dawgoneit Axis -VS- entek Allies TRS
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thanks as always for the game.
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Dutch 1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo 1 T.Boat moved from sz57 to sz59 1 Destroyer moved from sz81 to sz70 1 Transport moved from sz81 to sz70 1 EarlyFighter moved from Sarong to sz70 1 EarlyFighter moved from S.Borneo to Malaya 1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S 1 Transport moved from sz57 to sz49 Purchase Units - Dutch Dutch buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in sz70 Dutch attack with 1 Destroyer, 1 EarlyFighter and 1 Transport Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz70, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz70, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Submarine in sz70, round 4 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz70, round 4 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto lost in sz70 Dutch win with 1 Destroyer, 1 EarlyFighter and 1 Transport remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Non Combat Move - Dutch 1 EarlyFighter moved from sz70 to Davao Place Units - Dutch 3 Infantrys placed in S.Borneo Turn Complete - Dutch Dutch collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Dutch regular : -1.00
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@Entek 8e725a47-b336-4b31-b988-5f25d80d3293-Thai 1.tsvg
Game History
Round: 1 Combat Move - Thai 1 Artillery, 3 Infantrys and 1 Tank moved from Thailand to Malaya 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank moved from Phuket to Malaya 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz60 1 Infantry moved from sz60 to E.Borneo Thai take E.Borneo from Dutch 1 Destroyer moved from sz73 to sz59 Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 2 Tanks British defend with 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter Thai roll dice for 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 2 Tanks in Malaya, round 2 : 4/14 hits, 4.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/9 hits, 3.83 expected hits 5 Infantrys owned by the Thai lost in Malaya 3 Infantrys owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 1 EarlyFighter, 3 Infantrys and 2 Tanks in Malaya, round 3 : 3/9 hits, 3.33 expected hits British roll dice for 1 Bunker, 2 EarlyFighters, 1 Infantry and 2 Tanks in Malaya, round 3 : 4/6 hits, 2.83 expected hits 3 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Malaya 2 Tanks owned by the British and 1 Infantry owned by the British lost in Malaya Thai roll dice for 2 Artillerys, 1 EarlyFighter and 2 Tanks in Malaya, round 4 : 2/5 hits, 2.00 expected hits British roll dice for 1 Bunker and 2 EarlyFighters in Malaya, round 4 : 1/3 hits, 1.50 expected hits 1 Artillery owned by the Thai lost in Malaya 1 Bunker owned by the British and 1 EarlyFighter owned by the British lost in Malaya Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Tanks in Malaya, round 5 : 3/4 hits, 1.67 expected hits British roll dice for 1 EarlyFighter in Malaya, round 5 : 0/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Dutch lost in Malaya Thai win, taking Malaya from British with 1 Artillery, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 16 Casualties for Thai: 2 Artillerys and 8 Infantrys Casualties for British: 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks Casualties for Dutch: 1 EarlyFighter Battle in sz59 Thai attack with 1 Destroyer Dutch defend with 1 T.Boat Thai roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 T.Boat in sz59, round 3 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Thai lost in sz59 Dutch win with 1 T.Boat remaining. Battle score for attacker is -8 Casualties for Thai: 1 Destroyer Non Combat Move - Thai 1 EarlyFighter moved from Malaya to Phuket 2 Transports moved from sz73 to sz60 Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Thai regular : 0.17 Dutch regular : 0.67 British regular : 1.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - British 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Infantry moved from Calcutta to sz63 1 Artillery, 2 Infantrys and 2 Transports moved from sz63 to sz66 1 Artillery moved from S.A to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 1 EarlyFighter moved from Burma to Malaya 1 Tank moved from Burma to Malaya British take Thailand from Thai 1 Infantry moved from Amdanam to sz64 1 Infantry moved from E.India to sz64 2 Infantrys and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to Malaya 1 Infantry moved from W.India to Bikaner 1 Artillery moved from Bhopal to Bikaner 1 Infantry moved from Bhopal to Bikaner 1 EarlyFighter moved from Dheli to Bikaner 1 Artillery, 1 EarlyFighter and 1 Infantry moved from Bhopa to W.Tibet 1 Submarine moved from sz47 to sz72 1 Infantry moved from British Columbia to sz6 1 Infantry moved from Vancouver to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from Canada to N.Canada Purchase Units - British British buy 2 Artillerys, 1 Carrier and 2 Infantrys; Remaining resources: 1 PUs; Combat - British Battle in Bikaner British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in W.Tibet British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Neutral defend with 1 Bunker British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Tibet, round 2 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in W.Tibet British loses 0 PUs for violating W.Tibets neutrality. British win, taking W.Tibet from Neutral with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Malaya British attack with 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank Thai defend with 1 Artillery and 2 Tanks British roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank in Malaya, round 2 : 2/8 hits, 2.50 expected hits Thai roll dice for 1 Artillery and 2 Tanks in Malaya, round 2 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the British lost in Malaya 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Malaya British roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in Malaya, round 3 : 2/7 hits, 2.33 expected hits Thai roll dice for 1 Tank in Malaya, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Malaya 1 Tank owned by the Thai lost in Malaya British win, taking Malaya from Thai with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for British: 2 Infantrys Casualties for Thai: 1 Artillery and 2 Tanks Non Combat Move - British 1 EarlyFighter moved from Malaya to Burma 1 Artillery and 1 Infantry moved from Bengal to Burma 1 Infantry moved from Nepal to Bengal 1 Infantry moved from Nagpur to E.India 1 Artillery and 1 Infantry moved from C.India to E.India 1 EarlyFighter moved from Calcutta to sz63 2 Destroyers moved from sz63 to sz66 1 Submarine moved from sz63 to sz66 1 Submarine moved from sz64 to sz66 1 Artillery, 3 Infantrys and 1 Tank moved from Calcutta to C.India 1 Tank moved from S.India to C.India 1 Tank moved from C.India to E.India 1 Infantry moved from M.India to C.India 2 Infantrys moved from India to Nagpur 1 EarlyFighter moved from W.Tibet to sz63 1 EarlyFighter moved from Bikaner to Bhopa 1 Tank moved from Dheli to Nepal 2 Infantrys moved from Dheli to Bhopa 1 Infantry moved from N.G to New Guinea 1 Infantry moved from New Guinea to Moresby 1 Artillery moved from E.G to Moresby Place Units - British 1 Carrier placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta Turn Complete - British British collect 64 PUs; end with 65 PUs
Combat Hit Differential Summary :
Thai regular : 0.17 Neutral regular : -0.83 British regular : 1.00
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TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Anzac 1 Artillery moved from Wellington to sz35 1 Infantry moved from Wellington to sz35 1 Infantry moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37 1 Artillery and 1 Infantry moved from E.Australia to sz37 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 1 Artillery moved from Darwin to Derby 3 Infantrys moved from Darwin to Derby 1 Infantry moved from N.Australia to Derby 2 Infantrys moved from Townsville to N.Australia 1 Tank moved from Australia to Derby 1 EarlyFighter moved from Sydney to sz50 1 EarlyFighter moved from Melbourne to Derby 3 Infantrys moved from Melbourne to S.W.Australia 1 Infantry moved from Sydney to S.W.Australia 2 Tanks moved from Melbourne to W.Australia 1 Artillery moved from Melbourne to S.W.Australia 1 Artillery and 3 Infantrys moved from sz37 to W.Australia 2 Infantrys moved from New Caledonia to sz41 2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49 2 Infantrys moved from sz49 to Derby 1 Infantry moved from Samoa to sz38 1 Infantry moved from Fiji to sz38 2 Infantrys and 2 T.Boats moved from sz38 to sz41 2 Infantrys moved from sz41 to Townsville Purchase Units - Anzac Anzac buy 1 Destroyer; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Americans 2 Infantrys moved from Weno to Lasap 1 Tank moved from Phonpei to Lasap 1 Infantry moved from Pula to Lasap 1 Artillery moved from Pikelot to Pula 1 Artillery moved from Fais to Ifalk 2 Submarines moved from sz40 to sz11 1 EarlyFighter moved from Midway to sz11 1 Submarine moved from sz13 to sz11 1 EarlyFighter moved from Alaska to sz11 1 Destroyer moved from sz5 to sz11 1 EarlyFighter moved from Kauai to sz11 1 EarlyFighter moved from Johnston to sz11 1 Destroyer and 1 Submarine moved from sz31 to sz25 1 Destroyer moved from sz27 to sz25 1 Battleship moved from sz23 to sz25 1 EarlyFighter moved from San Francisco to sz25 1 Bomber moved from Portland to sz25 Purchase Units - Americans Americans buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz11 Americans attack with 1 Destroyer, 4 EarlyFighters and 3 Submarines Yamamoto defend with 2 Carriers and 4 EarlyFighters Americans roll dice for 3 Submarines in sz11, round 2 : 1/3 hits, 1.00 expected hits 1 Carrier owned by the Yamamoto lost in sz11 Americans roll dice for 1 Destroyer and 4 EarlyFighters in sz11, round 2 : 3/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz11, round 2 : 4/5 hits, 2.50 expected hits 3 Submarines owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz11 3 EarlyFighters owned by the Yamamoto lost in sz11 Americans roll dice for 1 Destroyer and 3 EarlyFighters in sz11, round 3 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz11, round 3 : 1/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Americans lost in sz11 Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz11, round 4 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz11, round 4 : 0/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Yamamoto lost in sz11 Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz11, round 5 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Carrier in sz11, round 5 : 0/1 hits, 0.50 expected hits 1 Carrier owned by the Yamamoto lost in sz11 Americans win with 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 26 Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters Casualties for Americans: 2 EarlyFighters and 3 Submarines Battle in sz25 Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 1 EarlyFighter and 1 Submarine Yamamoto defend with 1 Cruiser Americans roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 1 EarlyFighter in sz25, round 2 : 2/5 hits, 2.33 expected hits Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the Yamamoto lost in sz25 Americans win with 1 Battleship, 1 Bomber, 2 Destroyers, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Cruiser Non Combat Move - Americans 1 Carrier moved from sz23 to sz25 1 EarlyFighter moved from sz11 to sz25 1 EarlyFighter moved from sz11 to Midway 1 Bomber moved from sz25 to Midway 2 Infantrys moved from Los Angeles to sz27 2 Infantrys and 1 Transport moved from sz27 to sz25 1 Infantry moved from sz25 to Kauai 1 Infantry moved from sz25 to Kauai 1 Tank moved from San Francisco to sz23 1 Infantry moved from San Francisco to sz23 1 Infantry, 1 Tank and 1 Transport moved from sz23 to sz6 1 Infantry and 1 Tank moved from sz6 to N.Canada 1 Infantry and 1 Tank moved from Alaska to sz5 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Infantry moved from Anchorage to Alaska 3 Infantrys moved from Seattle to British Columbia 1 Infantry moved from Olympic Penn to Seattle 2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada 1 Tank moved from High Desert to Seattle 2 Infantrys moved from Nor Cal to Portland 1 Tank moved from Central Valley to Seattle 2 Infantrys moved from Central Valley to Portland 1 Tank moved from San Francisco to Portland 2 Infantrys moved from San Francisco to Nor Cal 2 Artillerys moved from San Francisco to Nor Cal Place Units - Americans 1 Carrier placed in sz25 2 Infantrys placed in San Francisco Americans undo move 2. 2 Infantrys placed in Davao Turn Complete - Americans Americans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Americans regular : 0.33
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@Entek 5598062c-5d9d-4f93-ab6a-eb6236bc692b-Mas 1.tsvg
On my way out of town until Tuesday.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Quingdao 2 Infantrys moved from Irkutsk to Quingdao 1 EarlyFighter moved from Kaask to Quingdao Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 4 Infantrys Masaharu defend with 1 Artillery and 1 Tank Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 0/5 hits, 1.00 expected hits Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 2 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Russians lost in Quingdao Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 3 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Russians lost in Quingdao 1 Artillery owned by the Masaharu lost in Quingdao 1 EarlyFighter owned by the Russians retreated Masaharu win with 1 Tank remaining. Battle score for attacker is -4 Casualties for Russians: 4 Infantrys Casualties for Masaharu: 1 Artillery Non Combat Move - Russians 1 Infantry moved from Ustkut to Irkutsk 1 Artillery moved from Ustkut to Ulaan Ude 1 EarlyFighter moved from Quingdao to Ulaan Ude 3 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 2 Tanks moved from Kaask to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 2 Artillerys moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Bratsk to Ustkut 1 Infantry moved from Krasnoyarsk to Bratsk 1 Infantry moved from Kyzyl to Kaask 1 Tank moved from Abakan to Kaask 1 Tank moved from Achinsk to Kaask 1 Artillery moved from Achinsk to Kyzyl 1 Infantry moved from Achinsk to Kyzyl 1 Infantry moved from Maltan to Haixi 1 AAGun moved from Kaask to Tulun 1 AAGun moved from Achinsk to Kyzyl Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.33 Russians regular : -0.67
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@dawgoneit said in dawgoneit Axis -VS- entek Allies TRS:
@Entek 5598062c-5d9d-4f93-ab6a-eb6236bc692b-Mas 1.tsvg
On my way out of town until Tuesday.
Have fun on your trip!
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Chinese 2 Infantrys moved from Szechwan to Shangsi 2 Infantrys moved from Gansu to N.Shangsi 1 Artillery moved from Szechwan to Shangsi 1 EarlyFighter moved from Tsingnan to N.Shangsi 1 Artillery moved from Szechwan to Sian 2 Infantrys moved from Hanan to Sian 1 EarlyFighter moved from Tsingnan to Shangsi 1 Infantry and 1 Tank moved from W.Mongolia to Gobi 1 Artillery, 2 Infantrys and 1 Tank moved from Quyan to Gobi 1 Infantry moved from Chunking to N.French I. 1 Tank moved from Hanan to N.French I. Purchase Units - Chinese Chinese buy 1 Infantry, 1 Marine, 3 Mech.Infs, 3 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Sian, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Sian 1 Infantry owned by the Hisaichi lost in Sian Chinese roll dice for 1 Artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 8 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 8 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in N.French I. Chinese attack with 1 Infantry and 1 Tank Hisaichi defend with 1 EarlyFighter Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 EarlyFighter in N.French I., round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 EarlyFighter in N.French I., round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in N.French I. 1 EarlyFighter owned by the Hisaichi lost in N.French I. Chinese win, taking N.French I. from Yamamoto with 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 EarlyFighter Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Gobi Chinese attack with 1 Artillery, 3 Infantrys and 2 Tanks Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Gobi, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Gobi 1 Bunker owned by the Neutral lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Gansu 1 EarlyFighter moved from N.Shangsi to Gansu 7 Infantrys and 2 Tanks moved from Szechwan to Shangsi 2 Tanks moved from Gansu to Shangsi 2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Sikang to Szechwan 1 Tank moved from Hanan to Shangsi 1 Infantry moved from Hanan to Chunking 2 Infantrys moved from Hanan to Sian 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Xining to Tsingnan 1 Artillery moved from Ming Jong to Tsingnan Place Units - Chinese 1 Infantry, 1 Marine, 2 Tanks and 2 Tankettes placed in Xining 3 Mech.Infs and 1 Tank placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : 0.50 Neutral regular : 0.50 Hisaichi regular : -1.67
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Dutch 1 Transport moved from sz49 to sz57 Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - British 1 Artillery and 1 Infantry moved from Moresby to sz49 2 Infantrys moved from Moresby to sz49 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57 1 Artillery and 3 Infantrys moved from sz57 to Java 1 Infantry moved from Bengal to Burma 1 Tank moved from E.India to Burma 1 Artillery and 2 Infantrys moved from E.India to Bengal 1 Tank moved from Nepal to Burma 2 Infantrys moved from Nagpur to E.India 1 Artillery and 2 Infantrys moved from Bikaner to Punjab 1 Artillery and 1 Infantry moved from W.Tibet to Agra 2 Infantrys moved from Bhopa to Nepal 1 Tank moved from C.India to Bengal 1 Artillery moved from C.India to E.India 4 Infantrys moved from C.India to E.India 2 Artillerys moved from Calcutta to C.India 2 Infantrys moved from Calcutta to C.India 1 EarlyFighter moved from Bhopa to Burma 1 Infantry moved from Palana to Magadan 1 Infantry moved from Palana to Magadan 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 6 Artillerys, 2 B.Transports, 2 Infantrys, 1 Marine, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Punjab British roll dice for 1 Artillery and 1 Infantry in Punjab, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Punjab, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Punjab, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Agra British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Agra British roll dice for 1 Artillery in Agra, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Agra, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Agra, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Agra Neutral win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - British 1 Infantry moved from New Guinea to Moresby 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage Place Units - British 2 B.Transports placed in sz63 4 Artillerys and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Transport placed in sz49 1 Artillery and 1 Marine placed in Moresby 1 Artillery placed in Vancouver Turn Complete - British British collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Neutral regular : 1.00 British regular : -2.50
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Derby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57 1 Artillery moved from sz57 to Java 1 Artillery and 1 Infantry moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra 1 Submarine moved from sz49 to sz59 2 EarlyFighters moved from sz50 to sz59 1 Infantry moved from sz57 to Java 1 EarlyFighter moved from Derby to sz59 2 Infantrys moved from Townsville to sz41 2 Infantrys and 2 T.Boats moved from sz41 to sz42 2 Infantrys moved from sz42 to Choiseoul 1 Artillery moved from S.W.Australia to sz37 1 Tank moved from W.Australia to sz37 2 Infantrys moved from S.W.Australia to sz37 1 Artillery, 1 Destroyer, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz37 to sz50 1 Artillery, 2 Infantrys and 1 Tank moved from sz50 to Soem 2 Infantrys moved from N.Australia to Derby 2 Infantrys moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 1 Factory, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Sumatra Anzac win, taking Sumatra from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in sz59 Anzac attack with 3 EarlyFighters and 1 Submarine Yamamoto defend with 1 Destroyer Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz59 Anzac win with 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Anzac 1 Battleship and 1 Carrier moved from sz50 to sz57 2 EarlyFighters moved from sz59 to sz57 1 EarlyFighter moved from sz59 to N.S 1 Artillery and 1 Infantry moved from Soem to Lambok Place Units - Anzac 1 Factory placed in W.Australia 1 Transport placed in sz37 2 Infantrys placed in Darwin Anzac undo move 2. 1 Transport placed in sz35 Anzac undo move 3. 1 Transport placed in sz37 Turn Complete - Anzac Anzac collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Anzac regular : 0.00 Thai regular : -0.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Americans 1 Artillery and 1 Infantry moved from Mindanao to Davao 1 Infantry moved from Mindor to Manila Americans take Manila from Yamamoto 2 Infantrys moved from Samar to S 1 Artillery moved from Ifalk to Fais 1 Artillery moved from Pula to Pikelot 3 Infantrys moved from Lasap to Pikelot 1 Tank moved from Lasap to Pikelot 1 Artillery moved from Hilo to sz25 1 Infantry moved from Hilo to sz25 1 Artillery, 1 Battleship, 2 Carriers, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport moved from sz25 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 1 Infantry and 1 Tank moved from Seattle to sz6 1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4 1 Infantry moved from sz4 to Palana 1 Tank moved from sz4 to Palana 1 Transport moved from sz4 to sz5 1 Infantry and 1 Tank moved from N.Canada to sz5 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 2 Artillerys and 2 Infantrys moved from Canada to N.Canada 3 Infantrys moved from British Columbia to N.Canada 1 Tank moved from Seattle to N.Canada 1 Tank moved from Portland to British Columbia 4 Infantrys moved from Portland to Seattle 2 Artillerys and 2 Infantrys moved from Nor Cal to Portland 1 Destroyer moved from sz11 to sz4 1 Bomber moved from Midway to Wake 1 EarlyFighter moved from Midway to Wake Purchase Units - Americans Americans buy 4 B.Transports, 2 Cruisers, 1 Destroyer, 1 Factory, 8 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Americans Battle in Fais Americans attack with 1 Artillery Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Fais, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Fais Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 Artillery Battle in Davao Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 AAGun, 1 Factory and 2 Tanks Americans roll dice for 1 Artillery and 1 Infantry in Davao, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Tanks in Davao, round 2 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Yamamoto lost in Davao Americans win, taking Davao from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Yamamoto: 2 Tanks Non Combat Move - Americans 1 Infantry and 1 Tank moved from Palana to Magadan Place Units - Americans 2 Cruisers placed in sz25 2 B.Transports placed in sz25 2 B.Transports, 1 Destroyer and 1 T.Boat placed in sz23 8 Infantrys placed in San Francisco 1 Factory placed in Alaska Turn Complete - Americans Americans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Americans regular : 0.67