@Elrood pm him and see when he’s planning on doing his turn. It’s Thanksgiving tomorrow so he probably won’t do it until Friday.
NML 1914 Team Game 12
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451a7769-99b1-4a8c-8186-921141fc9113-USA 4.tsvg
Game History
Round: 4 Research Technology - USA USA spend 5 on tech rolls USA roll 5,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover lateFighter Combat Move - USA 3 field_guns and 3 infantry moved from Azores to Sea Zone 32 Sargasso Sea 2 cruisers, 1 destroyer, 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea 3 field_guns and 3 infantry moved from Sea Zone 54 Alboran Sea to Morocco 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 2 field_guns and 2 infantry moved from Sea Zone 32 Sargasso Sea to Azores 2 gass moved from Louisiana to New Mexico 1 gas moved from Charleston to Louisiana 2 gass moved from New Mexico to Baja-Sonora 2 infantry moved from New Mexico to Baja-Sonora 1 infantry moved from California to Baja-Sonora 1 cavalry moved from San Francisco to Baja-Sonora 2 field_guns and 4 infantry moved from San Francisco to California Purchase Units - USA USA buy 1 Factory, 4 cavalrys, 1 field_gun, 1 fighter, 1 gas, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Baja-Sonora USA attack with 1 cavalry, 2 gass and 3 infantry Neutral defend with 2 infantry USA roll dice for 2 gass in Baja-Sonora, round 2 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Neutral lost in Baja-Sonora 2 gass owned by the USA lost in Baja-Sonora USA roll dice for 1 cavalry and 3 infantry in Baja-Sonora, round 2 : 1/4 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Baja-Sonora USA loses 0 PUs for violating Baja-Sonoras neutrality. USA win, taking Baja-Sonora from Neutral with 1 cavalry and 2 infantry remaining. Battle score for attacker is -5 Casualties for Neutral: 2 infantry Casualties for USA: 2 gass and 1 infantry Battle in Morocco USA attack with 3 field_guns and 3 infantry Neutral defend with 6 cavalrys USA roll dice for 3 field_guns and 3 infantry in Morocco, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 6 cavalrys in Morocco, round 2 : 1/6 hits, 1.00 expected hits 2 cavalrys owned by the Neutral and 1 infantry owned by the USA lost in Morocco USA roll dice for 3 field_guns and 2 infantry in Morocco, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 4 cavalrys in Morocco, round 3 : 0/4 hits, 0.67 expected hits 1 cavalry owned by the Neutral lost in Morocco USA roll dice for 3 field_guns and 2 infantry in Morocco, round 4 : 3/5 hits, 1.67 expected hits Neutral roll dice for 3 cavalrys in Morocco, round 4 : 1/3 hits, 0.50 expected hits 3 cavalrys owned by the Neutral and 1 field_gun owned by the USA lost in Morocco USA loses 0 PUs for violating Moroccos neutrality. USA win, taking Morocco from Neutral with 2 field_guns and 2 infantry remaining. Battle score for attacker is 17 Casualties for USA: 1 field_gun and 1 infantry Casualties for Neutral: 6 cavalrys Non Combat Move - USA Place Units - USA 4 cavalrys placed in San Francisco 1 fighter and 1 infantry placed in California 1 Factory placed in Azores 1 transport placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in New York 1 gas and 1 infantry placed in Charleston Activate Technology - USA USA activating lateFighter Trigger USAT3: buylate_fighter added to productionUSA Turn Complete - USA USA collect 71 PUs; end with 71 PUs USA collect 4 PUs from War Bonds; end with 75 PUs
Combat Hit Differential Summary :
USA regular : 0.67 Neutral regular : 0.50
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@Private-Panic Game History
Round: 5 Research Technology - Germany Germany spend 0 on tech rolls Germany roll 1,4,6,4 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover industry Combat Move - Germany Germany loses 0 PUs for violating Norways neutrality. 1 stormtruppen moved from Oslo to Norway Germany take Norway from Neutral 3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 1 cavalry moved from Belgium to Picardy 1 infantry moved from Champagne to Picardy 1 cavalry moved from Belgium to Burgundy 1 fighter moved from Belgium to Picardy 1 fighter moved from Belgium to Burgundy 1 fighter moved from Champagne to Paris 24 field_guns, 3 heavy_guns and 42 infantry moved from Champagne to Paris 6 cavalrys moved from Alsace to Paris 6 gass moved from Wurttemburg to Paris 6 cavalrys moved from Rhine to Paris 14 cavalrys moved from Belgium to Paris 2 cavalrys moved from Belgium to Paris 3 battlecruisers, 2 battleships, 4 cruisers and 4 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 3 field_guns, 1 infantry and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 3 field_guns, 1 infantry and 2 stormtruppens moved from Sea Zone 12 Baltic Sea to Denmark 3 field_guns, 2 heavy_guns and 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Guam to Sea Zone 135 Pacific Ocean 2 battlecruisers, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 137 Yellow Sea 1 infantry moved from Sea Zone 137 Yellow Sea to Tsingtao Germany take Tsingtao from France 1 infantry moved from Champagne to Paris 1 infantry moved from Franche-Comte to Burgundy Purchase Units - Germany Germany buy 1 Factory, 1 battleship, 3 cavalrys, 2 destroyers, 3 field_guns, 2 gass, 3 heavy_guns, 10 infantry, 3 stormtruppens and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Paris Germany attack with 28 cavalrys, 24 field_guns, 1 fighter, 6 gass, 3 heavy_guns and 43 infantry Britain defend with 1 field_gun, 2 fighters and 4 infantry; France defend with 1 Factory, 3 cavalrys, 2 field_guns, 1 fighter, 24 heavy_guns, 18 infantry and 12 trenchs Germany roll dice for 6 gass in Paris, round 2 : 4/6 hits, 4,00 expected hits 1 infantry owned by the Britain and 3 cavalrys owned by the France lost in Paris 6 gass owned by the Germany lost in Paris Germany roll dice for 28 cavalrys, 24 field_guns, 1 fighter, 3 heavy_guns and 43 infantry in Paris, round 2 : 32/99 hits, 29,83 expected hits France roll dice for 3 field_guns, 3 fighters, 24 heavy_guns, 21 infantry and 12 trenchs in Paris, round 2 : 20/63 hits, 27,50 expected hits 20 infantry owned by the Germany, 12 trenchs owned by the France, 3 infantry owned by the Britain and 5 infantry owned by the France lost in Paris Germany roll dice for 28 cavalrys, 24 field_guns, 1 fighter, 3 heavy_guns and 23 infantry in Paris, round 3 : 30/79 hits, 26,50 expected hits France roll dice for 3 field_guns, 3 fighters, 24 heavy_guns and 13 infantry in Paris, round 3 : 22/43 hits, 22,83 expected hits 11 heavy_guns owned by the France, 22 infantry owned by the Germany, 2 field_guns owned by the France, 2 fighters owned by the Britain, 1 field_gun owned by the Britain, 1 fighter owned by the France and 13 infantry owned by the France lost in Paris Germany roll dice for 28 cavalrys, 24 field_guns, 1 fighter, 3 heavy_guns and 1 infantry in Paris, round 4 : 20/57 hits, 22,83 expected hits France roll dice for 13 heavy_guns in Paris, round 4 : 9/13 hits, 8,67 expected hits 13 heavy_guns owned by the France, 1 infantry owned by the Germany and 8 cavalrys owned by the Germany lost in Paris Germany captures 68PUs while taking France capital Germany win, taking Paris from France with 20 cavalrys, 24 field_guns, 1 fighter and 3 heavy_guns remaining. Battle score for attacker is 88 Casualties for Britain: 1 field_gun, 2 fighters and 4 infantry Casualties for France: 3 cavalrys, 2 field_guns, 1 fighter, 24 heavy_guns, 18 infantry and 12 trenchs Casualties for Germany: 8 cavalrys, 6 gass and 43 infantry Battle in Picardy Germany attack with 1 cavalry, 1 fighter and 1 infantry Britain defend with 1 field_gun Germany roll dice for 1 cavalry, 1 fighter and 1 infantry in Picardy, round 2 : 0/3 hits, 0,83 expected hits France roll dice for 1 field_gun in Picardy, round 2 : 0/1 hits, 0,33 expected hits Germany roll dice for 1 cavalry, 1 fighter and 1 infantry in Picardy, round 3 : 1/3 hits, 0,83 expected hits France roll dice for 1 field_gun in Picardy, round 3 : 1/1 hits, 0,33 expected hits 1 cavalry owned by the Germany and 1 field_gun owned by the Britain lost in Picardy Germany win, taking Picardy from France with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 cavalry Casualties for Britain: 1 field_gun Battle in Burgundy Germany attack with 1 cavalry, 1 fighter and 1 infantry France defend with 1 infantry Germany roll dice for 1 cavalry, 1 fighter and 1 infantry in Burgundy, round 2 : 0/3 hits, 0,83 expected hits France roll dice for 1 infantry in Burgundy, round 2 : 1/1 hits, 0,33 expected hits 1 cavalry owned by the Germany lost in Burgundy Germany roll dice for 1 fighter and 1 infantry in Burgundy, round 3 : 0/2 hits, 0,67 expected hits France roll dice for 1 infantry in Burgundy, round 3 : 0/1 hits, 0,33 expected hits Germany roll dice for 1 fighter and 1 infantry in Burgundy, round 4 : 1/2 hits, 0,67 expected hits France roll dice for 1 infantry in Burgundy, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Burgundy Germany win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germany: 1 cavalry and 1 infantry Casualties for France: 1 infantry Battle in Denmark Germany attack with 3 field_guns, 1 infantry and 2 stormtruppens Neutral defend with 2 infantry Germany roll dice for 3 battlecruisers and 3 battleships in Denmark, round 2 : 5/6 hits, 4,00 expected hits Neutral roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Denmark Germany loses 0 PUs for violating Denmarks neutrality. Germany win, taking Denmark from Neutral with 3 field_guns and 2 stormtruppens remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Casualties for Neutral: 2 infantry Battle in Belarus Germany attack with 3 field_guns, 2 heavy_guns and 2 infantry Russia defend with 1 field_gun, 3 heavy_guns and 1 infantry Germany roll dice for 3 field_guns, 2 heavy_guns and 2 infantry in Belarus, round 2 : 2/7 hits, 2,83 expected hits Russia roll dice for 1 field_gun, 3 heavy_guns and 1 infantry in Belarus, round 2 : 4/5 hits, 3,17 expected hits 1 field_gun owned by the Germany, 1 field_gun owned by the Russia, 2 infantry owned by the Germany, 1 infantry owned by the Russia and 1 heavy_gun owned by the Germany lost in Belarus 2 field_guns owned by the Germany and 1 heavy_gun owned by the Germany retreated to Eastern Poland Russia win with 3 heavy_guns remaining. Battle score for attacker is -8 Casualties for Germany: 1 field_gun, 1 heavy_gun and 2 infantry Casualties for Russia: 1 field_gun and 1 infantry Non Combat Move - Germany 2 infantry moved from Warsaw to Eastern Poland 3 stormtruppens moved from Berlin to Mecklenburg 2 field_guns moved from Oslo to Sweden 1 fighter moved from Burgundy to Champagne 1 fighter moved from Picardy to Champagne 1 fighter moved from Paris to Champagne 1 cavalry moved from Belgium to Champagne Place Units - Germany 3 infantry and 2 trenchs placed in Belgium 3 field_guns placed in Mecklenburg 1 battleship and 2 destroyers placed in Sea Zone 12 Baltic Sea 1 Factory placed in Stockholm 2 heavy_guns and 2 infantry placed in Mexico City 2 infantry placed in German New Guinea 1 heavy_gun and 2 infantry placed in Dar es Salaam 3 stormtruppens placed in Berlin 2 gass placed in Rhine 1 cavalry placed in Rhine 2 cavalrys placed in Wurttemburg Germany undo move 11. 1 cavalry and 1 infantry placed in Warsaw 1 cavalry placed in Wurttemburg Activate Technology - Germany Germany activating industry Turn Complete - Germany Germany collect 151 PUs; end with 219 PUs Germany collect 6 PUs from War Bonds; end with 225 PUs
Combat Hit Differential Summary :
Germany regular : 1,17 France regular : -6,67 Russia regular : 0,83 Neutral regular : 0,33
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@Elrood well done on your capture of that evil den of iniquity and filth, Paris .
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@Elrood Congratulations on taking Paris and Scandanavia, and holding your own in Pacific. Impressive.
Has anyone ever continued playing 1914 NML after Paris falls early in the game? CP would have more income than Entente, but fewer units and less TUV. -
Good game. I am not in for next game.
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Sorry you won’t be joining us for the next game, Colt.
My suggestion is that we have just 7 players for game 13, with one person playing Italy/Arabia and USA. With Arabia out by turn 3 or 4, the Italian player has little to do. While USA has limited income, units and scope until turn 4 or 5. So, that would be a good combo.
What do you all think? -
@FMErwinRommel fine by me.
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I’m in please
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Entente as a team has not confirmed that they concede the game. We don’t want to deny you the chance to continue if you so choose.
Those who haven’t said whether you will play game 13, please do so. I’m in. Dawg is in, Colt is passing.
At the beginning of this past game, there was discussion on whether to continue giving Turks the bid benefit. We informally chose to hold off that discussion until before the next game starts.
So, let’s settle this discussion now, before we choose countries. -
@FMErwinRommel said in NML 1914 Team Game 12:
At the beginning of this past game, there was discussion on whether to continue giving Turks the bid benefit. We informally chose to hold off that discussion until before the next game starts.
So, let’s settle this discussion now, before we choose countries.That is a sensible approach! I myself feel I handled it poorly last game, since nations were starting to get picked and then I was Central myself and felt no longer in a position for an unbiased opinion.
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That said: skip the Turks Bonuses.
BUT… for the balance of the game… I would like to see some changes in general balance… I mean if a game can essentially be ended after 4 turns… without one side being overly lucky… then there is a problem somehow in the mechanics.
I do not know what we can do about it… but it feels off as it is
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Hi Guys. I have been away for a few days, but see there are messages in my inbox from my allies suggesting we concede, so I believe you are safe to assume we are doing so.
I would like to play in the next game.
I suggest we give France Propaganda at the start of the game.
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G captured Paris on turn 5 in games 10 and 12, but only once before in the first 9 games. And Entente had its share of wins. There are many factors involved. Because it is relatively rare, I don’t think France should get a major, permanent bid, such as a tech,
The penalty for losing a capital should be severe. And perhaps the game does need an end game objective, so it doesn’t drag on forever. But the official penalty is a game breaker.
Giving the captor the income for a turn is okay. But denying France any accumulation of income or builds, means it can’t even build trenches for UK and USA to hold onto unconquered territories. -
I agree with ending the bid benefit for Turkey. Arabia is out of the game by round 3 or 4. This is historically inaccurate and eliminates the fun, interesting tug of war and guerilla warfare between Turkey and Arabia.
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Instead of giving France a bid, perhaps we can reduce the penalty for losing one’s capital. Captor gets all treasury income for that turn. So, nation losing capital can’t build anything next turn. But we could consider allowing it to spend the production income listed on the “players” screen, in subsequent turns. This is very generous and could be reduced. Builds would have to be edited in. No carryover of income would simplify recordkeeping. Game has no provision to spend or roll for tech if capital is captured. So, let’s not change that.
This is the simplest reduction in penalty that I can think of. Requires the least editing. Would have minimal or no impact on capture of capital of small powers such as Italy. Should be applied to all capitals. I do not suggest making this retroactive to the just finished game. It is substantially less punitive than the current rules.
Just a starting point for discussion. -
@FMErwinRommel way to complicated
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We don’t have to modify the penalty for losing a capital. We could just discuss giving France a bid. But in the past, we always ended up just giving a bid to T but no one else. I suggest no bids for any power.
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@Elrood said in NML 1914 Team Game 12:
That said: skip the Turks Bonuses.
BUT… for the balance of the game… I would like to see some changes in general balance… I mean if a game can essentially be ended after 4 turns… without one side being overly lucky… then there is a problem somehow in the mechanics.
I do not know what we can do about it… but it feels off as it is
I’m starting to feel like this game is broken. If Germany ignores Africa and the Pac, and focuses on Paris, they should be able to take Paris in 5-7 rounds. And the allies typically surender once Paris is lost…
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I think we need to change the set up, if people want yo keep playing. We need to make the games longer and closer.
Adam suggested Propaganda for France . That would help and, I believe, is more historical. France had a massive army in 1914; Germany’s was larger , because of its better use of the Reserve Divisions.
Give France Propaganda.
Turkey: let’s drop the bonus for them .
Can try that for three games .
I would like to see more Eastern Front Action.
Can we give both England (in England ) and Germany (in Prussia) an IC? -
@Witt Thanks Leo. I am keen to keep playing 1914, as I enjoy it if we avoid an easy G5 victory.
My suggestion is certainly to give F propaganda.
But keep the current T bonus to avoid too big a swing towards the allies before we know how F propaganda affects the game. After-all, GB will have to worry less about reinforcing Paris, allowing it to focus more on T.
An IC for both England and Prussia would be interesting and sounds balanced, as GB can then help R. No strong feelings as to whether to do it or leave it until we see how F’s propaganda bonus affects the game.
On the other hand a quick decision to make one change to the current set up - F propaganda - would avoid endless discussion and allow us to start the next game.