Lee (Allies) vs. TGC (Axis +6), Classic Tournament



  • DRAT, opening troubles.

    Test worked, tried multiple times. Play did not work.

    VictoryFirst gave me a lot of help. I always type in my password.

    It is the same for TripleA and axis&allies.org

    ideas?


  • I am using Ver 2.7


  • leeVsTGCrus1.tsvg

    Here is russia 1. I could not use the Forum connection, but since there is no combat, should not be a problem.

    Hope we can fix things tomorrow.


  • @leemorrison

    Game History

    Round: 1
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 submarine moved from Baltic Sea Zone to North Sea Zone
            1 armour moved from Libya to French Equatorial Africa
                  Germans take French Equatorial Africa from British
            1 armour moved from French Equatorial Africa to Anglo Sudan Egypt
            1 infantry moved from Libya to Anglo Sudan Egypt
            2 infantry moved from South Europe to Central Mediteranean Sea Zone
            2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
            2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
            1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
            1 fighter moved from Ukraine S.S.R. to Anglo Sudan Egypt
            1 fighter moved from East Europe to East Mediteranean Sea Zone
            1 fighter moved from Germany to North Sea Zone
            1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone
            1 fighter moved from Finland Norway to North Sea Zone
            1 bomber moved from Germany to West Mediteranean Sea Zone
            1 fighter moved from West Europe to North Sea Zone
    
        Combat - Germans
            Battle in East Mediteranean Sea Zone
                Germans attack with 1 battleship, 1 fighter and 1 transport
                British defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 fighter and 1 transport in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in East Mediteranean Sea Zone
                Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 submarine
            Battle in West Mediteranean Sea Zone
                Germans attack with 1 bomber and 1 submarine
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the British lost in West Mediteranean Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 24
                Casualties for British: 1 battleship
            Battle in North Sea Zone
                Germans attack with 3 fighters and 1 submarine
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters in North Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 battleship and 1 transport in North Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Germans lost in North Sea Zone
                    1 transport owned by the British lost in North Sea Zone
                3 fighters owned by the Germans retreated
                British win with 1 battleship remaining. Battle score for attacker is 0
                Casualties for Germans: 1 submarine
                Casualties for British: 1 transport
            Battle in Anglo Sudan Egypt
                Germans attack with 1 armour, 1 fighter and 3 infantry
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 0/5 hits, 1.50 expected hits
                    British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 3 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Anglo Sudan Egypt
                    Germans roll dice for 1 armour, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 4 : 0/5 hits, 1.50 expected hits
                    British roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 5 : 3/5 hits, 1.50 expected hits
                    British roll dice for 1 armour in Anglo Sudan Egypt, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Anglo Sudan Egypt
                    1 armour owned by the British lost in Anglo Sudan Egypt
                Germans win, taking Anglo Sudan Egypt from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Anglo Sudan Egypt to Libya
            1 infantry moved from Algeria to Libya
            1 bomber moved from West Mediteranean Sea Zone to West Europe
            1 fighter moved from East Mediteranean Sea Zone to East Europe
            3 infantry moved from Ukraine S.S.R. to East Europe
            2 armour moved from Ukraine S.S.R. to East Europe
            1 armour moved from South Europe to East Europe
            1 aaGun moved from South Europe to East Europe
            2 infantry moved from Finland Norway to Baltic Sea Zone
            2 infantry moved from Baltic Sea Zone to East Europe
            2 fighters moved from North Sea Zone to West Europe
            1 fighter moved from North Sea Zone to East Europe
            1 infantry moved from Germany to West Europe
            2 armour and 3 infantry moved from Germany to East Europe
            1 armour moved from West Europe to East Europe
    
        Place Units - Germans
            8 infantry placed in Germany
            2 infantry placed in South Europe
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    British regular : -1.17
    

    G1.tsvg


  • @leemorrison don’t forget to select “play by email” when you open the save file when youre ready to roll the dice on the real server. if you don’t the rolls wont count and the emails wont populate after you post the file.

    Also, to get around the posting issue, we now just copy paste the turn summary along with the save. Thats how I got the above to work. Good hunting =)


  • @The_Good_Captain Well, the map will not open in either Play by email or play by forum.

    It will open in play local, so I have seen your G1.

    Sadly, I am off doing “old people” stuff till late afternoon. Any additional ideas welcome.

    lee


  • @leemorrison said in Lee (Allies) vs. TGC (Axis +6), Classic Tournament:

    DRAT, opening troubles.

    Test worked, tried multiple times. Play did not work.

    VictoryFirst gave me a lot of help. I always type in my password.

    It is the same for TripleA and axis&allies.org

    ideas?

    just saw this. I am fairly computer illiterate. VF is the best to ask. He is very knowledgeable. I’m running… 2.6+14599

    The TripleA website still has the 2.5 version up - but I’ve got many many games going with different opponents and there seems to be no issue with 2.6+14599.

    @VictoryFirst should lee download the 2.6 version to run everything correctly? or do i need to change something?

  • 2025

    No, the problem is not with the TripleA version. I’ll have a look.

  • 2025

    b2943a58-e5c6-4064-9089-7eb70c1f94f4-image.png

    @leemorrison Your PBF screen should look like this. The dice email was incorrect and the topic ID was missing. Also the wrong forum was selected (triplea forum instead of a&a forum).

    The game opens up for me, I am now going to do a test battle to see if the dice rolls work.

  • 2025

    attacked Egypt, I received dice rolls from the server meaning the dice email is now correct. Happy gaming!


  • Thanks VF. I am going off line for 5-6 hours, will try when back


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from West Canada to East Canada Sea Zone
            1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
            1 infantry moved from United Kingdom to North Sea Zone
            2 infantry moved from North Sea Zone to Finland Norway
            2 fighters moved from United Kingdom to Finland Norway
            1 bomber moved from United Kingdom to Finland Norway
    
        Combat - British
            Battle in Finland Norway
                British attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 1 battleship in Finland Norway, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Finland Norway, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Finland Norway
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Finland Norway
                British win, taking Finland Norway from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Finland Norway to Karelia S.S.R.
            1 bomber moved from Finland Norway to Karelia S.S.R.
            1 armour moved from East Canada to East Canada Sea Zone
            1 infantry moved from Syria Jordan to Persia
            2 infantry moved from India to Sinkiang
            1 fighter moved from India to Sinkiang
            1 transport moved from Indian Ocean Sea Zone to West Australia Sea Zone
    
        Place Units - British
            1 carrier and 1 transport placed in North Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : 0.33
    

    Savegame


  • @VictoryFirst Thanks again, VF. Correct settings did the trick, UK 1 is in the books


  • @leemorrison

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 submarine moved from Solomon Islands Sea Zone to West Australia Sea Zone
            1 infantry moved from Manchuria to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from French Indo China to India
                  Japanese take India from British
            2 infantry moved from Manchuria to China
            2 infantry moved from Kwangtung to China
            1 infantry moved from French Indo China to China
            1 fighter moved from Manchuria to China
            1 fighter moved from Japan to China
            1 fighter moved from French Indo China to China
            1 bomber moved from Japan to China
    
        Combat - Japanese
            Battle in West Australia Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    Japanese roll dice for 1 submarine in West Australia Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 transport in West Australia Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in West Australia Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 transport in West Australia Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in West Australia Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the British lost in West Australia Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
            Battle in China
                Japanese attack with 1 bomber, 3 fighters and 5 infantry
                Americans defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 bomber, 3 fighters and 5 infantry in China, round 2 : 1/9 hits, 3.00 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in China
                    1 infantry owned by the Americans lost in China
                    Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in China, round 3 : 4/8 hits, 2.83 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in China, round 3 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in China
                    1 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
                Japanese win, taking China from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
                Casualties for Americans: 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Philippines to Philippines Sea Zone
            1 infantry moved from Philippines to Philippines Sea Zone
            2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            1 transport moved from Japan Sea Zone to Okinawa Sea Zone
            1 infantry moved from Okinawa to Okinawa Sea Zone
            1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
            1 infantry moved from Japan to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone
            1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone
            1 fighter moved from Philippines to Manchuria
            1 bomber and 3 fighters moved from China to Manchuria
    
        Place Units - Japanese
            3 transports placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -0.83
    British regular : -0.33
    

    J1.tsvg


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Sinkiang to French Indo China
    
        Combat - Americans
            Battle in French Indo China
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                Americans win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 infantry moved from East US to East US Sea Zone
            2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone
            2 infantry moved from North Sea Zone to Finland Norway
            1 bomber moved from East US to Karelia S.S.R.
            1 fighter moved from East US to North Sea Zone
            1 armour moved from East US to West Canada
            1 fighter moved from West US to North Sea Zone
            1 fighter moved from Hawaii Sea Zone to West Canada
            2 infantry moved from West US to West Canada
            1 transport moved from West US Sea Zone to West Panama Sea Zone
            1 battleship moved from West US Sea Zone to West Panama Sea Zone
            1 submarine moved from Hawaii Sea Zone to West Panama Sea Zone
            1 carrier moved from Hawaii Sea Zone to West Panama Sea Zone
    
        Place Units - Americans
            1 fighter and 8 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from East Canada Sea Zone to Baltic Sea Zone
            2 fighters moved from Karelia S.S.R. to Baltic Sea Zone
            1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
            1 infantry moved from Caucasus to Ukraine S.S.R.
                  Russians take Ukraine S.S.R. from Germans
    
        Combat - Russians
            Battle in Baltic Sea Zone
                Russians attack with 2 fighters and 1 submarine
                Germans defend with 1 transport
                    Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters in Baltic Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters in Baltic Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Germans lost in Baltic Sea Zone
                Russians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 transport
    
        Non Combat Move - Russians
            1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
            1 fighter moved from Baltic Sea Zone to Novosibirsk
            1 infantry moved from Novosibirsk to Russia
            6 infantry moved from Yakut S.S.R. to Novosibirsk
            1 armour moved from Novosibirsk to Russia
    
        Place Units - Russians
            3 infantry placed in Karelia S.S.R.
            3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from East Canada Sea Zone to Baltic Sea Zone
            2 fighters moved from Karelia S.S.R. to Baltic Sea Zone
            1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
            1 infantry moved from Caucasus to Ukraine S.S.R.
                  Russians take Ukraine S.S.R. from Germans
    
        Combat - Russians
            Battle in Baltic Sea Zone
                Russians attack with 2 fighters and 1 submarine
                Germans defend with 1 transport
                    Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters in Baltic Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters in Baltic Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Germans lost in Baltic Sea Zone
                Russians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 transport
    
        Non Combat Move - Russians
            1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
            1 fighter moved from Baltic Sea Zone to Novosibirsk
            1 infantry moved from Novosibirsk to Russia
            6 infantry moved from Yakut S.S.R. to Novosibirsk
            1 armour moved from Novosibirsk to Russia
    
        Place Units - Russians
            3 infantry placed in Karelia S.S.R.
            3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -1.67
    

    Savegame

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