dawgoneit Axis -VS- entek Allies TRS


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Gansu to Szechwan
            2 EarlyFighters moved from Gansu to Szechwan
            1 Artillery and 1 Infantry moved from Gansu to Shangsi
            2 Tankettes moved from Gansu to W.Sian
            3 Mech.Infs moved from Tsingnan to W.Sian
            1 EarlyFighter moved from Szechwan to W.Sian
            1 EarlyFighter moved from Szechwan to W.Sian
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shangsi
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in W.Sian
                Chinese attack with 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes
                Hisaichi defend with 1 Infantry; Yamamoto defend with 1 Artillery, 1 Infantry and 2 Tankettes
                    Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 2 : 2/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in W.Sian, round 2 : 0/5 hits, 1.33 expected hits
                    2 Tankettes owned by the Yamamoto lost in W.Sian
                    Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 3 : 1/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 4 : 2/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 4 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Chinese lost in W.Sian
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 2 EarlyFighters, 3 Mech.Infs and 1 Tankette remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 1 Artillery, 1 Infantry and 2 Tankettes
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tankette
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from W.Sian to Gansu
            1 Marine moved from Tsingnan to Gansu
            3 Infantrys moved from Tsingnan to Gansu
            1 Artillery moved from Tsingnan to Gansu
            1 Tank moved from Gobi to Gansu
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
            1 AAGun moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.17
    Hisaichi regular : -2.33
    

    Savegame


  • '20 '19 '18 '17 '16

    @dawgoneit Skip the dutch


  • @Entek 483b48b6-84d5-460c-a8ab-c37315fda1dd-thai 4.tsvg

    do you want me to skip the dutch from now on?

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Bengal to W.Chunking
            7 Infantrys and 3 Mech.Infs moved from Bengal to Burma
            2 Artillerys and 2 Infantrys moved from E.India to Bengal
            1 Artillery and 1 Infantry moved from Agra to W.Tibet
            1 Transport moved from sz50 to sz56
            4 Infantrys moved from Moresby to sz49
            4 Infantrys and 2 Transports moved from sz49 to sz50
            4 Infantrys moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from Alaska to sz5
            1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 B.Transports, 1 Bunker, 1 Carrier, 2 EarlyFighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Chunking
                British win, taking W.Chunking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Burma
                British attack with 7 Infantrys and 3 Mech.Infs
                Hisaichi defend with 2 Artillerys, 1 Infantry and 3 Tanks
                    British roll dice for 7 Infantrys and 3 Mech.Infs in Burma, round 2 : 2/10 hits, 2.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Burma, round 2 : 3/6 hits, 2.50 expected hits
                    3 Infantrys owned by the British lost in Burma
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma
                    British roll dice for 4 Infantrys and 3 Mech.Infs in Burma, round 3 : 2/7 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Tanks in Burma, round 3 : 2/4 hits, 1.83 expected hits
                    2 Infantrys owned by the British lost in Burma
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma
                    British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 4 : 3/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Burma, round 4 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Burma
                    2 Tanks owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 3 Mech.Infs remaining. Battle score for attacker is 11
                Casualties for British: 7 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 1 Infantry and 3 Tanks
    
        Non Combat Move - British
            4 Artillerys moved from Calcutta to C.India
            2 Infantrys moved from Calcutta to C.India
            1 Destroyer moved from sz63 to sz66
            1 Destroyer moved from sz63 to sz64
    
        Place Units - British
            1 Bunker and 2 Infantrys placed in Bengal
            2 B.Transports and 1 Carrier placed in sz63
            2 EarlyFighters placed in sz63
            1 Infantry placed in Calcutta
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British regular : 0.83
    Hisaichi regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Destroyer moved from sz37 to sz50
            1 Artillery and 1 Infantry moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Transport moved from sz57 to sz50
            1 Infantry moved from W.Australia to sz50
            1 Artillery moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 EarlyFighter moved from sz57 to Java
            2 Transports moved from sz56 to sz50
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys
                Thai defend with 2 Artillerys and 1 Marine
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Java, round 2 : 2/5 hits, 1.67 expected hits
                    Thai roll dice for 2 Artillerys and 1 Marine in Java, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                    2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 7
                Casualties for Anzac: 2 Infantrys
                Casualties for Thai: 2 Artillerys and 1 Marine
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Java to sz57
            1 Infantry moved from Bali to Java
            1 Tank moved from Bali to Java
            1 Infantry moved from Bali to Java
            1 Infantry moved from Lambok to Bali
            1 Artillery moved from Lambok to Bali
            1 Artillery and 4 Infantrys moved from Soem to Lambok
            1 Infantry moved from Melbourne to S.W.Australia
            1 Artillery moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
            1 Infantry moved from Darwin to Derby
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery and 3 Infantrys moved from sz50 to Soem
    
        Place Units - Anzac
            2 Transports placed in sz50
            1 Artillery placed in W.Australia
            1 Artillery, 1 Infantry and 1 Marine placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.67
    Thai regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Americans
            3 Infantrys moved from Gaferut to Pikelot
            1 Tank moved from Ifalk to Fais
                  Americans take Fais from Yamamoto
            1 Artillery moved from Gaferut to Pikelot
            1 Tank moved from Fais to Ifalk
            2 Artillerys and 2 Infantrys moved from Seattle to sz6
            2 Infantrys moved from British Columbia to sz6
            2 Artillerys, 2 B.Transports and 4 Infantrys moved from sz6 to sz4
            2 Artillerys and 4 Infantrys moved from sz4 to Palana
            2 Artillerys, 5 Infantrys and 1 Tank moved from Anchorage to Alaska
            8 Infantrys moved from N.Canada to Anchorage
            2 Infantrys moved from British Columbia to N.Canada
            7 Infantrys moved from San Francisco to sz23
            1 Marine moved from San Francisco to sz23
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz14 to sz6
            7 Infantrys and 1 Marine moved from sz6 to N.Canada
            1 T.Boat moved from sz26 to sz28
            1 Bomber moved from Wake to sz72
            2 B.Transports, 1 Battleship, 2 Carriers, 2 Cruisers, 2 Destroyers, 3 EarlyFighters and 1 Transport moved from sz20 to sz19
            1 Destroyer moved from sz22 to sz9
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 2 B.Transports, 2 Destroyers, 3 Elites, 1 Fighter, 4 Infantrys, 3 Marines and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz72
                Americans attack with 1 Bomber
                Hisaichi defend with 3 Submarines
                    Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in sz72
                2 Submarines owned by the Hisaichi submerged
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Americans
            1 Bomber moved from sz72 to Wake
            1 Infantry moved from Punay to Mindor
    
        Place Units - Americans
            2 B.Transports placed in sz23
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to sz19: 1 Fighter
            EDIT: Removing units owned by Americans from Pearl Harbor: 1 Fighter
            EDIT: Adding units owned by Americans to Wake: 1 Fighter
            EDIT: Adding units owned by Americans to Wake: 1 Bomber
            EDIT: Removing units owned by Americans from Pearl Harbor: 1 Fighter
            EDIT: Removing units owned by Americans from Hilo: 1 Bomber
            EDIT: Turning off Edit Mode
            2 S.Subs placed in sz25
            2 Elites placed in Pearl Harbor
            1 Fighter placed in Wake
            2 Destroyers placed in sz4
            1 Elite, 4 Infantrys and 3 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Artillery and 3 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
                Masaharu defend with 1 Artillery and 3 Infantrys
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    1 Infantry owned by the Masaharu lost in Jinan
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 1/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 5 : 0/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 6 : 2/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Artillery, 7 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Elite and 5 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            2 Mech.Infs moved from Achinsk to Tulun
            1 Mech.Inf moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Kyzyl
    
        Place Units - Russians
            2 Artillerys, 1 Elite and 3 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -2.67
    Russians regular : -1.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Mech.Inf moved from Tsingnan to N.Chunking
            1 Tankette moved from W.Sian to N.Chunking
            3 Mech.Infs moved from Tsingnan to W.Sian
            1 Artillery and 1 Infantry moved from Szechwan to Sian
            1 EarlyFighter moved from Gansu to Sian
            1 Marine moved from Gansu to Shangsi
            1 EarlyFighter moved from Gansu to Shangsi
            1 Infantry moved from Szechwan to Shangsi
            1 Artillery moved from Gansu to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine
                Hisaichi defend with 1 Infantry; Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Shangsi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Chunking
                Chinese attack with 1 Mech.Inf and 1 Tankette
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Mech.Inf and 1 Tankette in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Chinese lost in N.Chunking
                    1 Infantry owned by the Hisaichi lost in N.Chunking
                Chinese win, taking N.Chunking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Tankette
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Sian to Gansu
            1 EarlyFighter moved from Shangsi to Gansu
            1 Elite and 5 Infantrys moved from Tsingnan to Gansu
            1 AAGun moved from Quyan to Ming Jong
            2 Mech.Infs moved from Urumal to Tsingnan
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Urumal to Quyan
            3 Mech.Infs moved from W.Sian to Gansu
    
        Place Units - Chinese
            1 Bunker placed in Gansu
            5 Infantrys and 1 Marine placed in Xining
            3 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Hisaichi regular : -0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - British
            2 Artillerys and 4 Infantrys moved from Bengal to Burma
            1 Artillery moved from W.Chunking to Burma
            1 Infantry moved from W.Chunking to Chunking
                  Chinese take Chunking from Hisaichi
            2 EarlyFighters moved from sz63 to Burma
            4 Artillerys moved from C.India to sz63
            2 Infantrys moved from C.India to sz63
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64
            2 Artillerys and 1 Infantry moved from sz64 to Thailand
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64
            2 Artillerys and 1 Infantry moved from sz64 to Thailand
            1 Artillery and 1 Infantry moved from W.Tibet to Nepal
            1 Infantry moved from Calcutta to C.India
            1 Artillery and 1 Marine moved from Flores to sz50
            1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Marine moved from sz56 to Sumatra
                  British take Sumatra from Yamamoto
            2 Infantrys moved from Soem to Lambok
            1 Transport moved from sz50 to sz49
            1 Artillery and 1 Infantry moved from Palana to Magadan
    
        Purchase Units - British
            British buy 6 Artillerys, 1 Destroyer, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 3 Artillerys, 2 EarlyFighters and 4 Infantrys
                Hisaichi defend with 1 Elite, 1 Infantry and 1 Marine; Thai defend with 3 Infantrys
                    British roll dice for 3 Artillerys, 2 EarlyFighters and 4 Infantrys in Burma, round 2 : 5/9 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Elite, 4 Infantrys and 1 Marine in Burma, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the British lost in Burma
                    3 Infantrys owned by the Thai, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Burma
                    British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Infantry in Burma, round 3 : 0/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Infantry in Burma, round 4 : 1/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Elite in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                    1 Elite owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 3 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 7
                Casualties for British: 4 Infantrys
                Casualties for Thai: 3 Infantrys
                Casualties for Hisaichi: 1 Elite, 1 Infantry and 1 Marine
            Battle in Thailand
                British attack with 4 Artillerys and 2 Infantrys
                Thai defend with 1 Elite and 5 Infantrys
                    British roll dice for 4 Artillerys and 2 Infantrys in Thailand, round 2 : 2/6 hits, 2.00 expected hits
                    Thai roll dice for 1 Elite and 5 Infantrys in Thailand, round 2 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the British lost in Thailand
                    2 Infantrys owned by the Thai lost in Thailand
                    British roll dice for 4 Artillerys in Thailand, round 3 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Elite and 3 Infantrys in Thailand, round 3 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the British lost in Thailand
                    1 Infantry owned by the Thai lost in Thailand
                    British roll dice for 3 Artillerys in Thailand, round 4 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Elite and 2 Infantrys in Thailand, round 4 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                    British roll dice for 3 Artillerys in Thailand, round 5 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Elite and 1 Infantry in Thailand, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 3 Artillerys in Thailand, round 6 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Elite and 1 Infantry in Thailand, round 6 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in Thailand
                    1 Infantry owned by the Thai lost in Thailand
                    British roll dice for 2 Artillerys in Thailand, round 7 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Elite in Thailand, round 7 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for British: 2 Artillerys and 2 Infantrys
                Casualties for Thai: 1 Elite and 5 Infantrys
            Battle in Lambok
                British attack with 2 Infantrys
                Hisaichi defend with 3 Elites
                    British roll dice for 2 Infantrys in Lambok, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Elites in Lambok, round 2 : 3/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Lambok
                    1 Elite owned by the Hisaichi lost in Lambok
                Hisaichi win with 2 Elites remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Hisaichi: 1 Elite
    
        Non Combat Move - British
            2 EarlyFighters moved from Burma to sz64
            1 Carrier moved from sz63 to sz64
            1 AAGun moved from Dheli to Bhopa
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from sz4 to Palana
    
        Place Units - British
            1 Destroyer placed in sz49
            1 Artillery and 1 Infantry placed in Moresby
            2 Infantrys placed in Bengal
            4 Artillerys and 2 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Artillery and 1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.00
    British regular : -1.17
    Hisaichi regular : 3.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Artillery and 3 Infantrys moved from Soem to Lambok
            1 Artillery and 1 Infantry moved from Bali to Java
            1 Artillery moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            1 Marine moved from Derby to sz50
            5 Infantrys moved from Derby to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz57
            1 EarlyFighter and 2 Infantrys moved from sz57 to Java
            2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Java
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Marine moved from sz57 to Java
            1 Transport moved from sz57 to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry and 1 Transport moved from sz50 to sz57
            1 Infantry moved from sz57 to Java
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Marine
                Yamamoto defend with 3 Artillerys, 1 Infantry, 1 Marine and 6 Tanks
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Marine in Java, round 2 : 3/12 hits, 3.33 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 6 Tanks in Java, round 2 : 5/11 hits, 4.67 expected hits
                    5 Infantrys owned by the Anzac lost in Java
                    1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
                    Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine in Java, round 3 : 3/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Artillerys and 6 Tanks in Java, round 3 : 4/8 hits, 3.67 expected hits
                    1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac and 1 Marine owned by the Anzac lost in Java
                    2 Artillerys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Java
                1 EarlyFighter owned by the Anzac retreated
                    Anzac roll dice for 2 Artillerys in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 5 Tanks in Java, round 4 : 2/5 hits, 2.50 expected hits
                    2 Artillerys owned by the Anzac lost in Java
                Yamamoto win with 5 Tanks remaining. Battle score for attacker is -7
                Casualties for Anzac: 3 Artillerys, 7 Infantrys and 1 Marine
                Casualties for Yamamoto: 3 Artillerys, 1 Infantry, 1 Marine and 1 Tank
            Battle in Lambok
                Anzac attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 2 Elites
                    Anzac roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Elites in Lambok, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac lost in Lambok
                    1 Elite owned by the Hisaichi lost in Lambok
                    Anzac roll dice for 1 Artillery and 1 Infantry in Lambok, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite in Lambok, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lambok
                    1 Elite owned by the Hisaichi lost in Lambok
                Anzac win, taking Lambok from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Anzac: 3 Infantrys
                Casualties for Hisaichi: 2 Elites
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Java to sz57
            1 Infantry moved from S.W.Australia to W.Australia
            1 Infantry moved from Melbourne to S.W.Australia
            1 Artillery, 1 Infantry and 1 Marine moved from Darwin to Derby
    
        Place Units - Anzac
            3 Artillerys placed in W.Australia
            1 Artillery, 1 Fighter and 1 Infantry placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Anzac regular : -0.83
    Hisaichi regular : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Artillerys and 4 Infantrys moved from Palana to Magadan
            1 Destroyer moved from sz9 to sz17
            1 Fighter moved from Wake to sz18
            1 Fighter moved from Wake to sz17
            2 Infantrys moved from Pikelot to Pula
            1 Artillery moved from Pikelot to Pula
            1 Infantry moved from Mindor to Manila
                  Americans take Manila from Yamamoto
            4 Destroyers moved from sz4 to sz7
            2 Bombers moved from Wake to sz7
            1 Fighter moved from sz19 to sz18
            1 EarlyFighter moved from sz19 to sz72
            1 EarlyFighter moved from sz19 to sz72
            1 EarlyFighter moved from sz19 to sz17
            1 T.Boat moved from sz28 to sz31
            2 Elites moved from Pearl Harbor to sz25
            2 Elites and 2 S.Subs moved from sz25 to sz19
            2 Elites moved from sz19 to Wake
            2 Tanks moved from Alaska to sz4
            2 Artillerys moved from Alaska to sz4
            2 Infantrys moved from Alaska to sz4
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz4 to Palana
            8 Infantrys moved from Anchorage to Alaska
            7 Infantrys and 1 Marine moved from N.Canada to sz6
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz6 to sz5
            7 Infantrys and 1 Marine moved from sz5 to Alaska
            1 Elite, 4 Infantrys and 3 Marines moved from San Francisco to sz23
            2 B.Transports, 1 Elite, 4 Infantrys and 3 Marines moved from sz23 to sz14
            1 Elite, 4 Infantrys and 3 Marines moved from sz14 to Seattle
            1 Destroyer moved from sz19 to sz18
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 3 Infantrys, 2 L.Fighters, 3 Marines, 2 S.Subs and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 2 Bombers and 4 Destroyers
                Masaharu defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Destroyer
                    Masaharu roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 Bombers and 4 Destroyers in sz7, round 2 : 3/6 hits, 2.67 expected hits
                    Masaharu roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                    1 Submarine owned by the Masaharu, 1 Destroyer owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
                Americans win with 2 Bombers and 3 Destroyers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 Destroyer
                Casualties for Masaharu: 1 Destroyer and 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz72
                Americans attack with 2 EarlyFighters
                Hisaichi defend with 2 Submarines
                    Americans roll dice for 2 EarlyFighters in sz72, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in sz72
                1 Submarine owned by the Hisaichi submerged
                Americans win with 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
            Battle in sz18
                Americans attack with 1 Destroyer and 2 Fighters
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 Destroyer and 2 Fighters in sz18, round 2 : 0/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz18, round 2 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the Americans lost in sz18
                    Americans roll dice for 2 Fighters in sz18, round 3 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz18, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in sz18
                Americans win with 2 Fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 T.Boat
            Battle in sz17
                Americans attack with 1 Destroyer, 1 EarlyFighter and 1 Fighter
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz17, round 2 : 2/3 hits, 1.17 expected hits
                    1 Submarine owned by the Yamamoto lost in sz17
                Americans win with 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 EarlyFighter and 1 Fighter moved from sz17 to sz19
            1 Fighter moved from sz18 to sz19
            1 EarlyFighter moved from sz72 to sz19
            1 EarlyFighter moved from sz72 to sz19
            1 Fighter moved from sz18 to sz19
            1 Destroyer moved from sz19 to sz18
            2 Bombers moved from sz7 to Palana
    
        Place Units - Americans
            1 B.Carrier placed in sz19
            2 Transports placed in sz4
            2 S.Subs placed in sz25
            2 Marines placed in Pearl Harbor
            3 Infantrys, 2 L.Fighters and 1 Marine placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Americans regular : 1.17
    Masaharu regular : -0.17
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Infantrys moved from Tulun to Ustkut
            1 EarlyFighter moved from Ulaan Ude to Ustkut
            1 Artillery and 3 Infantrys moved from Ulaan Ude to Irkutsk
            1 Artillery and 5 Infantrys moved from Ulaan Ude to Jinan
            1 Mech.Inf moved from Tulun to Irkutsk
            1 Mech.Inf moved from Tulun to Ulaan Ude
            1 Mech.Inf moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Irkutsk
                Russians attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf
                Masaharu defend with 3 Infantrys
                    Russians roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Irkutsk, round 2 : 3/5 hits, 1.50 expected hits
                    Masaharu roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                    3 Infantrys owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 1 Artillery, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 3 Infantrys
            Battle in Jinan
                Russians attack with 1 Artillery, 5 Infantrys and 1 Mech.Inf
                Masaharu defend with 1 Artillery and 4 Infantrys
                    Russians roll dice for 1 Artillery, 5 Infantrys and 1 Mech.Inf in Jinan, round 2 : 1/7 hits, 1.83 expected hits
                    Masaharu roll dice for 1 Artillery and 4 Infantrys in Jinan, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    1 Infantry owned by the Masaharu lost in Jinan
                    Russians roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in Jinan, round 3 : 0/6 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 3 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in Jinan
                    Russians roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Jinan, round 4 : 0/4 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 4 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in Jinan
                1 Artillery owned by the Russians and 1 Mech.Inf owned by the Russians retreated to Ulaan Ude
                Masaharu win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -8
                Casualties for Russians: 5 Infantrys
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Ustkut to Ulaan Ude
            1 AAGun, 1 EarlyFighter, 9 Infantrys, 2 Mech.Infs and 4 Tanks moved from Ulaan Ude to Tulun
            2 Artillerys, 1 Elite and 4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            2 Infantrys and 2 Mech.Infs moved from Achinsk to Kyzyl
            2 Mech.Infs moved from Kyzyl to Tulun
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.00
    Russians regular : -2.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 unit repaired.
            2 Mech.Infs moved from Tsingnan to Szechwan
            2 EarlyFighters moved from Gansu to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 EarlyFighters and 2 Mech.Infs
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 2 EarlyFighters and 2 Mech.Infs in Szechwan, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 EarlyFighters and 1 Mech.Inf in Szechwan, round 3 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 2 EarlyFighters and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Szechwan to Gansu
            1 Elite and 5 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Ming Jong to Xining
            2 Infantrys moved from Quyan to Gobi
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Gansu
            1 Elite and 5 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Chinese regular : -0.33
    

    Savegame

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