I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72) #2
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Northern Territory to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 fighter moved from Northern Territory to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Northern Territory to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 fighter moved from Northern Territory to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 103 Sea Zone to 87 Sea Zone 3 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Germany to United Kingdom 1 armour moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans killed by AA in United Kingdom Bombing raid in United Kingdom rolls: 6,5,5 and causes: 16 damage to unit: factory_major Bombing raid in United Kingdom causes 16 damage total. Non Combat Move - Germans 8 infantry moved from Finland to Norway 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 94 Sea Zone to 93 Sea Zone 8 bombers moved from Southern Italy to Holland Belgium 3 bombers moved from United Kingdom to Holland Belgium 2 aaGuns moved from France to Holland Belgium 2 artilleries and 6 infantry moved from France to Western Germany 1 transport moved from 115 Sea Zone to 113 Sea Zone 5 fighters and 4 tactical_bombers moved from Ukraine to Germany 1 aaGun moved from Ukraine to Bryansk 1 aaGun, 22 armour, 17 artilleries, 40 infantry and 26 mech_infantrys moved from Tambov to Volgograd 3 armour, 3 mech_infantrys and 4 tactical_bombers moved from Ukraine to Volgograd 1 mech_infantry moved from Archangel to Bryansk 1 aaGun, 2 artilleries and 3 infantry moved from Archangel to Vologda Place Units - Germans 1 carrier, 1 destroyer and 7 transports placed in 113 Sea Zone 1 airfield and 1 tactical_bomber placed in Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
British AA : 0.33
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Game History
Round: 10 Combat Move - Russians 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Germans 4 artilleries, 75 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Caucasus 5 fighters and 1 tactical_bomber moved from Persia to West India 1 armour moved from Iraq to Caucasus 1 mech_infantry moved from Tobruk to Egypt Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 2 fighters moved from 6 Sea Zone to 22 Sea Zone 1 destroyer and 2 fighters moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Guam Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking Guam from Americans, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 22 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 tactical_bombers moved from 6 Sea Zone to French Indo China 2 battleships, 8 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from 19 Sea Zone to 35 Sea Zone 4 fighters moved from Japan to 35 Sea Zone 3 fighters moved from Japan to Philippines 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 armour, 6 artilleries, 6 infantry and 4 mech_infantrys moved from India to Burma 2 bombers moved from Anhwe to French Indo China 1 infantry moved from Kiangsu to Anhwe 3 fighters moved from Japan to French Indo China Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Manchuria 1 destroyer and 1 transport placed in 36 Sea Zone 1 armour placed in French Indo China 1 fighter and 4 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.33
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Game History
Round: 10 Purchase Units - Americans Americans buy 12 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Northwest Persia to Ukraine 1 bomber moved from Caroline Islands to 21 Sea Zone 5 bombers moved from Malta to 97 Sea Zone 3 bombers moved from Malta to 97 Sea Zone 2 bombers moved from United Kingdom to 97 Sea Zone Combat - Americans Strategic bombing raid in Ukraine 1 bomber owned by the Americans killed by AA in Ukraine Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 97 Sea Zone Americans attack with 10 bombers Italians defend with 1 destroyer Americans win with 10 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 8 bombers moved from 97 Sea Zone to Caucasus 1 bomber moved from Ukraine to Caucasus 1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan 1 artillery and 4 infantry moved from Tobruk to Alexandria 3 infantry moved from Anglo Egyptian Sudan to Egypt 4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 armour, 2 artilleries and 4 infantry moved from French West Africa to Nigeria 2 armour moved from Nigeria to French Equatorial Africa 4 transports moved from 87 Sea Zone to 89 Sea Zone 2 bombers moved from 97 Sea Zone to Syria 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 23 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 3 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone 11 bombers moved from Caroline Islands to Iwo Jima 1 bomber moved from 21 Sea Zone to Iwo Jima 2 fighters moved from Caroline Islands to Iwo Jima 10 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 10 submarines placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
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Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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Game History
Round: 10 Purchase Units - Americans Americans buy 12 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Northwest Persia to Ukraine 1 bomber moved from Caroline Islands to 21 Sea Zone 5 bombers moved from Malta to 97 Sea Zone 3 bombers moved from Malta to 97 Sea Zone 2 bombers moved from United Kingdom to 97 Sea Zone Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans killed by AA in Ukraine Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 97 Sea Zone Americans attack with 10 bombers Italians defend with 1 destroyer Americans roll dice for 10 bombers in 97 Sea Zone, round 2 : 7/1 hits, 6.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win with 10 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 8 bombers moved from 97 Sea Zone to Caucasus 1 bomber moved from Ukraine to Caucasus 1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan 1 artillery and 4 infantry moved from Tobruk to Alexandria 3 infantry moved from Anglo Egyptian Sudan to Egypt 4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 armour, 2 artilleries and 4 infantry moved from French West Africa to Nigeria 2 armour moved from Nigeria to French Equatorial Africa 4 transports moved from 87 Sea Zone to 89 Sea Zone 2 bombers moved from 97 Sea Zone to Syria 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 23 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 3 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone 11 bombers moved from Caroline Islands to Iwo Jima 1 bomber moved from 21 Sea Zone to Iwo Jima 2 fighters moved from Caroline Islands to Iwo Jima 10 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 10 submarines placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 24 PUs; British buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 8 artilleries, 15 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 armour moved from Trans-Jordan to Northwest Persia 5 mech_infantrys moved from Trans-Jordan to Northwest Persia 2 mech_infantrys moved from Trans-Jordan to Northwest Persia 2 fighters moved from West India to Syria 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 armour moved from Alexandria to Trans-Jordan 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Tobruk to Alexandria 2 mech_infantrys moved from Belgian Congo to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from French West Africa to Nigeria 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 battleship moved from 33 Sea Zone to 54 Sea Zone 1 mech_infantry moved from United Kingdom to Scotland 1 mech_infantry moved from Scotland to United Kingdom Place Units - British 1 armour and 6 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -0.33 Germans AA : 0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 4x airfield, 12x factory_major; Remaining resources: 40 PUs; Italians buy 5 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Rostov to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns, 2 artilleries and 9 infantry moved from Northern Italy to Southern Italy Place Units - Italians 5 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs (3 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.33
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Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Caroline Islands to Iwo Jima 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun, 1 fighter and 2 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Caroline Islands to Iwo Jima 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun, 1 fighter and 2 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 87 Sea Zone to 90 Sea Zone Non Combat Move - French 2 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Tobruk to Alexandria 1 fighter moved from West India to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 79 PUs; Germans buy 2 destroyers, 4 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 2 artilleries and 6 infantry moved from Western Germany to 113 Sea Zone 8 infantry moved from Norway to 113 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 14 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries and 14 infantry moved from 110 Sea Zone to United Kingdom 11 bombers moved from Holland Belgium to United Kingdom 26 armour, 17 artilleries, 40 infantry, 29 mech_infantrys and 4 tactical_bombers moved from Volgograd to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 5 fighters and 5 tactical_bombers moved from Germany to Caucasus 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Germans Battle in Caucasus Germans attack with 26 armour, 17 artilleries, 5 fighters, 40 infantry, 30 mech_infantrys and 9 tactical_bombers British defend with 8 artilleries, 15 infantry and 3 mech_infantrys; French defend with 1 fighter and 2 infantry; Americans defend with 1 armour, 9 bombers and 2 mech_infantrys; ANZAC defend with 2 infantry; Russians defend with 4 aaGuns, 1 armour, 4 artilleries, 75 infantry and 1 mech_infantry Russians roll AA dice in Caucasus : 2/0 hits, 2.00 expected hits 2 fighters owned by the Germans lost in Caucasus Germans roll dice for 26 armour, 17 artilleries, 3 fighters, 40 infantry, 30 mech_infantrys and 9 tactical_bombers in Caucasus, round 2 : 40/1 hits, 40.67 expected hits Russians roll dice for 4 aaGuns, 2 armour, 12 artilleries, 9 bombers, 1 fighter, 94 infantry and 6 mech_infantrys in Caucasus, round 2 : 41/1 hits, 40.50 expected hits 40 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus 8 infantry owned by the Russians, 2 infantry owned by the ANZAC, 4 aaGuns owned by the Russians, 9 bombers owned by the Americans, 2 infantry owned by the French and 15 infantry owned by the British lost in Caucasus Germans roll dice for 26 armour, 17 artilleries, 3 fighters, 29 mech_infantrys and 9 tactical_bombers in Caucasus, round 3 : 34/1 hits, 33.83 expected hits Russians roll dice for 2 armour, 12 artilleries, 1 fighter, 67 infantry and 6 mech_infantrys in Caucasus, round 3 : 30/0 hits, 30.00 expected hits 1 artillery owned by the Germans and 29 mech_infantrys owned by the Germans lost in Caucasus 34 infantry owned by the Russians lost in Caucasus Germans roll dice for 26 armour, 16 artilleries, 3 fighters and 9 tactical_bombers in Caucasus, round 4 : 26/1 hits, 25.83 expected hits Russians roll dice for 2 armour, 12 artilleries, 1 fighter, 33 infantry and 6 mech_infantrys in Caucasus, round 4 : 19/1 hits, 18.67 expected hits 16 artilleries owned by the Germans and 3 armour owned by the Germans lost in Caucasus 26 infantry owned by the Russians lost in Caucasus Germans roll dice for 23 armour, 3 fighters and 9 tactical_bombers in Caucasus, round 5 : 19/0 hits, 19.00 expected hits Russians roll dice for 2 armour, 12 artilleries, 1 fighter, 7 infantry and 6 mech_infantrys in Caucasus, round 5 : 10/0 hits, 10.00 expected hits 10 armour owned by the Germans lost in Caucasus 1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 3 mech_infantrys owned by the British, 4 artilleries owned by the Russians, 2 artilleries owned by the British and 2 mech_infantrys owned by the Americans lost in Caucasus Germans roll dice for 13 armour, 3 fighters and 9 tactical_bombers in Caucasus, round 6 : 14/0 hits, 14.00 expected hits Russians roll dice for 2 armour, 6 artilleries and 1 fighter in Caucasus, round 6 : 3/1 hits, 3.67 expected hits 3 armour owned by the Germans lost in Caucasus 1 armour owned by the Russians, 1 armour owned by the Americans, 1 fighter owned by the French and 6 artilleries owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 10 armour, 3 fighters and 9 tactical_bombers remaining. Battle score for attacker is 80 Casualties for Germans: 16 armour, 17 artilleries, 2 fighters, 40 infantry and 30 mech_infantrys Casualties for Americans: 1 armour, 9 bombers and 2 mech_infantrys Casualties for British: 8 artilleries, 15 infantry and 3 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for Russians: 4 aaGuns, 1 armour, 4 artilleries, 75 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry Battle in United Kingdom Germans attack with 2 artilleries, 11 bombers and 14 infantry British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 2/1 hits, 1.83 expected hits 2 bombers owned by the Germans lost in United Kingdom Germans roll dice for 2 artilleries, 9 bombers and 14 infantry in United Kingdom, round 2 : 9/1 hits, 9.33 expected hits British roll dice for 5 aaGuns, 1 armour, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/1 hits, 5.17 expected hits 5 infantry owned by the Germans lost in United Kingdom 5 aaGuns owned by the British and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 2 artilleries, 9 bombers and 9 infantry in United Kingdom, round 3 : 9/1 hits, 8.50 expected hits British roll dice for 1 armour, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/1 hits, 3.83 expected hits 4 infantry owned by the Germans lost in United Kingdom 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 2 artilleries, 9 bombers and 5 infantry in United Kingdom, round 4 : 8/1 hits, 7.83 expected hits British roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 4 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 36PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 artilleries, 9 bombers and 4 infantry remaining. Battle score for attacker is 20 Casualties for Germans: 2 bombers and 10 infantry Casualties for British: 5 aaGuns, 1 armour, 11 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 9 bombers moved from United Kingdom to Germany 1 aaGun moved from Holland Belgium to Normandy Bordeaux 3 fighters and 9 tactical_bombers moved from Caucasus to Volgograd 1 aaGun moved from Bryansk to Tambov 1 aaGun, 1 artillery and 2 infantry moved from Russia to Tambov 1 aaGun, 2 artilleries and 3 infantry moved from Vologda to Samara Place Units - Germans 1 destroyer and 2 fighters placed in 110 Sea Zone 1 destroyer and 1 transport placed in 113 Sea Zone 3 infantry placed in Volgograd 2 fighters placed in Novgorod 2 infantry placed in Germany Turn Complete - Germans Germans collect 70 PUs; end with 107 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 132 PUs
Combat Hit Differential Summary :
British AA : 0.17 Russians regular : 0.17 Germans regular : 0.00 British regular : 0.17 Russians AA : 0.00
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Okay that is the game. The Axis control 8 victory cities on the Europe map and there is no possible way for the Allies to take one back before the Germans go again.
Thank you for the game.
Please post the results at your convenience.
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Good game. If I may ask, what do you think I did wrong?
As you can see, I tried to do something like Green Skies. Do you think this strategy is viable in general? If so? What was wrong with my execution of the strategy? Thank you!
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Yeah, I am not a big fan of the Green Skies strategy. The main problem with the Green Skies strategy is it doesn’t put boots on the ground or ships on the sea.
As you saw, while you had a big punch on offense in the Pacific, your Allied fleet was too small to go toe-to-toe with the Japanese fleet. In our game, even with Japan waiting till J3 for a DOW, the US fleet was never able to stand their ground against the Jap fleet. Because of this you were never able to take and hold a Money Island which is imperative for an Allied win. Sure the Japanese fleet had to be carful to not be destroyed but the US had the same problem and could not advance.
In Europe, by the time you sent US bombers there, the battle for Moscow was already determined. Sure, you did a great job of strategic bombing German territory but with Moscow dead and no US ground forces presence coming Germany had the game in the bag.
In essence, you lost on both sides of the board. That just should not happen; especially with a J3 DOW. The lack of ground and sea units is what cost you… more than what you gained by having a ton of US bombers flying all over the place.
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Thank you! I’ll keep this advice in mind (and I’ll use this game to see how to defend against a Green Skies strategy as the Axis).
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