaranteed to get a return shot no matter what because a single sub can’t cause more than one hit per round. If the battleship was hit in the first round and its return shot missed, then the sub could sink it by hitting it again on the second round. The battleship would not get an attack on that second round because it sinks right after the sub’s attack.

    An enemy sub attacks my sub. When can I submerge?
    In the Press Attack or Retreat step, same as always.

    An enemy sub attacks my sub. If I shoot back during the opening fire step, can I still submerge in the press attack or retreat step?
    Yes.

    Submarines are part of a large naval engagement. Do they get to fire during the opening fire step of every round, or only the first round?
    Every round.

    On the UK player’s first turn, he attacks my German sub with a fighter. He rolls and misses. My sub submerges. When does it resurface?
    At the end of the UK player’s non-combat movement."

    And that is all I know about the Submarine rules for A&A Revised.


  • Yes, these rules seem to be relevant for LHTR 2.
    AFAIK LHTR 2 were the “final” rules for Revised.

  • Customizer

    Good news for anyone who likes TripleA and Global and Technology….

    I’ve finished coding the new Paratroopers code (it is the most difficult of the new techs).  Took about … 16 hours over the past 4 days.

    Anyway, how it will work is that any player who has the tech will get an additional “phase” after Combat Movement.  In this phase, you can move your “paratroopers” and only them. 
    The reason I went with a new ‘phase’ for this, was because java dialog windows are ugly and not as flexible as having the entire map in front of you and being able to click on units just like normal.  The only other choice was to do a dialog window similar to scrambling, but I suspect with a ton of territory name choices would have made people confused.

    Pretty soon I’ll need some brave souls to test all the new techs.

  • TripleA '12

    Lovely, thanks for the update. You can count me among your new testers please.  :-)


  • Great news, Veqryn, thank you :-)

    I’m looking forward to test this.

  • '17

    Is there a special way to order battleships and cruisers to bombard in tripleA for G40?  Or will they do it automatically if they are in a spot where they can?


  • You will be asked if you want to bombard when you hit the done button for your combat moves, along with scramble, intercept and kamikaze….

  • '17

    Thanks  :-D

  • '22 '21 '19 '18 '17 '16

    Map question. The map in version 2.8 shows a “4 corners” connections between 30,31,32,26.  My original Pacific 40 map shows it differently with 31 and 30 being connected, but not 26 and 32.

    Minor issue, but wanted to clarify if this was something modified intentionally or just and error.

    And thank you for all of your hard work. I will be donating today!

  • '17

    I would also like to express my appreciation for your work, but I’ve found an issue as well.

    The Chinese can’t land their fighter in Burma or Kwangtung on turn 1.  Chinese units should be allowed in these UK territories regardless of the diplomatic relations between the UK and Japan.

  • '17

    removed original post concerning subs

    The fact that defending subs roll first even when attacking destroyers are present is mostly cosmetic (casualties are operating correctly).  Although it gives the defender information they shouldn’t know before OOL selection, this is a low priority.

  • TripleA '12

    The Chinese can’t land their fighter in Burma or Kwangtung on turn 1.  Chinese units should be allowed in these UK territories regardless of the diplomatic relations between the UK and Japan.

    I take it you are talking about a Noncombat move here?

  • '17

    Yes, noncombat.


  • @wheatbeer:

    Yes, noncombat.

    Yes, rules say:

    @Rulebook:

    Kwangtung and Burma are special cases. While they are not Chinese territories and cannot be controlled
    by China, Chinese forces can attack Axis units there and occupy them, but the IPCs generated go to the United
    Kingdom (unless India is under Axis control). These are the only non-Chinese territories that Chinese units
    can occupy.


  • @kilroynothere:

    Map question. The map in version 2.8 shows a “4 corners” connections between 30,31,32,26.  My original Pacific 40 map shows it differently with 31 and 30 being connected, but not 26 and 32.

    Minor issue, but wanted to clarify if this was something modified intentionally or just and error.

    Yes, you are right! This is an error in the TripleA map.

    There are two situations: In TripleA’s map SZ 26 and 32 are positioned “corner to corner” but in fact they are not connected.
    You cannot move from 26 to 32 directly or vice versa. Getting from 26 to 32 (or vice versa) requires two moves either via SZ 30 or SZ 31.
    So this reflects the original map and is ok.

    The error is regarding SZ 30 and 31 which are connected in the original map - where you need ony one move to get from the one to the other.
    In TripleA’s map SZ 30 and 31 are “corner to corner”, too - and you need two moves to get from one to the other.

  • '17

    P@nther,
    Are you agreeing or disagreeing with me regarding Chinese NCM into Burma/Kwangtung?


  • @wheatbeer:

    P@nther,
    Are you agreeing or disagreeing with me regarding Chinese NCM into Burma/Kwangtung?

    I agree of course - and wanted to underlay that with the rules.

  • TripleA '12

    Wheatbeer, to clarify - are you saying that you cannot land the Chinese Fighter into either Burma or Kwangtung (which are both Allied controlled since the start of your turn) during the Noncombat Move phase Turn 1? If this is so then I would have thought this was a bug.


  • @Lozmoid:

    If this is so then I would have thought this was a bug.

    Yes, it’s a bug. The fighter can’t NCM there although it should be allowed to do so.


  • @P@nther:

    @wheatbeer:

    P@nther,
    Are you agreeing or disagreeing with me regarding Chinese NCM into Burma/Kwangtung?

    I agree of course - and wanted to underlay that with the rules.

    I did not think you could land the fighter in Burma/Kwangtung unless the UK is at war with Japan

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