in 110 no scramble and submerge
in 106 sub fights. If you score one hit dive sub in round 2. If I am lucky and hit on the surprise, you have to ask if you score one hit with the reminder sub
L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 4 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 8 fighters, 3 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 33 Sea Zone to 54 Sea Zone 4 fighters moved from Johnston Island to 30 Sea Zone 2 carriers, 1 destroyer, 8 fighters and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 2 carriers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Place Units - Americans 1 infantry placed in Normandy Bordeaux 1 carrier placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Germans 2 artilleries and 22 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries and 22 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 22 infantry in Hopei, round 2 : 3/24 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Chinese undo move 1. 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece Combat - British Battle in Greece Battle in Holland Belgium British attack with 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Greece from Italians, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Holland Belgium to 110 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Iraq 1 fighter moved from Tunisia to 99 Sea Zone 1 artillery moved from Libya to Tobruk 1 armour and 2 mech_infantrys moved from Egypt to Iraq 3 artilleries, 2 fighters and 18 infantry moved from Iraq to Northwest Persia 2 infantry moved from Egypt to Trans-Jordan 2 aaGuns, 2 artilleries, 2 fighters and 24 infantry moved from Burma to India 1 battleship moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 3 infantry placed in Iraq British undo move 1. 1 artillery and 2 infantry placed in Iraq 4 infantry placed in United Kingdom 1 fighter placed in 110 Sea Zone British undo move 3. 1 fighter placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -1.17 Japanese regular : -0.33 Germans regular : 1.00 British regular : 0.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium 2 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 bomber moved from Holland Belgium to Southern Italy 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Southern Italy to Southern France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,6,3,4,4,4,4,2 Italians collect 11 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : 0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to Queensland 1 aaGun and 2 infantry moved from South Australia to Queensland 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 2 armour and 2 mech_infantrys moved from Timguska to Tsinghai 1 mech_infantry moved from Volgograd to Tsinghai 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd Combat - Germans Battle in Tsinghai Germans attack with 2 armour and 3 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Archangel Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 3 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 bomber moved from Archangel to Novgorod 3 infantry and 5 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 4 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Ukraine to Bryansk 3 infantry moved from Eastern Poland to Belarus 2 infantry moved from Poland to Eastern Poland 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Germany to Poland 3 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 4 infantry and 2 mech_infantrys placed in Germany 1 fighter and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 54 PUs (1 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Russians regular : -1.00 Germans regular : 0.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Olgiy to Timguska Russians take Timguska from Germans 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia Combat - Russians Non Combat Move - Russians 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 aaGun and 2 infantry moved from Yenisey to Yakut S.S.R. 1 aaGun and 15 infantry moved from Yenisey to Timguska 1 infantry moved from Olgiy to Timguska 1 mech_infantry moved from Tobruk to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 bomber, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 2 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians Combat - Japanese Non Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 2 infantry moved from Chahar to Jehol 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Shantung to Hunan 2 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 7 submarines and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from Philippines to French Indo China 3 transports moved from 36 Sea Zone to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 5 infantry moved from 6 Sea Zone to Korea 2 aaGuns, 1 artillery and 8 infantry moved from Anhwe to Shantung 1 aaGun and 7 infantry moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Shantung 1 infantry moved from Manchuria to Jehol Place Units - Japanese 3 infantry placed in Shantung 1 infantry placed in Japan 1 bomber placed in Japan 2 infantry placed in French Indo China 1 submarine placed in 36 Sea Zone 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
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@AndrewAAGamer So this is a strange game for me. The Allies haven’t really pressed the Japanese any until T8, but have built up naval forces steadily for a single push.
Normally the Japanese fleet would be more lethal and that kind of Allied strategy would lose, but I have had to dump a lot of resources into a land war in Asia…sounds like a movie line.The German war is an expected problem. The Russians are holed up in Moscow, and I would be starving them except for the Communism NO. That’s a unique twist to OOB. But expected.
Based on your bid going to defend China and Russia, I was looking back to see what else was an option.
The Med? But Taranto raid really doesn’t allow the Italians to grow easily. I could have left S. France to the Germans to help with a build up. But then the T2 Brit naval buy put any thought of growth there to bed.
that leaves Sealion, but with reinforced Russia I don’t see how that works.
So I’m back to where I ended up. A slog fight in the East. I"m making some progress to getting monetary parity, but unless you lose a battle badly, I don’t see how I’ll make it.
I didn’t really expect to win, and my position is not hopeless, but everything is just a wall and the Axis presses are going to be easily countered. -
I would say this is an accurate description. With a $60 Bid the game should be tough for the Axis.
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Combat Move - British 1 artillery, 15 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British
Combat Hit Differential Summary :
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Scramble 97?
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@AndrewAAGamer Nope. Not worth it.
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@AndrewAAGamer RE: in-game analysis. What would you suggest different?
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery, 1 battleship, 8 carriers, 3 cruisers, 5 destroyers, 16 fighters, 5 infantry, 2 mech_infantrys, 4 submarines and 4 transports moved from 54 Sea Zone to 33 Sea Zone 2 carriers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery, 7 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 fighters placed in Western United States 2 carriers and 1 submarine placed in 10 Sea Zone 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 24 infantry moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 15 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in 97 Sea Zone British attack with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 5 submarines Italians defend with 1 destroyer British roll dice for 5 submarines in 97 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 5 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Holland Belgium British attack with 1 artillery, 19 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 aaGuns moved from Normandy Bordeaux to Holland Belgium 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Tobruk to Alexandria 2 fighters moved from 97 Sea Zone to Iraq 2 fighters moved from India to Northwest Persia 1 battleship moved from 54 Sea Zone to 26 Sea Zone Place Units - British 3 infantry placed in Iraq 2 fighters and 1 infantry placed in Egypt 1 artillery and 3 infantry placed in United Kingdom British undo move 2. 2 fighters placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.33 British regular : 1.67
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@surfer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:
@AndrewAAGamer RE: in-game analysis. What would you suggest different?
Actually, I think you are playing quite well. One thing I am seeing with the new “Yunnan Stack” strategy is that life is tough for the Axis. I think the game may favor the Allies slightly with a $60 Bid. Dice, or mistakes, will make the difference.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,2,4,2,3,5,4,6,3,5,4,6,3,6,2,6 Italians collect 10 PUs (10 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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@AndrewAAGamer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:
Actually, I think you are playing quite well
Thanks. I’m at least trying.