PtV 23 ArtofWar1947 vs AetV (X+11)


  • @aequitas-et-veritas

    39928-AetV-US23.tsvg

    Scramble to Borneo?

    Intercept SBR on Germany?


  • No Scramble, No Interception.


  • @aequitas-et-veritas

    39928-AetV-UK23.tsvg

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Malta to Ukraine
            1 infantry moved from Leningrad to Baltic States
                  Americans take Baltic States from Italians
            1 bomber moved from Leningrad to Germany
            2 bombers and 7 fighters moved from Norway to Germany
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                  Americans take Yenisey from Italians
                  Americans take Evenkiyskiy from Germans
            2 infantry moved from Java to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Borneo
            6 fighters moved from 43 Sea Zone to Borneo
            1 armour moved from Amur to Korea
                  Americans take Korea from Japanese
            1 armour moved from Korea to Amur
            1 armour moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            1 armour moved from Northern Manchuria to Amur
            1 submarine moved from 27 Sea Zone to 9 Sea Zone
    
        Combat - Americans
            Air Battle in Germany
                Americans attacks with 10 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits
                1 bomber owned by the Americans killed by AA in Germany
                Bombing raid in Germany rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in Germany causes 10 damage total. 
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in 9 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 9 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Borneo
                Americans attack with 6 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 6 fighters and 2 infantry in Borneo, round 2 : 3/8 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 122 Sea Zone to 115 Sea Zone
            3 fighters moved from Germany to Leningrad
            2 bombers moved from Germany to Norway
            3 fighters moved from Germany to 115 Sea Zone
            1 fighter moved from Germany to Norway
            1 infantry moved from Egypt to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Crete
            1 bomber moved from Ukraine to Crete
            1 fighter moved from Morocco to Norway
            1 carrier and 4 transports moved from 93 Sea Zone to 94 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
            1 fighter moved from Eastern United States to Morocco
            2 fighters moved from Morocco to Egypt
            1 armour and 1 mech_infantry moved from Siberia to Amur
            6 fighters moved from Borneo to 43 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 11 Sea Zone
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
            2 infantry placed in Eastern United States
            2 infantry placed in Norway
            1 destroyer placed in 116 Sea Zone
            1 armour, 1 fighter and 1 mech_infantry placed in Leningrad
            1 armour, 1 fighter and 1 mech_infantry placed in Siberia
            1 submarine placed in 11 Sea Zone
            Americans undo move 3.
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,2
            Americans collect 80 PUs (3 lost to blockades); end with 80 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 11 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            3 infantry moved from Anhwe to Kiangsu
            3 infantry moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Kiangsu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Chahar from Japanese, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            17 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Hopei to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Shansi
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Western Sinkiang: 3 infantry
            EDIT: Adding units owned by Chinese to Northern Sinkiang: 3 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 armour, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Siam to Shan State
            1 infantry moved from Shan State to Yunnan
            1 bomber and 3 fighters moved from Eastern India to Yunnan
            1 fighter moved from Shan State to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 bomber, 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 4 fighters and 1 infantry in Yunnan, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            4 fighters moved from Yunnan to Shan State
            1 bomber moved from Yunnan to Eastern India
            6 infantry moved from Eastern India to Burma
            1 artillery and 1 infantry moved from Western India to Eastern India
            1 artillery and 1 infantry moved from Western India to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Shan State
            1 destroyer moved from 100 Sea Zone to 94 Sea Zone
            1 submarine moved from 95 Sea Zone to 94 Sea Zone
            1 carrier, 3 destroyers, 2 submarines and 3 transports moved from 122 Sea Zone to 115 Sea Zone
            3 fighters moved from Union of South Africa to Egypt
            1 transport moved from 83 Sea Zone to 73 Sea Zone
    
        Place Units - British
            4 submarines placed in 113 Sea Zone
            1 armour and 2 infantry placed in Egypt
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,3,4,6,6,4,3,3,4,3,5,3,4,5,2,1,5,6,6,6,3,4,3,5,1,1,2,5,3,1,4,2,2,2,4,2
            UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in Eastern India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.33
    Japanese regular : 1.67
    Germans AA : 0.33
    British regular : 0.33
    


  • @aequitas-et-veritas

    NO scramble, thanks.


  • Game History

    Round: 23
    
        Purchase Units - Italians
            Italians buy 2 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            4 artilleries and 5 infantry moved from Poland to Baltic States
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 4 artilleries and 5 infantry
                Americans defend with 1 infantry
                Italians win, taking Baltic States from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Northwest Persia to Iraq
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Russia to Gorky
    
        Place Units - Italians
            2 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,1,6,1,5,2,1,4,1,6,4
            Italians collect 14 PUs (8 lost to blockades); end with 15 PUs
    

    Savegame_39928.tsvg


  • @aequitas-et-veritas

    39928-AetV-FR23.tsvg

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Shan State
            1 submarine moved from 64 Sea Zone to 43 Sea Zone
            1 fighter moved from New South Wales to 43 Sea Zone
            2 infantry moved from Queensland to New South Wales
            1 infantry moved from Burma to Shan State
            1 infantry moved from Eastern India to Burma
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :




  • Game History

    Round: 24
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 1 artillery, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Smolensk to Northern Belarus
                  Germans take Northern Belarus from British
            1 infantry moved from Smolensk to Novgorod
                  Germans take Novgorod from British
            1 mech_infantry moved from Russia to Vologda
                  Germans take Vologda from Americans
            1 submarine moved from 117 Sea Zone to 116 Sea Zone
            9 fighters moved from Western Germany to 116 Sea Zone
            2 fighters and 2 tactical_bombers moved from 117 Sea Zone to 116 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 submarines and 2 transports moved from 117 Sea Zone to 116 Sea Zone
    
        Combat - Germans
            Battle in 116 Sea Zone
                Germans attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 11 fighters, 3 submarines, 2 tactical_bombers and 2 transports
                Americans defend with 1 destroyer
                Germans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 11 fighters, 3 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 armour moved from Southern Persia to Trans-Jordan
            2 fighters moved from Southern Persia to Trans-Jordan
            3 mech_infantrys moved from Stalingrad to Southern Caucasus
            6 infantry and 8 mech_infantrys moved from Eastern Poland to Northern Belarus
            14 infantry moved from Southern Belarus to Northern Belarus
            4 armour and 6 infantry moved from Smolensk to Northern Belarus
            1 armour and 3 mech_infantrys moved from Russia to Northern Belarus
            9 fighters moved from 116 Sea Zone to Western Germany
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
            1 infantry moved from Russia to Samara
            3 armour moved from Russia to Northern Belarus
            1 artillery moved from Russia to Smolensk
    
        Place Units - Germans
            1 fighter and 1 mech_infantry placed in Southern Persia
            1 submarine placed in 82 Sea Zone
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Stalingrad
            3 mech_infantrys placed in Russia
            1 artillery placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,4,3,1,5,3,1,3,4,4,1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,4,6,3,4,1,4,3,1,5
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,5,2,4
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,1,3,1,1,4
            Germans collect 58 PUs (9 lost to blockades); end with 58 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Savegame_39928.tsvg


  • @aequitas-et-veritas

    The lone Russian sub will remain in SZ 95. Please proceed with the J24 turn.


  • Savegame_39928_Scramble Option available.tsvg

    Scramble sz44? and/or Yunnan?


  • @aequitas-et-veritas

    At those odds, NO way, thanks.


  • Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Fukien to Kiangsu
            1 infantry moved from Fukien to Kiangsu
            1 infantry moved from Kwangsi to Yunnan
            1 armour moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to French Indo China
            3 fighters moved from French Indo China to Yunnan
            3 fighters moved from 37 Sea Zone to Yunnan
            1 armour moved from Southern Manchuria to Northern Manchuria
                  Japanese take Northern Manchuria from Chinese
            1 armour moved from Northern Manchuria to Southern Manchuria
            1 armour moved from Southern Manchuria to Korea
                  Japanese take Korea from Americans
            1 armour moved from Korea to Southern Manchuria
            1 infantry moved from Southern Manchuria to Jehol
            1 fighter moved from Southern Manchuria to Kiangsu
            1 fighter moved from Japan to Jehol
            1 fighter moved from 37 Sea Zone to 45 Sea Zone
            3 fighters moved from 37 Sea Zone to Borneo
            6 fighters moved from 37 Sea Zone to 44 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 battleships in Borneo, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 1/5 hits, 2,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    2 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Kiangsu
                    1 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 6 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 6 fighters and 2 infantry in Yunnan, round 2 : 5/8 hits, 3,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 6 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                British defend with 1 destroyer; Americans defend with 1 transport
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 6 fighters in 44 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 6 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            6 fighters moved from 44 Sea Zone to 37 Sea Zone
            6 fighters moved from Yunnan to 37 Sea Zone
            3 fighters moved from Borneo to French Indo China
            1 fighter moved from Kiangsu to Southern Manchuria
            1 fighter moved from Jehol to Southern Manchuria
            2 submarines moved from 6 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Fukien to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Fukien to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 aaGun and 1 infantry moved from Fukien to 21 Sea Zone
            1 aaGun and 1 infantry moved from Fukien to Kwangtung
            1 aaGun, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from 37 Sea Zone to French Indo China
            1 fighter moved from 45 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 submarine placed in 6 Sea Zone
            2 infantry placed in Southern Manchuria
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2
            Japanese collect 38 PUs (1 lost to blockades); end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 1,00
    UK_Pacific regular : 0,33
    British regular : -0,33
    

    Savegame_39928.tsvg


  • @aequitas-et-veritas

    39928-AetV-US24.tsvg

    Scramble to Borneo or SZ115?


  • @ArtofWar1947 Borneo I do fully scramble, sz 115 I do NOT!


  • @aequitas-et-veritas

    39928-AetV-UK24.tsvg

    Intercept SBR on minor IC in French Indo-China?


  • @ArtofWar1947 I will Intercept in FIC.

    Note that you have to change the deployment of US 7 Inf + 1Arty in Egypt since you didn’t made an Amphib assault anywhere with these Troops.

    You can either fight the Ita Sub in sz94, or ignore it wich you choose to do so. But since it was an hostile Sz, your TT’s are not able to perform a Load of Trops after Combat movement phase.
    You could only ignore my Sub and load and unload your Troops on TT’s if you declare an amphib assault elsewhere.

    Please read herby page 9 of the European Rulebook.
    Transports:
    Enemy submarines and/or transports don’t block any of your units’ movement, nor do they prevent loading or offloading in that sea zone (with one exception; see ‘Special Combat Movement: Transports‘). As the moving player, you have the option of attacking any enemy submarines and/or transports that share a sea zone with you. However, if a unit chooses to make such an attack, that unit must end its movement in that sea zone, and it must attack all such units present. In other words, you must either attack all enemy submarines and transports in the sea zone, or you must ignore all of them. You may not attack some enemy units and ignore others in the same sea zone. It is possible that some of your units stop to attack while others continue moving through the sea zone.

    I positioned my Sub there bc of the Sub hack.

    Special movement section
    A transport can load units while in any friendly sea zone along its route, including the sea zone it started in. If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence while attempting to do so. A transport that is part of an amphibious assault must end its movement in a friendly sea zone (or one that could become friendly as result of sea combat) from which it can conduct the assault. However, a transport is not allowed to offload land units for an amphibious assault in a sea zone containing 1 or more ignored enemy submarines unless at least 1 warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.
    https://www.axisandallies.org/forums/topic/40029/amphibious-attacks-and-defending-subs/2

    Please let me know how you would like to proceed?


  • @aequitas-et-veritas

    The Special Movement section you cite is under the Phase 2: Combat Moves and applies only to CMs.

    During the CM, the UK TT and CV can ignore the IT sub. Then during the NCM, they may continue to ignore the sub, load troops, and–as they did not engage in combat–move to any friendly SZ, where the TT can offload.


  • @aequitas-et-veritas

    “But since it was an hostile Sz, your TT’s are not able to perform a Load of Trops after Combat movement phase.”

    Based on what I see, the US troops could not have loaded on the US TT DURING the Combat Movement Phase (not AFTER as you indicated), because the CV has no attack strength and cannot serve as an escort. I do not see any restriction to loading a TT in a SZ occupied by an enemy sub in Phase 4 (NCM) section.

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