OOB Oysteilo +40 v Gamerman01 with tech - UHD map

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    :( coming up in a day or two

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    yeah, that was a really crappy result, expected -10, but turned out to be +50 something. Well, you have the option of retreating so maybe I underestimate the power of that. We stick with the result no matter what so it is what it is. when I saw this result I was afraid I had overlooked something, but I had not…

    I believe the mongolians should have turned red, but looks like they are not. Do you agree they are red? If so I will just edit them. Nice to have this agreed before moving on

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Thanks for the great response -

    Take your time, I’ve been busy and then last night I got the stomach flu, pushing my week schedule back at least 1 day.

    I did think it strange the Mongolians didn’t turn but thought maybe they did on the next turn or something, so YES absolutely if they don’t turn you’ll have to work hard editing it all.

    I just don’t know what to do about the mighty Russia, the OOB NO’s to the mideast and Africa and now war bonds on steroids.

    Yes, well said, attacker option to retreat, could have waited a turn if the Chinese get on the coast but they just split up more. Bombers could reach, so I think a good move and then of course the dice really blessed it.

    Two big stack attacks by the Japanese and both go great and yet they still lack a lot of land/income

    I still worry about all the good things you have going, here. And, of course, US heavy bombers! 😭

    All the best,
    Have good days,
    Gamer

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 submarine moved from 26 Sea Zone to 47 Sea Zone
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 47 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 carrier moved from 28 Sea Zone to 50 Sea Zone
    
        Place Units - Americans
            6 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Shensi to Hopei
            1 infantry moved from Hunan to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            3 artilleries placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British repair damage of 12x factory_major; Remaining resources: 19 PUs; 0 techTokens; 
            British buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 aaGuns, 4 artilleries and 14 infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan
            1 aaGun and 7 infantry moved from Syria to Trans-Jordan
            1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 submarines moved from 98 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to 92 Sea Zone
            1 fighter moved from Egypt to 92 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            2 bombers moved from United Kingdom to Gibraltar
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
    
        Place Units - British
            5 infantry and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 92 Sea Zone
            2 cruisers moved from 97 Sea Zone to 92 Sea Zone
            1 battleship, 4 destroyers and 3 submarines moved from 97 Sea Zone to 92 Sea Zone
            1 bomber moved from Holland Belgium to 92 Sea Zone
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • 6 days? I’m terrible.
    Elche folded our Classic game so my only other is the playoff

    Scramble to 92 from Gibraltar?? The Italians have to hit you, they’re not going to just sit around in the Med with one transport.
    Wait for meeeee!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I dont see this is an option. I dont know what the consequences are for Germany as I have not really looked into everything in detail here.

    Scramble 3 UK fighters, russian sub fights. Kill UK subs before Russian. Depending on how things go I might want to save the carrier. So you might have to ask about that


  • I am always very careful, I’m glad you gave clear instructions.

    Don’t rush, I can’t play until tonight anyway.

    Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    I am always very careful, I’m glad you gave clear instructions.

    Don’t rush, I can’t play until tonight anyway.

    Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn

    I simply just think you are going to use those planes against London and on a “normal” day i should have planes left to scramble…

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Fist hit to carrier, but ask for second hit. I sm sure you ubderstood


  • I’m not going to use the time and energy it takes to determine whether Triple A will do this correctly, but I’m pretty sure it won’t.

    I’m going to roll on forum to make sure this is done correctly, mainly that casualty decisions aren’t demanded by TripleA when they shouldn’t be.

    We have the weaselly Italians attacking with
    3 subs
    4 destroyers
    2 cruisers
    1 battleship
    1 fighter
    1 bomber

    The noble British defend with
    1 Russian sub
    3 subs
    1 destroyer
    2 cruisers
    1 carrier
    5 fighters

    Both sides have destroyers, so the attacker rolls first:


  • And the Russian sub has no choice but to fight since the Italians have 4 sub-hunters 🙂

    Pew pew, the Italians roll

    3 subs [dice 3d6<=2]
    4 destroyers [dice 4d6<=2]
    2 cruisers and a fighter [dice 3d6<=3]
    battleship and bomber [dice 2d6<=4]

    Of course I hope I don’t get super lucky in this 3rd big attack on the Allies, nor super unlucky. Would like just a little bit lucky LOL


  • 3d6<=2: 1, 3, 5; Hits: 1
    4d6<=2: 4, 3, 1, 4; Hits: 1
    3d6<=3: 2, 2, 2; Hits: 3
    2d6<=4: 1, 3; Hits: 2

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    I don’t know what you’ll lose beyond probably the 4 subs and hit carrier.

    I’m afraid you have to choose 7 hits.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Just max defense, 4 subs, 1 carrier and 1 cruiser


  • Thanks a lot for such a quick reply


  • United Kingdom’s defense
    [dice 4d6<=1]
    [dice 2d6<=2]
    [dice 2d6<=3]
    [dice 5d6<=4]


  • 4d6<=1: 6, 5, 5, 3; Hits: 0
    2d6<=2: 4, 2; Hits: 1
    2d6<=3: 2, 2; Hits: 2
    5d6<=4: 5, 5, 2, 4, 3; Hits: 3


  • Italy has 3 subs and 2 destroyers sunk, and the battleship is damaged


  • Adolf gave the order to destroy all British planes

    Italy round 2
    [dice 2d6<=2]
    [dice 3d6<=3]
    [dice 2d6 <=4]

    UK round 2
    [dice 1d6<=2]
    [dice 1d6<=3]
    [dice 5d6<=4]

Suggested Topics

  • 26
  • 19
  • 33
  • 46
  • 34
  • 54
  • 89
  • 141
Axis & Allies Boardgaming Custom Painted Miniatures

137

Online

17.2k

Users

39.6k

Topics

1.7m

Posts