Here is russia 1. I could not use the Forum connection, but since there is no combat, should not be a problem.
Hope we can fix things tomorrow.
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Russians
1 Artillery, 1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Jinan
1 Infantry moved from Angarsk to Vostok
Russians take Vostok from Masaharu
Purchase Units - Russians
Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits
Masaharu roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.17 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 2 Infantrys
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
4 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Ustkut to Angarsk
1 Artillery moved from Kaask to Tulun
7 Infantrys moved from Kaask to Tulun
1 Infantry moved from Jinquan to Kyzal
3 Mech.Infs moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.00
Russians regular : 0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Gansu to Szechwan
2 EarlyFighters moved from Gansu to Szechwan
1 Artillery and 1 Infantry moved from Gansu to Shangsi
2 Tankettes moved from Gansu to W.Sian
3 Mech.Infs moved from Tsingnan to W.Sian
1 EarlyFighter moved from Szechwan to W.Sian
1 EarlyFighter moved from Szechwan to W.Sian
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Szechwan
Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Shangsi
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Shangsi
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in W.Sian
Chinese attack with 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes
Hisaichi defend with 1 Infantry; Yamamoto defend with 1 Artillery, 1 Infantry and 2 Tankettes
Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 2 : 2/7 hits, 2.33 expected hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in W.Sian, round 2 : 0/5 hits, 1.33 expected hits
2 Tankettes owned by the Yamamoto lost in W.Sian
Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 3 : 1/7 hits, 2.33 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in W.Sian
Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 4 : 2/7 hits, 2.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 4 : 1/2 hits, 0.67 expected hits
1 Tankette owned by the Chinese lost in W.Sian
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 2 EarlyFighters, 3 Mech.Infs and 1 Tankette remaining. Battle score for attacker is 12
Casualties for Yamamoto: 1 Artillery, 1 Infantry and 2 Tankettes
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tankette
Non Combat Move - Chinese
2 EarlyFighters moved from W.Sian to Gansu
1 Marine moved from Tsingnan to Gansu
3 Infantrys moved from Tsingnan to Gansu
1 Artillery moved from Tsingnan to Gansu
1 Tank moved from Gobi to Gansu
1 Elite moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
4 Mech.Infs moved from Urumal to Tsingnan
1 AAGun moved from Urumal to Quyan
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -4.17
Hisaichi regular : -2.33
@dawgoneit Skip the dutch
@Entek 483b48b6-84d5-460c-a8ab-c37315fda1dd-thai 4.tsvg
do you want me to skip the dutch from now on?
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - British
1 Artillery and 1 Infantry moved from Bengal to W.Chunking
7 Infantrys and 3 Mech.Infs moved from Bengal to Burma
2 Artillerys and 2 Infantrys moved from E.India to Bengal
1 Artillery and 1 Infantry moved from Agra to W.Tibet
1 Transport moved from sz50 to sz56
4 Infantrys moved from Moresby to sz49
4 Infantrys and 2 Transports moved from sz49 to sz50
4 Infantrys moved from sz50 to Soem
1 Artillery and 1 Infantry moved from Alaska to sz5
1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4
1 Artillery and 1 Infantry moved from sz4 to Palana
Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 2 B.Transports, 1 Bunker, 1 Carrier, 2 EarlyFighters and 3 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in W.Chunking
British attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in W.Chunking
British win, taking W.Chunking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Burma
British attack with 7 Infantrys and 3 Mech.Infs
Hisaichi defend with 2 Artillerys, 1 Infantry and 3 Tanks
British roll dice for 7 Infantrys and 3 Mech.Infs in Burma, round 2 : 2/10 hits, 2.67 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Burma, round 2 : 3/6 hits, 2.50 expected hits
3 Infantrys owned by the British lost in Burma
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma
British roll dice for 4 Infantrys and 3 Mech.Infs in Burma, round 3 : 2/7 hits, 2.17 expected hits
Hisaichi roll dice for 1 Artillery and 3 Tanks in Burma, round 3 : 2/4 hits, 1.83 expected hits
2 Infantrys owned by the British lost in Burma
1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma
British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 4 : 3/5 hits, 1.67 expected hits
Hisaichi roll dice for 2 Tanks in Burma, round 4 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the British lost in Burma
2 Tanks owned by the Hisaichi lost in Burma
British win, taking Burma from Hisaichi with 3 Mech.Infs remaining. Battle score for attacker is 11
Casualties for British: 7 Infantrys
Casualties for Hisaichi: 2 Artillerys, 1 Infantry and 3 Tanks
Non Combat Move - British
4 Artillerys moved from Calcutta to C.India
2 Infantrys moved from Calcutta to C.India
1 Destroyer moved from sz63 to sz66
1 Destroyer moved from sz63 to sz64
Place Units - British
1 Bunker and 2 Infantrys placed in Bengal
2 B.Transports and 1 Carrier placed in sz63
2 EarlyFighters placed in sz63
1 Infantry placed in Calcutta
Turn Complete - British
British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
British regular : 0.83
Hisaichi regular : 1.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Anzac
1 Destroyer moved from sz37 to sz50
1 Artillery and 1 Infantry moved from W.Australia to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
1 Transport moved from sz57 to sz50
1 Infantry moved from W.Australia to sz50
1 Artillery moved from W.Australia to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
1 EarlyFighter moved from sz57 to Java
2 Transports moved from sz56 to sz50
Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys
Thai defend with 2 Artillerys and 1 Marine
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Java, round 2 : 2/5 hits, 1.67 expected hits
Thai roll dice for 2 Artillerys and 1 Marine in Java, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Anzac lost in Java
2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Java
Anzac win, taking Java from Thai with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 7
Casualties for Anzac: 2 Infantrys
Casualties for Thai: 2 Artillerys and 1 Marine
Non Combat Move - Anzac
1 EarlyFighter moved from Java to sz57
1 Infantry moved from Bali to Java
1 Tank moved from Bali to Java
1 Infantry moved from Bali to Java
1 Infantry moved from Lambok to Bali
1 Artillery moved from Lambok to Bali
1 Artillery and 4 Infantrys moved from Soem to Lambok
1 Infantry moved from Melbourne to S.W.Australia
1 Artillery moved from Darwin to Derby
1 Marine moved from Darwin to Derby
1 Infantry moved from Darwin to Derby
1 Artillery moved from W.Australia to sz50
1 Infantry moved from Derby to sz50
1 Infantry moved from Derby to sz50
1 Infantry moved from Derby to sz50
1 Artillery and 3 Infantrys moved from sz50 to Soem
Place Units - Anzac
2 Transports placed in sz50
1 Artillery placed in W.Australia
1 Artillery, 1 Infantry and 1 Marine placed in Darwin
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : 0.67
Thai regular : 1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Americans
3 Infantrys moved from Gaferut to Pikelot
1 Tank moved from Ifalk to Fais
Americans take Fais from Yamamoto
1 Artillery moved from Gaferut to Pikelot
1 Tank moved from Fais to Ifalk
2 Artillerys and 2 Infantrys moved from Seattle to sz6
2 Infantrys moved from British Columbia to sz6
2 Artillerys, 2 B.Transports and 4 Infantrys moved from sz6 to sz4
2 Artillerys and 4 Infantrys moved from sz4 to Palana
2 Artillerys, 5 Infantrys and 1 Tank moved from Anchorage to Alaska
8 Infantrys moved from N.Canada to Anchorage
2 Infantrys moved from British Columbia to N.Canada
7 Infantrys moved from San Francisco to sz23
1 Marine moved from San Francisco to sz23
2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14
2 B.Transports, 7 Infantrys and 1 Marine moved from sz14 to sz6
7 Infantrys and 1 Marine moved from sz6 to N.Canada
1 T.Boat moved from sz26 to sz28
1 Bomber moved from Wake to sz72
2 B.Transports, 1 Battleship, 2 Carriers, 2 Cruisers, 2 Destroyers, 3 EarlyFighters and 1 Transport moved from sz20 to sz19
1 Destroyer moved from sz22 to sz9
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 2 B.Transports, 2 Destroyers, 3 Elites, 1 Fighter, 4 Infantrys, 3 Marines and 2 S.Subs; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz72
Americans attack with 1 Bomber
Hisaichi defend with 3 Submarines
Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi lost in sz72
2 Submarines owned by the Hisaichi submerged
Americans win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Americans
1 Bomber moved from sz72 to Wake
1 Infantry moved from Punay to Mindor
Place Units - Americans
2 B.Transports placed in sz23
Turning on Edit Mode
EDIT: Adding units owned by Americans to sz19: 1 Fighter
EDIT: Removing units owned by Americans from Pearl Harbor: 1 Fighter
EDIT: Adding units owned by Americans to Wake: 1 Fighter
EDIT: Adding units owned by Americans to Wake: 1 Bomber
EDIT: Removing units owned by Americans from Pearl Harbor: 1 Fighter
EDIT: Removing units owned by Americans from Hilo: 1 Bomber
EDIT: Turning off Edit Mode
2 S.Subs placed in sz25
2 Elites placed in Pearl Harbor
1 Fighter placed in Wake
2 Destroyers placed in sz4
1 Elite, 4 Infantrys and 3 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Russians
1 Artillery and 3 Infantrys moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Ulaan Ude to Jinan
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
Masaharu defend with 1 Artillery and 3 Infantrys
Russians roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.33 expected hits
Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians lost in Jinan
1 Infantry owned by the Masaharu lost in Jinan
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/4 hits, 1.17 expected hits
Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 1/4 hits, 1.17 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 5 : 0/4 hits, 1.17 expected hits
Masaharu roll dice for 1 Artillery in Jinan, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 6 : 2/4 hits, 1.17 expected hits
Masaharu roll dice for 1 Artillery in Jinan, round 6 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Artillery and 3 Infantrys
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
1 Artillery, 7 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
1 Elite and 5 Infantrys moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
2 Mech.Infs moved from Achinsk to Tulun
1 Mech.Inf moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
2 Artillerys, 1 Elite and 3 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu regular : -2.67
Russians regular : -1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Chinese
1 Mech.Inf moved from Tsingnan to N.Chunking
1 Tankette moved from W.Sian to N.Chunking
3 Mech.Infs moved from Tsingnan to W.Sian
1 Artillery and 1 Infantry moved from Szechwan to Sian
1 EarlyFighter moved from Gansu to Sian
1 Marine moved from Gansu to Shangsi
1 EarlyFighter moved from Gansu to Shangsi
1 Infantry moved from Szechwan to Shangsi
1 Artillery moved from Gansu to Shangsi
Purchase Units - Chinese
Chinese buy 1 Bunker, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine
Hisaichi defend with 1 Infantry; Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 2 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in N.Chunking
Chinese attack with 1 Mech.Inf and 1 Tankette
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Mech.Inf and 1 Tankette in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Chinese lost in N.Chunking
1 Infantry owned by the Hisaichi lost in N.Chunking
Chinese win, taking N.Chunking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Tankette
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter moved from Sian to Gansu
1 EarlyFighter moved from Shangsi to Gansu
1 Elite and 5 Infantrys moved from Tsingnan to Gansu
1 AAGun moved from Quyan to Ming Jong
2 Mech.Infs moved from Urumal to Tsingnan
1 Elite moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Urumal to Quyan
3 Mech.Infs moved from W.Sian to Gansu
Place Units - Chinese
1 Bunker placed in Gansu
5 Infantrys and 1 Marine placed in Xining
3 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Hisaichi regular : -0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - British
2 Artillerys and 4 Infantrys moved from Bengal to Burma
1 Artillery moved from W.Chunking to Burma
1 Infantry moved from W.Chunking to Chunking
Chinese take Chunking from Hisaichi
2 EarlyFighters moved from sz63 to Burma
4 Artillerys moved from C.India to sz63
2 Infantrys moved from C.India to sz63
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64
2 Artillerys and 1 Infantry moved from sz64 to Thailand
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64
2 Artillerys and 1 Infantry moved from sz64 to Thailand
1 Artillery and 1 Infantry moved from W.Tibet to Nepal
1 Infantry moved from Calcutta to C.India
1 Artillery and 1 Marine moved from Flores to sz50
1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz56
1 Artillery and 1 Marine moved from sz56 to Sumatra
British take Sumatra from Yamamoto
2 Infantrys moved from Soem to Lambok
1 Transport moved from sz50 to sz49
1 Artillery and 1 Infantry moved from Palana to Magadan
Purchase Units - British
British buy 6 Artillerys, 1 Destroyer, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 3 Artillerys, 2 EarlyFighters and 4 Infantrys
Hisaichi defend with 1 Elite, 1 Infantry and 1 Marine; Thai defend with 3 Infantrys
British roll dice for 3 Artillerys, 2 EarlyFighters and 4 Infantrys in Burma, round 2 : 5/9 hits, 2.83 expected hits
Hisaichi roll dice for 1 Elite, 4 Infantrys and 1 Marine in Burma, round 2 : 3/6 hits, 2.00 expected hits
3 Infantrys owned by the British lost in Burma
3 Infantrys owned by the Thai, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Burma
British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Infantry in Burma, round 3 : 0/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Infantry in Burma, round 4 : 1/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Elite in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Burma
1 Elite owned by the Hisaichi lost in Burma
British win, taking Burma from Hisaichi with 3 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 7
Casualties for British: 4 Infantrys
Casualties for Thai: 3 Infantrys
Casualties for Hisaichi: 1 Elite, 1 Infantry and 1 Marine
Battle in Thailand
British attack with 4 Artillerys and 2 Infantrys
Thai defend with 1 Elite and 5 Infantrys
British roll dice for 4 Artillerys and 2 Infantrys in Thailand, round 2 : 2/6 hits, 2.00 expected hits
Thai roll dice for 1 Elite and 5 Infantrys in Thailand, round 2 : 2/6 hits, 2.00 expected hits
2 Infantrys owned by the British lost in Thailand
2 Infantrys owned by the Thai lost in Thailand
British roll dice for 4 Artillerys in Thailand, round 3 : 1/4 hits, 1.33 expected hits
Thai roll dice for 1 Elite and 3 Infantrys in Thailand, round 3 : 1/4 hits, 1.33 expected hits
1 Artillery owned by the British lost in Thailand
1 Infantry owned by the Thai lost in Thailand
British roll dice for 3 Artillerys in Thailand, round 4 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Elite and 2 Infantrys in Thailand, round 4 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Thai lost in Thailand
British roll dice for 3 Artillerys in Thailand, round 5 : 0/3 hits, 1.00 expected hits
Thai roll dice for 1 Elite and 1 Infantry in Thailand, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 3 Artillerys in Thailand, round 6 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Elite and 1 Infantry in Thailand, round 6 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the British lost in Thailand
1 Infantry owned by the Thai lost in Thailand
British roll dice for 2 Artillerys in Thailand, round 7 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Elite in Thailand, round 7 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Thai lost in Thailand
British win, taking Thailand from Thai with 2 Artillerys remaining. Battle score for attacker is 2
Casualties for British: 2 Artillerys and 2 Infantrys
Casualties for Thai: 1 Elite and 5 Infantrys
Battle in Lambok
British attack with 2 Infantrys
Hisaichi defend with 3 Elites
British roll dice for 2 Infantrys in Lambok, round 2 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 3 Elites in Lambok, round 2 : 3/3 hits, 1.00 expected hits
2 Infantrys owned by the British lost in Lambok
1 Elite owned by the Hisaichi lost in Lambok
Hisaichi win with 2 Elites remaining. Battle score for attacker is 0
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 1 Elite
Non Combat Move - British
2 EarlyFighters moved from Burma to sz64
1 Carrier moved from sz63 to sz64
1 AAGun moved from Dheli to Bhopa
1 Infantry moved from Alaska to sz4
1 Infantry moved from sz4 to Palana
Place Units - British
1 Destroyer placed in sz49
1 Artillery and 1 Infantry placed in Moresby
2 Infantrys placed in Bengal
4 Artillerys and 2 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
1 Artillery and 1 Infantry placed in Vancouver
Turn Complete - British
British collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Thai regular : -2.00
British regular : -1.17
Hisaichi regular : 3.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Anzac
1 Artillery and 3 Infantrys moved from Soem to Lambok
1 Artillery and 1 Infantry moved from Bali to Java
1 Artillery moved from Derby to sz50
1 Artillery moved from W.Australia to sz50
1 Marine moved from Derby to sz50
5 Infantrys moved from Derby to sz50
2 Infantrys and 1 Transport moved from sz50 to sz57
1 EarlyFighter and 2 Infantrys moved from sz57 to Java
2 Infantrys and 1 Transport moved from sz50 to sz57
2 Infantrys moved from sz57 to Java
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Marine moved from sz57 to Java
1 Transport moved from sz57 to sz50
1 Infantry moved from Derby to sz50
1 Infantry and 1 Transport moved from sz50 to sz57
1 Infantry moved from sz57 to Java
Purchase Units - Anzac
Anzac buy 4 Artillerys, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Marine
Yamamoto defend with 3 Artillerys, 1 Infantry, 1 Marine and 6 Tanks
Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Marine in Java, round 2 : 3/12 hits, 3.33 expected hits
Yamamoto roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 6 Tanks in Java, round 2 : 5/11 hits, 4.67 expected hits
5 Infantrys owned by the Anzac lost in Java
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine in Java, round 3 : 3/7 hits, 2.50 expected hits
Yamamoto roll dice for 2 Artillerys and 6 Tanks in Java, round 3 : 4/8 hits, 3.67 expected hits
1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac and 1 Marine owned by the Anzac lost in Java
2 Artillerys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Java
1 EarlyFighter owned by the Anzac retreated
Anzac roll dice for 2 Artillerys in Java, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 5 Tanks in Java, round 4 : 2/5 hits, 2.50 expected hits
2 Artillerys owned by the Anzac lost in Java
Yamamoto win with 5 Tanks remaining. Battle score for attacker is -7
Casualties for Anzac: 3 Artillerys, 7 Infantrys and 1 Marine
Casualties for Yamamoto: 3 Artillerys, 1 Infantry, 1 Marine and 1 Tank
Battle in Lambok
Anzac attack with 1 Artillery and 3 Infantrys
Hisaichi defend with 2 Elites
Anzac roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 2 Elites in Lambok, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Anzac lost in Lambok
1 Elite owned by the Hisaichi lost in Lambok
Anzac roll dice for 1 Artillery and 1 Infantry in Lambok, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite in Lambok, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Lambok
1 Elite owned by the Hisaichi lost in Lambok
Anzac win, taking Lambok from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Anzac: 3 Infantrys
Casualties for Hisaichi: 2 Elites
Non Combat Move - Anzac
1 EarlyFighter moved from Java to sz57
1 Infantry moved from S.W.Australia to W.Australia
1 Infantry moved from Melbourne to S.W.Australia
1 Artillery, 1 Infantry and 1 Marine moved from Darwin to Derby
Place Units - Anzac
3 Artillerys placed in W.Australia
1 Artillery, 1 Fighter and 1 Infantry placed in Darwin
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17
Anzac regular : -0.83
Hisaichi regular : 2.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Americans
2 Artillerys and 4 Infantrys moved from Palana to Magadan
1 Destroyer moved from sz9 to sz17
1 Fighter moved from Wake to sz18
1 Fighter moved from Wake to sz17
2 Infantrys moved from Pikelot to Pula
1 Artillery moved from Pikelot to Pula
1 Infantry moved from Mindor to Manila
Americans take Manila from Yamamoto
4 Destroyers moved from sz4 to sz7
2 Bombers moved from Wake to sz7
1 Fighter moved from sz19 to sz18
1 EarlyFighter moved from sz19 to sz72
1 EarlyFighter moved from sz19 to sz72
1 EarlyFighter moved from sz19 to sz17
1 T.Boat moved from sz28 to sz31
2 Elites moved from Pearl Harbor to sz25
2 Elites and 2 S.Subs moved from sz25 to sz19
2 Elites moved from sz19 to Wake
2 Tanks moved from Alaska to sz4
2 Artillerys moved from Alaska to sz4
2 Infantrys moved from Alaska to sz4
2 Artillerys, 2 Infantrys and 2 Tanks moved from sz4 to Palana
8 Infantrys moved from Anchorage to Alaska
7 Infantrys and 1 Marine moved from N.Canada to sz6
2 B.Transports, 7 Infantrys and 1 Marine moved from sz6 to sz5
7 Infantrys and 1 Marine moved from sz5 to Alaska
1 Elite, 4 Infantrys and 3 Marines moved from San Francisco to sz23
2 B.Transports, 1 Elite, 4 Infantrys and 3 Marines moved from sz23 to sz14
1 Elite, 4 Infantrys and 3 Marines moved from sz14 to Seattle
1 Destroyer moved from sz19 to sz18
Purchase Units - Americans
Americans buy 1 B.Carrier, 3 Infantrys, 2 L.Fighters, 3 Marines, 2 S.Subs and 2 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz7
Americans attack with 2 Bombers and 4 Destroyers
Masaharu defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Destroyer
Masaharu roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 Bombers and 4 Destroyers in sz7, round 2 : 3/6 hits, 2.67 expected hits
Masaharu roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans lost in sz7
1 Submarine owned by the Masaharu, 1 Destroyer owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
Americans win with 2 Bombers and 3 Destroyers remaining. Battle score for attacker is 14
Casualties for Americans: 1 Destroyer
Casualties for Masaharu: 1 Destroyer and 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in sz72
Americans attack with 2 EarlyFighters
Hisaichi defend with 2 Submarines
Americans roll dice for 2 EarlyFighters in sz72, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi lost in sz72
1 Submarine owned by the Hisaichi submerged
Americans win with 2 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Battle in sz18
Americans attack with 1 Destroyer and 2 Fighters
Yamamoto defend with 1 T.Boat
Americans roll dice for 1 Destroyer and 2 Fighters in sz18, round 2 : 0/3 hits, 1.33 expected hits
Yamamoto roll dice for 1 T.Boat in sz18, round 2 : 1/1 hits, 0.17 expected hits
1 Destroyer owned by the Americans lost in sz18
Americans roll dice for 2 Fighters in sz18, round 3 : 2/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 T.Boat in sz18, round 3 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Yamamoto lost in sz18
Americans win with 2 Fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 T.Boat
Battle in sz17
Americans attack with 1 Destroyer, 1 EarlyFighter and 1 Fighter
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz17, round 2 : 2/3 hits, 1.17 expected hits
1 Submarine owned by the Yamamoto lost in sz17
Americans win with 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
1 EarlyFighter and 1 Fighter moved from sz17 to sz19
1 Fighter moved from sz18 to sz19
1 EarlyFighter moved from sz72 to sz19
1 EarlyFighter moved from sz72 to sz19
1 Fighter moved from sz18 to sz19
1 Destroyer moved from sz19 to sz18
2 Bombers moved from sz7 to Palana
Place Units - Americans
1 B.Carrier placed in sz19
2 Transports placed in sz4
2 S.Subs placed in sz25
2 Marines placed in Pearl Harbor
3 Infantrys, 2 L.Fighters and 1 Marine placed in San Francisco
Turn Complete - Americans
Americans collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Americans regular : 1.17
Masaharu regular : -0.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Russians
2 Infantrys moved from Tulun to Ustkut
1 EarlyFighter moved from Ulaan Ude to Ustkut
1 Artillery and 3 Infantrys moved from Ulaan Ude to Irkutsk
1 Artillery and 5 Infantrys moved from Ulaan Ude to Jinan
1 Mech.Inf moved from Tulun to Irkutsk
1 Mech.Inf moved from Tulun to Ulaan Ude
1 Mech.Inf moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Irkutsk
Russians attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf
Masaharu defend with 3 Infantrys
Russians roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Irkutsk, round 2 : 3/5 hits, 1.50 expected hits
Masaharu roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Irkutsk
3 Infantrys owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 Artillery, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 3 Infantrys
Battle in Jinan
Russians attack with 1 Artillery, 5 Infantrys and 1 Mech.Inf
Masaharu defend with 1 Artillery and 4 Infantrys
Russians roll dice for 1 Artillery, 5 Infantrys and 1 Mech.Inf in Jinan, round 2 : 1/7 hits, 1.83 expected hits
Masaharu roll dice for 1 Artillery and 4 Infantrys in Jinan, round 2 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Russians lost in Jinan
1 Infantry owned by the Masaharu lost in Jinan
Russians roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in Jinan, round 3 : 0/6 hits, 1.67 expected hits
Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 3 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Russians lost in Jinan
Russians roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Jinan, round 4 : 0/4 hits, 1.33 expected hits
Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 4 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Russians lost in Jinan
1 Artillery owned by the Russians and 1 Mech.Inf owned by the Russians retreated to Ulaan Ude
Masaharu win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 5 Infantrys
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Ustkut to Ulaan Ude
1 AAGun, 1 EarlyFighter, 9 Infantrys, 2 Mech.Infs and 4 Tanks moved from Ulaan Ude to Tulun
2 Artillerys, 1 Elite and 4 Infantrys moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
2 Infantrys and 2 Mech.Infs moved from Achinsk to Kyzyl
2 Mech.Infs moved from Kyzyl to Tulun
Place Units - Russians
6 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.00
Russians regular : -2.67