@Private-Panic said in NML 1914 team game 16:
@Elrood Your Turks were lucky! But then your Austrians were not.
leave me alone! I am not the bad guy here! :-O
I wouldn’t have done scramble ;)
@Guderian1 China is next. Check the terrain bonuses on mountains and hills. If you have 1 material and an engineer soldier in a territory, you may build a defensive structure. @Grinchveld
@Avner Perhaps, but low luck, I expected to trade ftr for ftr. Typically at this point in the game that is a win…but as per usual for me these days, even will low luck dice, I can’t hit.
so maybe no scramble…
@surfer lol.
I attacked a russian territory as well. I requested a scramble decision from the russians, but it would have been stupid to scramble. The request was just a formality. After I got answers from USA and UK I went ahead with the attack without having confirmation from the russians.
afterwards @Avner confirmed that he indeed wouldnt have scrambled
Are we there with China?
@Avner I’m having a hard time reading the rules. is there another set with a clearer text?
@dawgoneit said in Total World War 3.0 7 players:
@Avner I’m having a hard time reading the rules. is there another set with a clearer text?
Don’t have the pdf file?
@Avner I have the rules. I’m having a hard time reading the text.
@dawgoneit said in Total World War 3.0 7 players:
@Avner I have the rules. I’m having a hard time reading the text.
It’s strange… it’s quite clear.
At least the ones I have. (and which I have to translate being Italian :))
@Avner It is jumbled for me. I was just wondering any ways. thank you for the help.
@dawgoneit
Did you try downloading from here?
https://github.com/triplea-maps/total_world_war_manual/blob/master/TWW_lossy_new.pdf
Also, sometimes if you don’t full screen a pdf, it can look jumbled.
@surfer Thank you. I had to collapse the file tree to make it larger. that worked. Thank you all for the help.
Its been 3 days since Japan took its turn. If any of the allies want to take Chinas turn, that would be appreciated. @dawgoneit @surfer @Avner . We need to progress the game. If @Grinchveld wants to join us again, that would be awesome
@Avner i suggest you take the turn. China should coordinate with Russia and UK, but @dawgoneit (UK) has the toughest, and longest moves. So no need to make him work harder… unless he wants to.
@surfer I agree. I’m only on page 8 of the rules. a lot to take in.
Ok I’ll do the Chinese for this turn.
Game History
Round: 1
Combat Move - China
Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
Combat - China
Non Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
1 chineseInfantry moved from Yunnan to Eastern Szechwan
1 chineseInfantry moved from Kweichow to Eastern Szechwan
1 chineseInfantry moved from Kweichow to Eastern Szechwan
1 chineseTank moved from Hupeh to Chungking
1 chineseAlpineInfantry moved from Hupeh to Chungking
1 Truck moved from Eastern Szechwan to Kweichow
1 Truck and 1 chineseAntiAirGun moved from Kweichow to Eastern Szechwan
1 Truck moved from Chungking to Hupeh
1 Truck and 1 chineseAntiAirGun moved from Hupeh to Chungking
1 chineseInfantry moved from Hunan to Kweichow
1 chineseInfantry moved from Hunan to Hupeh
1 chineseInfantry moved from Western Szechwan to Chungking
1 chineseArtillery moved from Chungking to Eastern Szechwan
1 chineseInfantry moved from Chungking to Eastern Szechwan
1 chineseAntiTankGun moved from Chungking to Eastern Szechwan
1 chineseInfantry moved from Kansu to Northern China
1 chineseInfantry moved from Ningsia to Northern China
1 chineseInfantry moved from Ningsia to Northern China
1 chineseTank moved from Singkiang to Western Szechwan
1 Material and 1 Truck moved from Singkiang to Western Szechwan
1 chineseCombatEngineer moved from Singkiang to Tsinghai
Purchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
China buy 2 chineseAlpineInfantrys, 1 chineseCombatEngineer, 1 chineseFortification and 2 chineseInfantrys; Remaining resources: 0 PUs;
Place Units - China
Units in Chungking being upgraded or consumed: 1 Material and 1 chineseEntrenchment
1 chineseFortification placed in Chungking
2 chineseAlpineInfantrys placed in Northern China
1 chineseCombatEngineer and 2 chineseInfantrys placed in Chungking
Turn Complete - China
China collect 24 PUs; end with 24 PUs
Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
Cool! thanks @Avner . The pressure is on UK. The most powerful nation at the start of the game. A lot of pressure on someone who hasnt read the rules yet ;)
@Guderian1 said in Total World War 3.0 7 players:
i, è importante che ognuno esegua il proprio turno il prima possibile, altrimenti potrebbero volerci settimane prima della mossa successiva. Se un giocatore non effettua un turno entro 3 giorni, incoraggio uno dei suoi compagni di squadra a svolgere il turno per lui.
Possibly… for a couple of turns i can do the UK (and Russia) and Dagonwait the China… while he reads the rules… waiting for Grinchweld
@Avner I will do my turn tomorrow. have prior plans for today.