@Private-Panic said in NML 1914 team game 16:
@Elrood Your Turks were lucky! But then your Austrians were not.
leave me alone! I am not the bad guy here! :-O
@dawgoneit said in Total World War 3.0 7 players:
@Avner I’m having a hard time reading the rules. is there another set with a clearer text?
Don’t have the pdf file?
@Avner I have the rules. I’m having a hard time reading the text.
@dawgoneit said in Total World War 3.0 7 players:
@Avner I have the rules. I’m having a hard time reading the text.
It’s strange… it’s quite clear.
At least the ones I have. (and which I have to translate being Italian :))
@Avner It is jumbled for me. I was just wondering any ways. thank you for the help.
@dawgoneit
Did you try downloading from here?
https://github.com/triplea-maps/total_world_war_manual/blob/master/TWW_lossy_new.pdf
Also, sometimes if you don’t full screen a pdf, it can look jumbled.
@surfer Thank you. I had to collapse the file tree to make it larger. that worked. Thank you all for the help.
Its been 3 days since Japan took its turn. If any of the allies want to take Chinas turn, that would be appreciated. @dawgoneit @surfer @Avner . We need to progress the game. If @Grinchveld wants to join us again, that would be awesome
@Avner i suggest you take the turn. China should coordinate with Russia and UK, but @dawgoneit (UK) has the toughest, and longest moves. So no need to make him work harder… unless he wants to.
@surfer I agree. I’m only on page 8 of the rules. a lot to take in.
Ok I’ll do the Chinese for this turn.
Game History
Round: 1
Combat Move - China
Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
Combat - China
Non Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
1 chineseInfantry moved from Yunnan to Eastern Szechwan
1 chineseInfantry moved from Kweichow to Eastern Szechwan
1 chineseInfantry moved from Kweichow to Eastern Szechwan
1 chineseTank moved from Hupeh to Chungking
1 chineseAlpineInfantry moved from Hupeh to Chungking
1 Truck moved from Eastern Szechwan to Kweichow
1 Truck and 1 chineseAntiAirGun moved from Kweichow to Eastern Szechwan
1 Truck moved from Chungking to Hupeh
1 Truck and 1 chineseAntiAirGun moved from Hupeh to Chungking
1 chineseInfantry moved from Hunan to Kweichow
1 chineseInfantry moved from Hunan to Hupeh
1 chineseInfantry moved from Western Szechwan to Chungking
1 chineseArtillery moved from Chungking to Eastern Szechwan
1 chineseInfantry moved from Chungking to Eastern Szechwan
1 chineseAntiTankGun moved from Chungking to Eastern Szechwan
1 chineseInfantry moved from Kansu to Northern China
1 chineseInfantry moved from Ningsia to Northern China
1 chineseInfantry moved from Ningsia to Northern China
1 chineseTank moved from Singkiang to Western Szechwan
1 Material and 1 Truck moved from Singkiang to Western Szechwan
1 chineseCombatEngineer moved from Singkiang to Tsinghai
Purchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
China buy 2 chineseAlpineInfantrys, 1 chineseCombatEngineer, 1 chineseFortification and 2 chineseInfantrys; Remaining resources: 0 PUs;
Place Units - China
Units in Chungking being upgraded or consumed: 1 Material and 1 chineseEntrenchment
1 chineseFortification placed in Chungking
2 chineseAlpineInfantrys placed in Northern China
1 chineseCombatEngineer and 2 chineseInfantrys placed in Chungking
Turn Complete - China
China collect 24 PUs; end with 24 PUs
Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
Cool! thanks @Avner . The pressure is on UK. The most powerful nation at the start of the game. A lot of pressure on someone who hasnt read the rules yet ;)
@Guderian1 said in Total World War 3.0 7 players:
i, è importante che ognuno esegua il proprio turno il prima possibile, altrimenti potrebbero volerci settimane prima della mossa successiva. Se un giocatore non effettua un turno entro 3 giorni, incoraggio uno dei suoi compagni di squadra a svolgere il turno per lui.
Possibly… for a couple of turns i can do the UK (and Russia) and Dagonwait the China… while he reads the rules… waiting for Grinchweld
@Avner I will do my turn tomorrow. have prior plans for today.
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 1
Research Technology - Britain
Note to players Britain: <body><img src="startbritain.png"/></body>
Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
Britain spend 4 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Note to players Britain: <body><img src="thailand.png"/></body>
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
Trigger LLquLL: Britain has 1 Pg placed in Queensland
Trigger LLabLL: Britain has 1 Pg placed in Labrador
Some non-combat units are destroyed:
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
1 britishDestroyer moved from 10 Sea Zone to 24 Sea Zone
1 britishSubmarine moved from 10 Sea Zone to 24 Sea Zone
1 britishNavalFighter moved from 10 Sea Zone to 24 Sea Zone
1 britishDestroyer moved from 7 Sea Zone to 21 Sea Zone
1 britishDestroyer moved from 19 Sea Zone to 39 Sea Zone
1 britishDestroyer moved from 42 Sea Zone to 59 Sea Zone
1 britishTacticalBomber moved from Scotland to 39 Sea Zone
1 britishCruiser moved from 42 Sea Zone to 59 Sea Zone
1 britishNavalFighter moved from Central Britain to 21 Sea Zone
1 britishStrategicBomber moved from London to 24 Sea Zone
1 britishFighter moved from London to 21 Sea Zone
1 britishCruiser moved from 10 Sea Zone to 24 Sea Zone
1 britishBattleship moved from 10 Sea Zone to 24 Sea Zone
1 britishInfantry moved from Exiled Allies to Southern Britain
1 britishMarine moved from Exiled Allies to Southern Britain
1 britishDestroyer moved from 48 Sea Zone to 53 Sea Zone
1 britishTransport moved from 48 Sea Zone to 53 Sea Zone
1 britishInfantry moved from Iraq to Trans Jordan
1 britishInfantry moved from Southern Iran to Iraq
1 britishArtillery and 1 britishInfantry moved from Bombay to 75 Sea Zone
1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 75 Sea Zone to 74 Sea Zone
1 britishSubmarine moved from 75 Sea Zone to 72 Sea Zone
1 britishInfantry and 1 britishMarine moved from Calcutta to 85 Sea Zone
1 britishDestroyer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 85 Sea Zone to 75 Sea Zone
1 britishArtillery and 1 britishCombatEngineer moved from Western Bengal to Bengal
1 britishInfantry moved from New Dehli to Eastern Madras
1 britishInfantry moved from Eastern Madras to Western Madras
1 britishMech.Infantry moved from Baluchistan to Iraq
1 britishDestroyer moved from 151 Sea Zone to 161 Sea Zone
1 britishCruiser and 1 britishTransport moved from 161 Sea Zone to 162 Sea Zone
1 britishNavalFighter and 1 britishStrategicBomber moved from New South Wales to Southwestern Australia
1 britishSubmarine moved from 145 Sea Zone to 161 Sea Zone
1 britishInfantry moved from Northern Territory to Northwestern Australia
1 britishCombatEngineer moved from Southern Australia to Southwestern Australia
1 britishTank moved from New South Wales to Southwestern Australia
1 britishFighter moved from New South Wales to Southwestern Australia
1 britishTransport moved from 143 Sea Zone to 153 Sea Zone
1 britishInfantry moved from Fiji to 153 Sea Zone
1 britishInfantry and 1 britishTransport moved from 153 Sea Zone to 159 Sea Zone
1 britishCruiser moved from 51 Sea Zone to 53 Sea Zone
1 britishInfantry and 1 britishMarine moved from Eastern South Africa to 79 Sea Zone
1 britishDestroyer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 79 Sea Zone to 73 Sea Zone
1 britishInfantry moved from Anglo Egyptian Sudan to Central Egpyt
1 britishCombatEngineer, 1 britishInfantry, 1 britishMarine, 1 britishNavalFighter and 1 britishTank moved from Cairo to Western Egypt
1 britishArtillery moved from Manitoba to Ontario
1 britishTransport moved from 14 Sea Zone to 15 Sea Zone
1 britishArtillery moved from Quebec to Labrador
1 britishInfantry moved from Nigeria to Gold Coast
ExiledAllies take Gold Coast from VichyFrance
1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry moved from Cape Town to Eastern South Africa
1 britishMech.Infantry moved from Western South Africa to Rhodesia
1 britishInfantry moved from Queensland to Northern Territory
1 britishInfantry moved from South Island to 159 Sea Zone
1 britishFighter moved from Calcutta to Oman
1 britishInfantry moved from British Columbia to Alaska
1 britishAntiTankGun and 1 britishInfantry moved from Rangoon to Bengal
1 britishCombatEngineer moved from Ontario to Quebec
1 britishNavalFighter moved from Java to Southwestern Australia
1 britishMarine moved from Northwestern Australia to Southwestern Australia
1 britishMech.Infantry moved from Tanganyika to Italian Somaliland
1 britishFighter moved from Malta to Western Egypt
1 britishAntiTankGun moved from Western Egypt to 53 Sea Zone
1 britishInfantry moved from Western Egypt to 53 Sea Zone
1 britishAntiTankGun, 1 britishInfantry and 1 britishTransport moved from 53 Sea Zone to 72 Sea Zone
1 britishDestroyer moved from 104 Sea Zone to 101 Sea Zone
1 britishTank moved from Western Egypt to Cairo
1 britishFighter and 1 britishNavalFighter moved from Western Egypt to Cairo
Combat - Britain
Battle in 21 Sea Zone
Britain attack with 1 britishDestroyer, 1 britishFighter and 1 britishNavalFighter
Germany defend with 2 germanSubmarines
Britain roll DepthChargeAttack dice in 21 Sea Zone : 0/1 hits, 0.08 expected hits
2 germanSubmarines owned by the Germany submerged
Battle in 39 Sea Zone
Britain attack with 1 britishDestroyer and 1 britishTacticalBomber
Italy defend with 1 italianSubmarine
Britain roll DepthChargeAttack dice in 39 Sea Zone : 1/1 hits, 0.08 expected hits
1 italianSubmarine owned by the Italy lost in 39 Sea Zone
Britain winBritain winBritain win, taking 21 Sea Zone from Neutral with 1 britishDestroyer, 1 britishFighter and 1 britishNavalFighter remaining with 1 britishDestroyer, 1 britishFighter and 1 britishNavalFighter remaining, taking 39 Sea Zone from Neutral with 1 britishDestroyer and 1 britishTacticalBomber remaining. Battle score for attacker is 7
Casualties for Italy: 1 italianSubmarine
Battle in 24 Sea Zone
Britain attack with 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter, 1 britishStrategicBomber and 1 britishSubmarine
Germany defend with 1 germanDestroyer and 2 germanSubmarines
Britain roll DepthChargeAttack dice in 24 Sea Zone : 1/1 hits, 0.17 expected hits
1 germanSubmarine owned by the Germany lost in 24 Sea Zone
1 britishSubmarine owned by the Britain submerged
1 germanSubmarine owned by the Germany submerged
Britain roll dice for 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishStrategicBomber in 24 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Germany roll dice for 1 germanDestroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
1 germanDestroyer owned by the Germany lost in 24 Sea Zone
Britain win, taking 24 Sea Zone from Germany with 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishStrategicBomber remaining. Battle score for attacker is 15
Casualties for Germany: 1 germanDestroyer and 1 germanSubmarine
Battle in 59 Sea Zone
Britain attack with 1 britishCruiser and 1 britishDestroyer
Italy defend with 1 italianSubmarine
Britain roll DepthChargeAttack dice in 59 Sea Zone : 0/1 hits, 0.08 expected hits
1 italianSubmarine owned by the Italy submerged
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
Trigger UnitsEAPoland: ExiledAllies has 1 britishInfantry placed in Gold Coast
1 britishTacticalBomber moved from 39 Sea Zone to Azores
1 britishFighter and 1 britishNavalFighter moved from 21 Sea Zone to Southern Britain
1 britishCarrier moved from 10 Sea Zone to 24 Sea Zone
1 britishStrategicBomber moved from 24 Sea Zone to Central Britain
2 britishTransports moved from 10 Sea Zone to 3 Sea Zone
1 britishInfantry moved from Labrador to 19 Sea Zone
1 britishInfantry moved from Newfoundland to 19 Sea Zone
2 britishInfantrys and 1 britishTransport moved from 19 Sea Zone to 36 Sea Zone
2 britishInfantrys moved from 36 Sea Zone to Florida Peninsula
1 britishInfantry moved from Carribean Islands to 37 Sea Zone
1 britishInfantry and 1 britishTransport moved from 37 Sea Zone to 36 Sea Zone
1 britishInfantry moved from 36 Sea Zone to Florida Peninsula
1 britishAntiTankGun and 1 britishInfantry moved from 72 Sea Zone to Sinai
1 britishArtillery and 1 britishInfantry moved from 74 Sea Zone to Iraq
1 britishInfantry and 1 britishMarine moved from 75 Sea Zone to Oman
1 britishInfantry and 1 britishMarine moved from 73 Sea Zone to Oman
1 Truck moved from New South Wales to Southwestern Australia
1 britishTransport moved from 42 Sea Zone to 59 Sea Zone
Purchase Units - Britain
Combat Hit Differential Summary :
Germany regular : -0.25
Britain DepthChargeAttack : 1.58
Britain rolls : 0.00
Britain regular : -0.33
SOS!!!!!!!!!!
IllegalStateException; purchase delegate not found
Im getting this. Please help.
@Guderian1 said in Total World War 3.0 7 players:
I have downloaded the same version as someone else who have used the game flawlessly. version 2.6.14526. I hope it will work flawlessly for the rest of you as well. (I have had minor issues with version 2.6.14607 & 2.5.22294)
this is the same error I had. I didnt get the error with version 2.6.14526
@dawgoneit
I’m using the 526 in fact.
If the error prevents purchases, perhaps you should at least edit…
@Guderian1 I’m using 2.6.14615
@dawgoneit just download 2.6.14526 and you should be good to go