@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+21) match 3
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 marine and 3 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 unit repaired. 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 1 infantry moved from Tunisia to Libya 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 1 armour moved from Greece to Romania 1 aaGun moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 2 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 battleship moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 marine placed in Northern Italy 3 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Northern Territory to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Nigeria to French Equatorial Africa 2 infantry moved from Morocco to Algeria 1 fighter moved from Scotland to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Non Combat Move - Germans 2 aaGuns, 5 artilleries and 25 infantry moved from Romania to Eastern Poland 1 armour moved from Yugoslavia to Romania 2 mech_infantrys moved from Germany to Romania 1 aaGun, 2 armour, 2 artilleries and 6 infantry moved from Poland to Eastern Poland 7 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Germany to Poland 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun moved from 112 Sea Zone to Norway 4 infantry moved from Finland to Norway 5 mech_infantrys moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 4 fighters moved from Gibraltar to 112 Sea Zone 2 tactical_bombers moved from Gibraltar to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Gibraltar to Southern Italy Place Units - Germans 2 carriers and 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,4,5 Germans collect 37 PUs (5 lost to blockades); end with 37 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Southern Italy: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 armour moved from Novgorod to Poland Russians take Baltic States from Germans 3 fighters and 1 tactical_bomber moved from Novgorod to Poland Combat - Russians Battle in Poland Russians attack with 1 armour, 3 fighters and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Poland, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Poland to Novgorod 1 armour and 2 mech_infantrys moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Bryansk 1 infantry moved from Karelia to Vyborg 1 aaGun and 3 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Rostov to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 aaGun, 2 artilleries and 11 infantry moved from Belarus to Bryansk 1 submarine moved from 125 Sea Zone to 119 Sea Zone Place Units - Russians 3 armour placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.33
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russia making more $$ than G, not bad not bad
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@Me1945 Yep, kind of unusual. I hope, Russians will ultimately pay a price for inviting Fin/Pol and heavy buy.
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@Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+21) match 3:
@Me1945 Yep, kind of unusual. I hope, Russians will ultimately pay a price for inviting Fin/Pol and heavy buy.
while germany is buying even heavier carriers ;)
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@Me1945 That’s true.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 38 Sea Zone to 39 Sea Zone 2 bombers, 6 fighters and 7 tactical_bombers moved from French Indo China to India 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 39 Sea Zone to India 2 fighters moved from 37 Sea Zone to India 1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Burma 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 battleship moved from 41 Sea Zone to 39 Sea Zone Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in Java Battle in Sumatra Battle in 39 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports British defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports in 39 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking Java from ANZAC, taking Sumatra from Dutch, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Philippines Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 marine in Philippines, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 marine remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma UK_Pacific win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 4 infantry and 8 tactical_bombers British defend with 3 aaGuns, 1 fighter and 19 infantry; ANZAC defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/9 hits, 1.50 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 4 infantry and 8 tactical_bombers in India, round 2 : 11/25 hits, 12.83 expected hits UK_Pacific roll dice for 3 aaGuns, 1 fighter and 21 infantry in India, round 2 : 11/22 hits, 7.67 expected hits 3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India 2 infantry owned by the ANZAC, 3 aaGuns owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers in India, round 3 : 6/14 hits, 8.00 expected hits UK_Pacific roll dice for 1 fighter and 13 infantry in India, round 3 : 5/14 hits, 5.00 expected hits 3 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in India 6 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in India, round 4 : 5/9 hits, 5.17 expected hits UK_Pacific roll dice for 1 fighter and 7 infantry in India, round 4 : 4/8 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese lost in India 5 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in India, round 5 : 3/5 hits, 2.67 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in India, round 5 : 1/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese lost in India 2 infantry owned by the British and 1 fighter owned by the British lost in India Japanese captures 17PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -103 Casualties for Japanese: 1 artillery, 2 bombers, 7 fighters, 4 infantry and 7 tactical_bombers Casualties for British: 3 aaGuns, 1 fighter and 19 infantry Casualties for ANZAC: 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Yunnan 2 artilleries moved from Kweichow to Yunnan 2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan 1 factory_minor placed in Manchuria Japanese undo move 3. 1 factory_minor placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 50 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -4.83 British AA : -1.50 UK_Pacific regular : 5.33 ANZAC regular : 0.67 British regular : -0.33
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damn… i imagine that wasn’t how you imagined it’d go…
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Wake Island to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry, 1 marine and 2 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 5/10 hits, 3.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 55 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 1 fighter moved from Wake Island to Queensland 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Eastern United States to Algeria 1 bomber moved from Gibraltar to Algeria 1 fighter and 1 tactical_bomber moved from 102 Sea Zone to Algeria 1 destroyer moved from 102 Sea Zone to 104 Sea Zone 1 carrier moved from 102 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Chahar 3 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Hopei 4 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 2 artilleries and 4 infantry moved from West India to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland Combat - British Battle in Italian Somaliland Battle in India British attack with 2 artilleries and 4 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 2 artilleries and 4 infantry in India, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking Italian Somaliland from Italians, taking India from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 infantry moved from Burma to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Egypt 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 79 Sea Zone to 76 Sea Zone 2 submarines moved from 105 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 marines moved from United Kingdom to 109 Sea Zone 1 fighter moved from Scotland to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to 91 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 aaGun and 1 infantry moved from Scotland to United Kingdom 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 109 Sea Zone to 92 Sea Zone 2 marines moved from 92 Sea Zone to Algeria 2 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun and 1 artillery moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria 1 carrier, 1 destroyer and 1 submarine moved from 109 Sea Zone to 92 Sea Zone Place Units - British 3 infantry placed in Egypt 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,6 British collect 26 PUs (3 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,2,6,5,5,1,3,2,6,6 UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 2.17 Japanese regular : 1.33 Italians regular : 0.33 British regular : 1.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Wake Island to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry, 1 marine and 2 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 5/10 hits, 3.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 55 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 1 fighter moved from Wake Island to Queensland 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Eastern United States to Algeria 1 bomber moved from Gibraltar to Algeria 1 fighter and 1 tactical_bomber moved from 102 Sea Zone to Algeria 1 destroyer moved from 102 Sea Zone to 104 Sea Zone 1 carrier moved from 102 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Chahar 3 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Hopei 4 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 2 artilleries and 4 infantry moved from West India to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland Combat - British Battle in Italian Somaliland Battle in India British attack with 2 artilleries and 4 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 2 artilleries and 4 infantry in India, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking Italian Somaliland from Italians, taking India from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 infantry moved from Burma to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Egypt 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 79 Sea Zone to 76 Sea Zone 2 submarines moved from 105 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 marines moved from United Kingdom to 109 Sea Zone 1 fighter moved from Scotland to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to 91 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 aaGun and 1 infantry moved from Scotland to United Kingdom 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 109 Sea Zone to 92 Sea Zone 2 marines moved from 92 Sea Zone to Algeria 2 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun and 1 artillery moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria 1 carrier, 1 destroyer and 1 submarine moved from 109 Sea Zone to 92 Sea Zone Place Units - British 3 infantry placed in Egypt 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,6 British collect 26 PUs (3 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,2,6,5,5,1,3,2,6,6 UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by British from 125 Sea Zone: 1 submarine EDIT: Adding units owned by British to 123 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 2.17 Japanese regular : 1.33 Italians regular : 0.33 British regular : 1.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Non Combat Move - Italians 1 armour moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 marine moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 aaGun moved from Romania to Eastern Poland 1 armour moved from Romania to Belarus 2 aaGuns moved from Western Germany to Northern Italy 1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Southern Italy to Yugoslavia 1 artillery moved from Alexandria to Tobruk Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Turning on Edit Mode EDIT: Changing ownership of Belgian Congo from British to Italians EDIT: Adding units owned by Italians to Belgian Congo: 1 infantry EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry EDIT: Changing PUs for Italians from 20 to 21 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 41 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Battle in 41 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 2 fighters moved from 46 Sea Zone to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Algeria to 91 Sea Zone 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Germany to Poland 1 mech_infantry moved from Slovakia Hungary to Poland 1 infantry moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 infantry moved from Norway to Finland 2 bombers moved from Southern Italy to Finland 1 fighter moved from Western Germany to Poland 1 tactical_bomber moved from Western Germany to Poland Combat - Germans Battle in Finland Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Finland, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Poland 1 armour owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 3 aaGuns, 7 armour, 7 artilleries, 30 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus 1 armour moved from Romania to Eastern Poland 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Belarus 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 fighter moved from 112 Sea Zone to Yugoslavia 3 fighters moved from 112 Sea Zone to Southern Italy 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Southern Italy 1 mech_infantry moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 1 mech_infantry moved from Romania to Belarus 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Western Germany to Southern Italy 1 artillery moved from France to Western Germany 2 bombers moved from Finland to Norway Place Units - Germans 1 airfield and 1 factory_minor placed in Yugoslavia 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 0.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 10 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Vyborg to Finland 1 infantry moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 fighter moved from Novgorod to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Finland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 6 armour and 5 mech_infantrys moved from Novgorod to Vologda 1 fighter moved from Bessarabia to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 fighter moved from Finland to Vologda 1 tactical_bomber moved from Finland to Vologda 1 armour moved from Bryansk to Vologda 2 mech_infantrys moved from Bryansk to Vologda 1 mech_infantry moved from Bryansk to Vologda 1 armour moved from Bryansk to Russia 3 artilleries moved from Bryansk to Tambov 1 artillery moved from Russia to Tambov 1 fighter moved from Novgorod to Russia 2 aaGuns and 6 infantry moved from Novgorod to Karelia 5 infantry moved from Bryansk to Russia 1 aaGun and 13 infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 aaGun moved from Ukraine to Bessarabia 1 submarine moved from 119 Sea Zone to 110 Sea Zone Place Units - Russians 10 artilleries placed in Russia 3 mech_infantrys placed in Volgograd 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 10 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Vyborg to Finland 1 infantry moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 fighter moved from Novgorod to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Finland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 6 armour and 5 mech_infantrys moved from Novgorod to Vologda 1 fighter moved from Bessarabia to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 fighter moved from Finland to Vologda 1 tactical_bomber moved from Finland to Vologda 1 armour moved from Bryansk to Vologda 2 mech_infantrys moved from Bryansk to Vologda 1 mech_infantry moved from Bryansk to Vologda 1 armour moved from Bryansk to Russia 3 artilleries moved from Bryansk to Tambov 1 artillery moved from Russia to Tambov 1 fighter moved from Novgorod to Russia 2 aaGuns and 6 infantry moved from Novgorod to Karelia 5 infantry moved from Bryansk to Russia 1 aaGun and 13 infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 aaGun moved from Ukraine to Bessarabia 1 submarine moved from 119 Sea Zone to 110 Sea Zone Place Units - Russians 10 artilleries placed in Russia 3 mech_infantrys placed in Volgograd 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to Malaya 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in Borneo Battle in 38 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 38 Sea Zone 1 destroyer owned by the ANZAC lost in 38 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 1 artillery and 1 marine ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 marine remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to French Indo China 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Yunnan to French Indo China 1 artillery moved from Hunan to Yunnan 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in French Indo China 3 fighters placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,1,6,2,4,3,5,5,3,3,4,1,6,4,6,5,4 Japanese collect 48 PUs (4 lost to blockades); end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.83 UK_Pacific regular : 0.67 ANZAC regular : 0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 54 Sea Zone to Java 1 fighter moved from 54 Sea Zone to Java Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Sumatra Battle in Java Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Sumatra from Japanese, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to India 1 bomber moved from Queensland to India 1 carrier moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Eastern United States to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Algeria to United Kingdom 1 fighter moved from Algeria to 92 Sea Zone 1 tactical_bomber moved from Algeria to Egypt Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Kansu to Kweichow 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 9 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 infantry moved from Italian Somaliland to Kenya British take Kenya from Italians 1 fighter moved from Egypt to 98 Sea Zone 1 bomber moved from Gibraltar to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese Combat - British Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Trans-Jordan British attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter moved from 98 Sea Zone to Caucasus 1 fighter moved from Egypt to Caucasus 1 bomber and 1 tactical_bomber moved from Trans-Jordan to Egypt 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 marines moved from Algeria to 92 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 marines, 2 submarines and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Egypt 2 fighters moved from Gibraltar to Normandy Bordeaux 1 infantry moved from India to Burma 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports moved from 76 Sea Zone to 71 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 1 submarine placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6 UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -3.50 Americans regular : -0.83 Italians regular : -0.67 Japanese regular : -1.33 British regular : 0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 armour moved from Eastern Poland to Bryansk 1 mech_infantry moved from Northern Italy to Holland Belgium 1 bomber moved from Yugoslavia to Holland Belgium 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Syria 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Cyprus Battle in Syria Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Syria from French, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Bryansk Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 1 bomber and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from 97 Sea Zone to 112 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Southern France 1 armour moved from Southern Italy to Southern France 1 aaGun and 2 artilleries moved from Southern Italy to Northern Italy 1 infantry moved from Alexandria to Tobruk 1 bomber moved from Holland Belgium to Western Germany 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 aaGun moved from Eastern Poland to Baltic States Place Units - Italians 1 fighter and 2 infantry placed in Southern France 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 2.33 Russians regular : -0.33 British regular : 0.67