GL & HF.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Thanks! What is the Jap fleet doing in 62?
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It turned out to be a trap. Me and my friend do live games 2-3 times a year, with plenty/too much booze. As the allies i messed up and left anzac wide open and he claimed it. However, he had no escape after i moved down from Hawaii… too much beers! Haha, fun times. Its a pitty he wont play in the league. He is better than i am.
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 4:22:00 PM
Savegame -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Yeah…
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I need to prioritize the playoff game now, the first round was held up by Adam’s opponent.
But I will still really try to keep this moving, at least trying to meet the 3 day standard as much as I cansure, looks like this will come to an rapid end anyway
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Research Technology - Russians Russians spend 10 on tech rolls Russians roll 6,6 and gets 2 hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Activate Technology - Russians Russians activating War Bonds Purchase Units - Russians Russians buy 4 artilleries and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Yunnan to Malaya 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Northwest Persia to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters moved from Belarus to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Malaya Russians attack with 1 armour Japanese defend with 1 artillery and 1 harbour Russians roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Russians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 mech_infantrys moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 7 infantry moved from Smolensk to Belarus 9 infantry moved from Russia to Bryansk 2 fighters moved from Rostov to Bryansk 2 fighters moved from Rostov to Belarus 1 tactical_bomber moved from Rostov to Belarus 1 mech_infantry moved from Volgograd to Bryansk 2 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 6 PUs from War Bonds; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 42 to 43 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Research Technology - Russians Russians spend 10 on tech rolls Russians roll 6,6 and gets 2 hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Activate Technology - Russians Russians activating War Bonds Purchase Units - Russians Russians buy 4 artilleries and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Yunnan to Malaya 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Northwest Persia to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters moved from Belarus to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Malaya Russians attack with 1 armour Japanese defend with 1 artillery and 1 harbour Russians roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Russians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 mech_infantrys moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 7 infantry moved from Smolensk to Belarus 9 infantry moved from Russia to Bryansk 2 fighters moved from Rostov to Bryansk 2 fighters moved from Rostov to Belarus 1 tactical_bomber moved from Rostov to Belarus 1 mech_infantry moved from Volgograd to Bryansk 2 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 6 PUs from War Bonds; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 42 to 43 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 artilleries EDIT: Adding units owned by Russians to Bryansk: 4 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Research Technology - Russians Russians spend 10 on tech rolls Russians roll 6,6 and gets 2 hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Activate Technology - Russians Russians activating War Bonds Purchase Units - Russians Russians buy 4 artilleries and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Yunnan to Malaya 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Northwest Persia to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters moved from Belarus to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Malaya Russians attack with 1 armour Japanese defend with 1 artillery and 1 harbour Russians roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Russians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 mech_infantrys moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 7 infantry moved from Smolensk to Belarus 9 infantry moved from Russia to Bryansk 2 fighters moved from Rostov to Bryansk 2 fighters moved from Rostov to Belarus 1 tactical_bomber moved from Rostov to Belarus 1 mech_infantry moved from Volgograd to Bryansk 2 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 6 PUs from War Bonds; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 42 to 43 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 artilleries EDIT: Adding units owned by Russians to Bryansk: 4 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 artillery and 2 infantry EDIT: Removing units owned by Russians from Volgograd: 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Russians regular : 0.67
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sorry for the reposting, just some smal edts
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@oysteilo ?? Interesting! Help me understand this?
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what is it you dont understand?
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Maybe you don’t know that you can hover over a reply to see what it is replying to…
I’m surprised you think it will be over soon, and not even sure which side it is that’s going to win soon. I mean, I’m really in trouble in places and so are you
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its really bad to lose London when Germany is already in USSR, the russians wont get any money and USA cant be both places, but lets give it a round or two to see where we are
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My friend, that is what I was hoping you would say but I am feeling so suffocated with Japan and Germany I think we’re in for a longer one
But yes, I really really want the money supply cut off from Egypt
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And then there’s the war bonds :O
At first when I saw 6,6 of course I thought you got 2 techs.
I’m glad you remembered to give yourself the +1, the house rule -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
And then there’s the war bonds :O
At first when I saw 6,6 of course I thought you got 2 techs.
I’m glad you remembered to give yourself the +1, the house ruleI hoped for extra support for art
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You can get that with your war bond $$$
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Sorry about delay, you are next even if Adam moves fast again, I’ll do this one first
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 fighter and 1 tactical_bomber moved from 75 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 armour moved from Siberia to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 3 fighters moved from Japan to Anhwe 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Chahar to Anhwe 1 artillery, 4 infantry, 1 mech_infantry and 3 tactical_bombers moved from Kiangsi to Anhwe 2 bombers moved from Caroline Islands to Anhwe Combat - Japanese Battle in Soviet Far East Battle in New Britain Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber UK_Pacific defend with 1 harbour; Russians defend with 1 armour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Malaya Japanese win, taking Soviet Far East from Russians, taking New Britain from ANZAC, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Anhwe Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 2 fighters and 1 tactical_bomber; Chinese defend with 5 artilleries and 11 infantry Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 8/19 hits, 8.17 expected hits Chinese roll dice for 5 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/19 hits, 7.17 expected hits 5 infantry owned by the Japanese lost in Anhwe 8 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 3 : 10/14 hits, 7.33 expected hits Chinese roll dice for 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Anhwe, round 3 : 4/11 hits, 4.50 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Anhwe 1 tactical_bomber owned by the British, 3 infantry owned by the Chinese, 1 fighter owned by the British and 5 artilleries owned by the Chinese lost in Anhwe Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Anhwe, round 4 : 6/10 hits, 6.00 expected hits Chinese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Anhwe Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 2 artilleries, 6 infantry and 1 mech_infantry Casualties for Chinese: 5 artilleries and 11 infantry Casualties for British: 2 fighters and 1 tactical_bomber Non Combat Move - Japanese 1 infantry moved from Kwangtung to Kiangsi 1 aaGun moved from Chahar to Jehol 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 carrier moved from 75 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Japan 1 fighter moved from Caroline Islands to Japan 1 fighter moved from Caroline Islands to Japan 1 fighter moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Jehol 2 bombers moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Manchuria 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 battleship, 1 carrier and 3 submarines moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 20 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 5 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3 Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33 Japanese regular : 1.00 ANZAC regular : -0.33 UK_Pacific regular : -0.50
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I looked back at our strange 1.1 round game in 2018.
I apologize. I have really been a crappy person to play, for you.
I have been slow for moves and grumpy about dice (I looked over the game thread from 2018). I only played 2 games over 4 years’ time and you were one of them (and it was only 1.1 rounds! LOL)
So you have been so good to me but I have been rather lousy for you.
It is so great that you are the one player who will adventure with UHD with me, and my return to OOB.
I got super lucky again with the desperate Japanese. However, I made a huge mistake not remembering to combat move on the sub in Z6. It zapped me for 5 damage and threatens my fleets, and will probably drown the transport that is in Z5, a significant setback. But that makes me feel better about the rape of Anhwe (a reference to rape of Nanking)
Sealion seems so far off - what will happen?
If you want me to take a couple Jap planes off for the lucky dice, that would only be reasonable. I seem to recall you offered me something like that in our other game, in 2018.
I will try harder to be a fun opponent.