#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 55 Sea Zone
            1 Escort_Convoy moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to New Guinea
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 Escort_Convoy and 2 fighters
                Japanese defend with 1 Japan_destroyer
                    ANZAC roll dice for 1 Escort_Convoy and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 55 Sea Zone
                    ANZAC roll dice for 1 Escort_Convoy and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 Escort_Convoy and 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 Japan_destroyer
            Battle in New Guinea
                Changer loiter and taunt; ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Changer defend; Japanese defend with 2 artilleries and 1 elite
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries and 1 elite in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                    2 artilleries owned by the Japanese lost in New Guinea
                    ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in New Guinea
                    1 elite owned by the Japanese lost in New Guinea
                ANZAC win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 2 artilleries and 1 elite
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - ANZAC
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            1 fighter moved from New Guinea to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ55: has removed 1 Escort_Convoy owned by ANZAC in 55 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ55: ANZAC has 1 Escort placed in 55 Sea Zone
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 8 PUs
    
        Purchase Units - French
            Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
    
        Combat Move - French
    
        Combat - French
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - French
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            1 infantry moved from Scotland to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 1.17
    

    EXP Game 5 Victory F6.tsvg


  • @barnee

    You said you wanted to do a game report? Perhaps we could do two reports, one for the first half for the game and one for the second half. Lol I like your reports a lot more than mine, so if you feel something for it… :) Or we could just do one if you want :)


  • @barnee

    Yeah that’s indeed a very cool idea to have some of The Captain’s pictures added! It would be a nice visual cue I think :)

    Lol but I would not include all those things at the top from your browser in the picture 😂 You can also make bordered screenshots that don’t capture the whole screen.


  • @VictoryFirst

    heh heh yea I noticed that too

    I had to shrink it about 50% I’ll mess with it some. See if I can get the whole image to show up

  • 2023 '22 '21 '20 '19 '18

    the swiss are winning lol


  • @barnee Lol I noticed that too. Poor Panzerstahl-helm! Germany was doing so great, I’m surprised they lost. I guess they couldn’t handle the swiss cheese lol :)


  • @VictoryFirst

    ha ha they tied it lol


  • @barnee

    Lol shit I clicked away after 90+1. That stadium must have exploded once that goal fell lol.


  • @VictoryFirst

    well swiss just missed being up 2-0. Offsides. I guess it’s like hockey. I don’t watch soccer. Last game I watched it started out 0-0 and 3 hours later it was 0-0 lol

    The race is getting rained on, so i figured i’d check out the soccer lol

    Womens golf now :)


  • @VictoryFirst

    Screenshot from 2024-06-23 16-26-40.png

    better anyways lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I was thinking the other day about changing the Island Tokens once there activated. Give it a red background.

    Not really an easy way to add a chart and keep track but triplea gives you the oob values, so just need to add and subtract for the ones that have been activated.

    I kinda nixed it as TMI but now I wonder if maybe it might not be a good idea. Be real easy to see which Islands are in play.

    Idk

    :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Now i remember why it was a stupid idea. If you own somebodys Island that tells you lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    You know, since triplea does it different, maybe it would be helpful to change the token. Change it to the difference though.

    So when JPN takes PHI, the green 5 becomes a red 3. That seems as if it might be helpful.

    Or maybe I’m just overthinking this lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    yea, I’m back to it’ts not worth it. You have to add and subtract. That’s just the responsibility of the players :)


  • Lol the French had an exciting turn :)


  • Yeah I would indeed just stick with what we have right now. I think it works pretty well and it’s the closest to the Captain’s version. I mean their markers don’t suddenly turn red :)

    Wow, that pic is much better now! Awesome!


  • @barnee

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body>
            Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body>
            Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body>
            Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
            Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
            Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
            Trigger Rockets: buyGerman_Rockets added to productionGermans
            Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
            Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
            Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
            Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
            Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
            Trigger WaffenPara: buyWaffen_Para added to productionGermans
            triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
            triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
            triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
            Germans buy 1 Panzer_Grndrs, 4 TotalWarFighters, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 1 elite, 1 german_para, 6 infantry and 2 waffen_panzers; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 2 Panzer_Grndrss, 2 armour, 1 german_para and 1 waffen_infantry
            2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para and 2 waffen_panzers placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost
            EDIT: Adding units owned by Russians to Greece: 1 russian_paraBoost
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Alexandria: 1 DAK
            EDIT: Adding units owned by Germans to Alexandria: 1 DesertGeneral3 and 3 armour
            EDIT: Turning off Edit Mode
            1 DesertGeneral3, 3 armour, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber moved from Alexandria to Egypt
            2 bombers moved from Romania to Egypt
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Bulgaria to Greece
            1 fighter moved from Romania to Greece
            1 fighter and 1 tactical_bomber moved from Romania to Belarus
            1 LuftwaffeAce moved from Germany to Belarus
            1 elite moved from Baltic States to Belarus
            1 artillery moved from Novgorod to Belarus
            4 infantry moved from Novgorod to Belarus
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Novgorod to Belarus
    
        Combat - Germans
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Germans creates battle in territory 125 Sea Zone
            Germans creates battle in territory 109 Sea Zone
            Battle in Greece
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 russian_para and 1 russian_paraBoost
                    Germans roll dice for 1 fighter and 2 infantry in Greece, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 russian_para and 1 russian_paraBoost in Greece, round 2 : 0/1 hits, 0.50 expected hits
                    1 russian_para owned by the Russians lost in Greece
                    1 russian_paraBoost owned by the Russians lost in Greece
                Germans win, taking 109 Sea Zone from British, taking Greece from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 russian_para and 1 russian_paraBoost
            Battle in Holland Belgium
                Germans attack with 1 fighter and 2 infantry
                British defend with 1 uk_para and 1 uk_paraBoost
                    Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    1 uk_para owned by the British lost in Holland Belgium
                    1 uk_paraBoost owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 uk_para and 1 uk_paraBoost
            Battle in Egypt
                Germans attack with 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry
                    Germans roll dice for 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 9/16 hits, 6.83 expected hits
                    British roll dice for 1 artillery, 7 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 2 : 4/13 hits, 5.33 expected hits
                    4 infantry owned by the Germans lost in Egypt
                    1 infantry owned by the French, 1 artillery owned by the British, 6 infantry owned by the British and 1 uk_armour owned by the British lost in Egypt
                    Germans roll dice for 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para and 1 tactical_bomber in Egypt, round 3 : 6/12 hits, 6.17 expected hits
                    British roll dice for 2 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 3 : 2/4 hits, 2.17 expected hits
                    1 fighter owned by the Germans and 1 german_para owned by the Germans lost in Egypt
                    1 uk_fighter owned by the British, 1 uk_tactical_bomber owned by the British and 2 uk_armours owned by the British lost in Egypt
                Germans win, taking Egypt from British with 1 DesertGeneral3, 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Germans: 1 fighter, 1 german_para and 4 infantry
                Casualties for British: 1 artillery, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber
                Casualties for French: 1 infantry
            Battle in Belarus
                Germans attack with 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 5 infantry and 1 tactical_bomber; Changer loiter and taunt
                Changer defend; Russians defend with 1 aaGun, 1 artillery, 1 elite and 4 infantry
                    Russians roll AA dice in Belarus : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 2/12 hits, 4.00 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery, 1 elite and 4 infantry in Belarus, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
                    Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 3/11 hits, 3.83 expected hits
                    Russians roll dice for 1 artillery, 1 elite and 3 infantry in Belarus, round 3 : 0/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 4 : 2/11 hits, 3.83 expected hits
                    Russians roll dice for 1 artillery and 1 elite in Belarus, round 4 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Russians and 1 elite owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun, 1 artillery, 1 elite and 4 infantry
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Novgorod
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 fighter moved from Greece to Southern Italy
            1 G_air_transport and 1 infantry moved from Western Germany to Alexandria
            3 G_air_transports moved from Alexandria to Western Germany
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from Novgorod to Belarus
            1 infantry moved from Romania to Bulgaria
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Poland to Baltic States
            2 infantry moved from Poland to Eastern Poland
            1 Waffen_Oberst moved from Germany to Western Germany
            1 waffen_panzer moved from Germany to Western Germany
            1 WaffenPnzrGrndr moved from Germany to Western Germany
            1 WaffenPnzrGrndr moved from Germany to Western Germany
            1 waffen_panzer moved from Germany to Eastern Poland
            1 Waffen_Para moved from Germany to Romania
            1 german_para moved from Novgorod to Eastern Poland
            1 elite moved from Germany to Western Germany
            1 infantry moved from Southern France to Normandy Bordeaux
            3 GermanUBoats and 2 Wolfpacks moved from 110 Sea Zone to 112 Sea Zone
            1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
            2 Rails moved from Germany to Eastern Poland
            2 Rails and 2 infantry moved from Eastern Poland to Novgorod
            1 infantry moved from Eastern Poland to Romania
            2 infantry moved from Eastern Poland to Baltic States
            1 fighter moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            2 bombers moved from Egypt to Alexandria
            2 infantry moved from Karelia to Novgorod
    
        Place Units - Germans
            4 TotalWarFighters placed in Western Germany
            1 Panzer_Grndrs, 1 elite and 1 german_para placed in Germany
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Western Germany
            Germans undo move 3.
            1 infantry placed in Normandy Bordeaux
            1 infantry placed in Southern France
            1 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_panzer
            EDIT: Adding units owned by Germans to Western Germany: 1 3rdWaffenArmy
            EDIT: Adding units owned by Germans to 3rd Waffen: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_4 and 1 waffen_panzer
            EDIT: Removing units owned by Germans from 3rd Waffen: 1 3rdWaffenArmy
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 Atlantic_Walls
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
            EDIT: Removing units owned by Germans from 115 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Egypt: 1 DesertGeneral3 and 3 armour
            EDIT: Adding units owned by Germans to Egypt: 1 DAK
            EDIT: Turning off Edit Mode
            Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany
            Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany
    
        Turn Complete - Germans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4
            Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -4.83
    Germans regular : -2.33
    Russians AA : -0.50
    British regular : -2.00
    

    exp-game-5-victory-G7.tsvg


  • Looks like an army token doesn’t trigger the 5 IPCs bonus for Germany for having land units in Egypt :)

    a39b3c60-f592-4087-baaf-0aa3198ac7a6-image.png

    It’s corrected here exp-game-5-victory-G7 edit.tsvg

    I also changed my buy from one infantry to three bunkers, those defend a lot better than just extra infantry lol :)


  • @VictoryFirst

    I’ll see if I can make DAK work for the bonus. Should be able too


  • @VictoryFirst

    Well that was a pretty poor showing by the Allies lol I guess Montgomery and the lads in Egypt had an overinflaed opinion of there capabilities :)

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