@wizmark Dice continuing in my favor, hopefully they even out.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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I have not started yet. Maybe tonight i will start. Edit is ok
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I have not started yet. Maybe tonight i will start. Edit is ok
I assume you have enough movement 😉
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
note that sub in 66
strange dice in erie and in FIC. o hits by bombers and armor
and the dice emails from yesterday arrived
Like you, I annonced the sub in 66. Feel free to make changes if you forgot sibce it is a while ago. I will try to move tomorrow
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never mind. I have plenty of planes…
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Oh, no, I saw him when doing Japan! Thanks
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 1 infantry, 3 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 2 bombers and 4 fighters moved from Spain to Normandy Bordeaux Combat - Americans Battle in Midway Battle in Normandy Bordeaux Americans attack with 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 6/10 hits, 4.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Midway from Japanese, taking Normandy Bordeaux from Germans with 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 artillery and 2 infantry moved from Scotland to United Kingdom 2 transports moved from 109 Sea Zone to 104 Sea Zone 1 aaGun moved from Spain to 104 Sea Zone 1 artillery moved from Spain to 104 Sea Zone 2 infantry moved from Spain to 104 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 109 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 103 Sea Zone to 109 Sea Zone 2 bombers moved from Normandy Bordeaux to United Kingdom 4 fighters moved from Normandy Bordeaux to United Kingdom 1 submarine moved from 66 Sea Zone to 64 Sea Zone 1 destroyer moved from 107 Sea Zone to 106 Sea Zone 1 submarine moved from 107 Sea Zone to 109 Sea Zone Place Units - Americans 2 submarines placed in 93 Sea Zone 3 mech_infantrys placed in Central United States 1 carrier, 1 submarine, 1 tactical_bomber and 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe Place Units - Chinese 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Siam to Shan State 1 artillery moved from Yunnan to Shan State 1 bomber moved from Anhwe to Kwangsi 1 bomber moved from Anhwe to Shan State 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - British Battle in Kwangsi British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 bomber in Shan State, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Shan State to Anhwe 1 bomber moved from Kwangsi to Anhwe 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 1 aaGun moved from Yunnan to Burma 1 aaGun, 1 artillery and 17 infantry moved from India to Burma 2 armour and 3 mech_infantrys moved from Egypt to Belgian Congo 2 artilleries and 6 infantry moved from Trans-Jordan to Iraq 1 aaGun, 1 artillery and 5 infantry moved from Trans-Jordan to Egypt 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 infantry moved from Spain to 104 Sea Zone 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone 1 artillery moved from Eire to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from Eire to Scotland Place Units - British 3 fighters placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.00 Japanese regular : 0.67 Germans regular : -0.33 British regular : -2.00
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Wow! The commander made a lot of command decisions there. I’m recalibrating…
Obviously you and I could have great games if they’re not blown up on G1 -
What is surprising to you?
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
What is surprising to you?
i am unsure about midway, everything else is cake
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - Italians 1 infantry moved from Southern France to Spain Italians take Spain from Americans 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine Combat - Italians Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Western Ukraine Italians attack with 1 artillery and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Romania 3 aaGuns, 1 armour, 3 infantry and 1 mech_infantry moved from Southern France to Spain 1 armour and 1 mech_infantry moved from Southern France to Yugoslavia 1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Western Ukraine to Romania 2 armour and 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Italians collect 13 PUs (3 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -0.33 Russians AA : -0.17
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 11 PUs; 0 techTokens; Combat Move - ANZAC 1 fighter moved from New South Wales to 63 Sea Zone Combat - ANZAC Battle in 63 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 63 Sea Zone to Queensland 2 mech_infantrys moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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I looked, and I have only been to round 15 once since 2016, which was 17 rounds with farmboy in championship last year (where you play games out longer to make sure)
I have played 84 games of G40 since it came out, and only 5 other games went farther than this point, so I’m pretty excited to be in these unusual situations we have going. It seems like the other “kids” get these wild games (still much wilder than this) but they don’t usually turn out that way for me.
I acknowledge again, I wouldn’t have made it anywhere near this far without dice assists multiple times. You are my nemesis, I am just trying to tie it up 1-1!
Also, I only have ONE GAME longer than 18, which was 27 vs. Ghost for the 2014 championship
Thanks for the ride, you are super tough, this is fun
And an experimental UHD + Tech game, to boot, I did not expect this -
thanks for the good words. I am enjoying this game a lot. Fun times