sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 55 Sea Zone
1 Escort_Convoy moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 Escort_Convoy and 2 fighters
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 Escort_Convoy and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 Escort_Convoy and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 Escort_Convoy and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 Japan_destroyer
Battle in New Guinea
Changer loiter and taunt; ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Changer defend; Japanese defend with 2 artilleries and 1 elite
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 1 elite in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
2 artilleries owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 elite in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in New Guinea
1 elite owned by the Japanese lost in New Guinea
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries and 1 elite
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ55: has removed 1 Escort_Convoy owned by ANZAC in 55 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ55: ANZAC has 1 Escort placed in 55 Sea Zone
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 8 PUs
Purchase Units - French
Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - French
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.17
You said you wanted to do a game report? Perhaps we could do two reports, one for the first half for the game and one for the second half. Lol I like your reports a lot more than mine, so if you feel something for it… :) Or we could just do one if you want :)
Yeah that’s indeed a very cool idea to have some of The Captain’s pictures added! It would be a nice visual cue I think :)
Lol but I would not include all those things at the top from your browser in the picture 😂 You can also make bordered screenshots that don’t capture the whole screen.
heh heh yea I noticed that too
I had to shrink it about 50% I’ll mess with it some. See if I can get the whole image to show up
the swiss are winning lol
@barnee Lol I noticed that too. Poor Panzerstahl-helm! Germany was doing so great, I’m surprised they lost. I guess they couldn’t handle the swiss cheese lol :)
ha ha they tied it lol
Lol shit I clicked away after 90+1. That stadium must have exploded once that goal fell lol.
well swiss just missed being up 2-0. Offsides. I guess it’s like hockey. I don’t watch soccer. Last game I watched it started out 0-0 and 3 hours later it was 0-0 lol
The race is getting rained on, so i figured i’d check out the soccer lol
Womens golf now :)
better anyways lol
I was thinking the other day about changing the Island Tokens once there activated. Give it a red background.
Not really an easy way to add a chart and keep track but triplea gives you the oob values, so just need to add and subtract for the ones that have been activated.
I kinda nixed it as TMI but now I wonder if maybe it might not be a good idea. Be real easy to see which Islands are in play.
Idk
:)
Now i remember why it was a stupid idea. If you own somebodys Island that tells you lol
You know, since triplea does it different, maybe it would be helpful to change the token. Change it to the difference though.
So when JPN takes PHI, the green 5 becomes a red 3. That seems as if it might be helpful.
Or maybe I’m just overthinking this lol
yea, I’m back to it’ts not worth it. You have to add and subtract. That’s just the responsibility of the players :)
Lol the French had an exciting turn :)
Yeah I would indeed just stick with what we have right now. I think it works pretty well and it’s the closest to the Captain’s version. I mean their markers don’t suddenly turn red :)
Wow, that pic is much better now! Awesome!
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body>
Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body>
Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body>
Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
Trigger Rockets: buyGerman_Rockets added to productionGermans
Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
Trigger WaffenPara: buyWaffen_Para added to productionGermans
triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
Germans buy 1 Panzer_Grndrs, 4 TotalWarFighters, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 1 elite, 1 german_para, 6 infantry and 2 waffen_panzers; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 Panzer_Grndrss, 2 armour, 1 german_para and 1 waffen_infantry
2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para and 2 waffen_panzers placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost
EDIT: Adding units owned by Russians to Greece: 1 russian_paraBoost
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Alexandria: 1 DAK
EDIT: Adding units owned by Germans to Alexandria: 1 DesertGeneral3 and 3 armour
EDIT: Turning off Edit Mode
1 DesertGeneral3, 3 armour, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber moved from Alexandria to Egypt
2 bombers moved from Romania to Egypt
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Bulgaria to Greece
1 fighter moved from Romania to Greece
1 fighter and 1 tactical_bomber moved from Romania to Belarus
1 LuftwaffeAce moved from Germany to Belarus
1 elite moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Belarus
Combat - Germans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 109 Sea Zone
Battle in Greece
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 russian_para and 1 russian_paraBoost
Germans roll dice for 1 fighter and 2 infantry in Greece, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 russian_para and 1 russian_paraBoost in Greece, round 2 : 0/1 hits, 0.50 expected hits
1 russian_para owned by the Russians lost in Greece
1 russian_paraBoost owned by the Russians lost in Greece
Germans win, taking 109 Sea Zone from British, taking Greece from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 russian_para and 1 russian_paraBoost
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 uk_para and 1 uk_paraBoost
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
1 uk_para owned by the British lost in Holland Belgium
1 uk_paraBoost owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 uk_para and 1 uk_paraBoost
Battle in Egypt
Germans attack with 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry
Germans roll dice for 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 9/16 hits, 6.83 expected hits
British roll dice for 1 artillery, 7 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 2 : 4/13 hits, 5.33 expected hits
4 infantry owned by the Germans lost in Egypt
1 infantry owned by the French, 1 artillery owned by the British, 6 infantry owned by the British and 1 uk_armour owned by the British lost in Egypt
Germans roll dice for 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para and 1 tactical_bomber in Egypt, round 3 : 6/12 hits, 6.17 expected hits
British roll dice for 2 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 3 : 2/4 hits, 2.17 expected hits
1 fighter owned by the Germans and 1 german_para owned by the Germans lost in Egypt
1 uk_fighter owned by the British, 1 uk_tactical_bomber owned by the British and 2 uk_armours owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 DesertGeneral3, 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 fighter, 1 german_para and 4 infantry
Casualties for British: 1 artillery, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber
Casualties for French: 1 infantry
Battle in Belarus
Germans attack with 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 5 infantry and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 1 aaGun, 1 artillery, 1 elite and 4 infantry
Russians roll AA dice in Belarus : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 2/12 hits, 4.00 expected hits
Russians roll dice for 1 aaGun, 1 artillery, 1 elite and 4 infantry in Belarus, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 3/11 hits, 3.83 expected hits
Russians roll dice for 1 artillery, 1 elite and 3 infantry in Belarus, round 3 : 0/6 hits, 2.00 expected hits
3 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 4 : 2/11 hits, 3.83 expected hits
Russians roll dice for 1 artillery and 1 elite in Belarus, round 4 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Russians and 1 elite owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery, 1 elite and 4 infantry
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Novgorod
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Greece to Southern Italy
1 G_air_transport and 1 infantry moved from Western Germany to Alexandria
3 G_air_transports moved from Alexandria to Western Germany
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Romania to Bulgaria
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 Waffen_Oberst moved from Germany to Western Germany
1 waffen_panzer moved from Germany to Western Germany
1 WaffenPnzrGrndr moved from Germany to Western Germany
1 WaffenPnzrGrndr moved from Germany to Western Germany
1 waffen_panzer moved from Germany to Eastern Poland
1 Waffen_Para moved from Germany to Romania
1 german_para moved from Novgorod to Eastern Poland
1 elite moved from Germany to Western Germany
1 infantry moved from Southern France to Normandy Bordeaux
3 GermanUBoats and 2 Wolfpacks moved from 110 Sea Zone to 112 Sea Zone
1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 Rails moved from Germany to Eastern Poland
2 Rails and 2 infantry moved from Eastern Poland to Novgorod
1 infantry moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 bombers moved from Egypt to Alexandria
2 infantry moved from Karelia to Novgorod
Place Units - Germans
4 TotalWarFighters placed in Western Germany
1 Panzer_Grndrs, 1 elite and 1 german_para placed in Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_panzer
EDIT: Adding units owned by Germans to Western Germany: 1 3rdWaffenArmy
EDIT: Adding units owned by Germans to 3rd Waffen: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_4 and 1 waffen_panzer
EDIT: Removing units owned by Germans from 3rd Waffen: 1 3rdWaffenArmy
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 Atlantic_Walls
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 DesertGeneral3 and 3 armour
EDIT: Adding units owned by Germans to Egypt: 1 DAK
EDIT: Turning off Edit Mode
Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany
Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany
Turn Complete - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -4.83
Germans regular : -2.33
Russians AA : -0.50
British regular : -2.00
Looks like an army token doesn’t trigger the 5 IPCs bonus for Germany for having land units in Egypt :)
It’s corrected here exp-game-5-victory-G7 edit.tsvg
I also changed my buy from one infantry to three bunkers, those defend a lot better than just extra infantry lol :)
I’ll see if I can make DAK work for the bonus. Should be able too
Well that was a pretty poor showing by the Allies lol I guess Montgomery and the lads in Egypt had an overinflaed opinion of there capabilities :)