[AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

  • 2024 2023 '22 '21 '18 Customizer

    @argothair working on a Soviet reimagining now. What I really want to get to is a SZ redraw to put islands between, not within, SZs. All of this makes me wonder if you ever got much further on your middleweight map… * reads thread * OMG you released it and I missed it!

    I think that project is awesome and I want to steer clear of it’s much grander scope, but I will definitely leverage some of your SZs for an attempted AA50 redraw. Honestly, your Pacific and Indian Oceans look pretty germane to AA50 already.

  • vodotV vodot referenced this topic on
  • 2024 2023 '22 '21 '18 Customizer

    @argothair here’s a china update; this moves Chinghai to where it actually belongs (by splitting Ningxia in two), and then adds Xinjiang and Tibet in the West by splitting what was previously Chinghai. Net of +2 chinese TTs. Manchu-Xinjiang and FICT-Tibet distances (across-the-top and across-the-bottom) remain 3, but the FICT-Xinjiang diagonal is now 4, at least. The +2 TTs means an extra infantry for two turns or more, and gives a “corner” where Xinjiang is adjacent to both Novo and Kazakh + three last-ditch Chinese TTs.

    china_update.png


  • @vodot Majestic. I think that’s the best anyone can do while retaining the spirit and overall contours of the AA50 map. :)


  • UPDATE: Added a version 4 full map with China, Rio, Cape Town, and Siberia changes. Also tweaked the Aleutians to visually justify giving them an IPC=1 to match the rest of the pacific.

  • 2023 '22 '21 '20 '19 '18 '17 '16

    @vodot Gorgeous! I love the way the Aleutians bridge the two sea zones and have a land connection to Alaska. Really gives the Japanese a reason to play in the north Pacific – not only can you now realistically capture a total of 3 IPCs, but the Aleutian landing zone poses a danger that fighters built in Tokyo can land on carriers, while fighters taking off from carriers can land in the Aleutians – in other words, if America loses the Aleutians, they might also lose control of the San Diego sea zone. Chef’s kiss


  • UPDATE: added Overlays 16 & 17 to post #1

    • NW China changes
    • Add Rio and Cape Town as VCs

    I also redrew the Burma Road (#15) and added an improved overlay.


  • UPDATE: in the first post, I’ve now added some ‘before’, ‘after’, and in-process pics of printing and applying the overlays :)


  • Unbenannt.png

    I combined your map and the AA50 Academy Edition by Grasshopper to get this version of the game. Not tested yet, but already printed.

    The multiple options for IPC values just reflect the work in progress nature of the map. Ultimately I would like to have a setup and map that allows multiple strategies for each side with equal opportunity.


  • @vodot

    Nate, could I ask a huge favor - could you edit the Version 4 map file for me and remove all of the RCs? No other changes, I’d like to print it out but without those as a very nice vendor on Etsy (ummm… you!) made me a buttload of 3d printed pieces :)


  • @reloader-1 said in [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!:

    @vodot

    Nate, could I ask a huge favor - could you edit the Version 4 map file for me and remove all of the RCs? No other changes, I’d like to print it out but without those as a very nice vendor on Etsy (ummm… you!) made me a buttload of 3d printed pieces :)

    Added Version 5 (no RCs or TSR) to the second post above. Thanks and enjoy!


  • @vodot Can we begin on a 1942 map based on the Beamdog style or at a minimum the OOB map?

    You do know the greatest benefit to mankind will be not AA50, but the main title of the franchise 42.2


  • @Imperious-Leader Yes, that would be a worthy successor project.


  • The map looks great, I love the changes especially interested on V5, gives you more content and options, hopefully a bit more balance from the anniversary oob map and setup. Are you working on a revised setup? Have you tested this map?


  • Very interesting post, thank you for sharing.

    I was independently “brainstorming” on some of those changes for my own map (https://www.axisandallies.org/forums/topic/39054/custom-map-for-aa50) with the same questionning (@vodot “how many map changes can happen to AA50 before it becomes a totally different game?”).

    For info, here are the changes I already incorporated from your list:

    • Australia split West 1 - East 2 (not sure yet about IPC values)
    • Italian East Africa
    • Malaya split off from FICT
    • Cairo and Singapore added as VCs (like them to be 20 in total)
    • Turkish border extended north of Bosporus
    • Greece (1) split off from Balkans (2)
    • Morocco (1) split off from Morocco Algeria (1)
    • Caspian SZ ;)

    Now additional changes I am considering (feedbacks are welcome):

    • Danemark (1) split off from Northwestern Europe (Belgium/Netherlands 2) and Danish Straits rule
    • Irak (1) and Syria (1) split off from Transjordan (1) --> Stop blitzing into India from Sinai !
    • Thailand (1) split off from FICT
    • Nigeria (1) and Gold Coast (0) split off from French West Africa
    • Korea split off from Manchuria
    • Guianas (0) as a (mostly useless) British territory in South America

    Some of those are also thought to accommodate the option to play with Vichy/Free France HR (hence the need of having Syria/FIC/West Africa as separate territories).


  • @Azimuth My personal philosophy is that an AA50-style map should aim to incorporate additional territories if and only if they’re needed to improve the functionality of the game.

    So, splitting Iraq off from Trans-Jordan to avoid blitzing from Trans-Jordan directly to India…sounds great; that’s an important change that helps provide a richer game that adequately separates the Middle East theater from the South Asian theater. Splitting Syria off as well…I don’t quite see the need. Yes, Syria is fun to have, but it is not obvious that it changes the gameplay. Sure, Syria is part of the Vichy French network, but it’s not like Vichy France becomes unplayable without Syria. You can just add a French infantry to Trans-Jordan or something like that, and you get close enough.

    Similarly, splitting off Nigeria makes sense because the British really did have significant holdings in west Africa, and if you just color the entire region as French then that’s a gross oversimplification. However, splitting off Gold Coast as well adds very little additional value. It’s not worth any money. What does having a Gold Coast let the British do that they can’t already do just by having Nigeria? How does Gold Coast change the strategy of the game?

    Of course it’s historically defensible to add all these extra territories in, but if you add in every historically justifiable territory then the map will wind up looking more like Global than AA50. Still potentially fun, but you’re aiming at a different target; the game ceases to function as a medium weight map. Just my two cents.


  • @Argothair, thank you, very valid points and philosophy. I fully agree.

    • Gold Coast makes an allied territory bordering SZ 17 in case FWA is Vichy (and plays the role Bathurst (in Gambia) played in the Battle of the Atlantic)
    • Syria can be given back to free France without cutting UK from the Mediterranean (if Egypt is lost)
    • Thailand can work as the “initially controlled by Japanese” territory for NO, when FIC and Malaya obviously don’t

    But these are very weak arguments, and probably off the scope of this post (which was proposing minor enhancements to the original map).

    This will definitely fuel my thoughts, thanks !


  • @Azimuth @Argothair
    Love the discussion & would love to look at a French recolor on some TTs and some splits per your ideas, Azimuth, to both enhance vanilla and also potentially accommodate the addition of France. Like Argo says I’m skeptical it’s possible in a way that retains middleweight status while adding strategic options and fun, but let’s find out!

    That balance is crazy difficult to achieve and I think AA50 pulls off something of a unicorn in accomplishing it. Want to keep this thread firmly in that worldview.


  • @vodot One thing to keep in mind while considering which French territories to add is what kind of role you envision for France in your game.

    Is the narrative focused on Free France and its small but cumulatively important efforts to build up from a colonial remnant and turn into a force that can potentially liberate part or all of metropolitan France? If so then you need some kind of reasonably secure rear area (e.g. French Equatorial Africa) that’s not too far aways from some relatively soft Axis targets (Vichy Algeria, Italian East Africa, etc.).

    Or, is the point of France to create a neutral or pro-Axis “buffer zone” that deemphasiszes the western Med in the middlegame by nudging most of the territories and sea zones in the region toward neutrality? If so then you might want to carve out a neutral territory in southern France, but you probably don’t care much about French possessions in Africa.

    You can have both in the same game if you insist, but I’m skeptical that France is interesting enough to justify both sets of changes in a mediumweight map. Better to save some ammo for other ideas, imo.


  • @vodot Sir, this is brilliant! I always though the Dutch East Indies looked ugly on that map. So with these overlays, not only does it look so much better, there’s more territories for more strategies! Also, this fixes my biggest problem with 50th: Italy. Italy originally only had three territories, and was overall irrelevant to the game as a whole. But here, There’s more territories for them, and a new pair of frontlines with IEA. Australia is improved too, which is a welcome quality-of-life addition.


  • Hey @vodot , first of all: amazing work you have done there!! I am a big fan of having many of your changes in Anniversary.

    I took the liberty to change some of these things so that it still feels pretty much like the base game but hopefully better. In my opinion, giving Italy 7 more IPCs is a bit too much and almost doubles their IPC count.

    I will upload my map for everyone that is interested, but these are the changes I implemented:

    • The Sea Zone surrounding Japan is split (to avoid easy attacks from Carriers near the US West Coast and Japan, similiar to the change in 1942 2nd Ed.)

    • Australia is split BUT it only yields 2 IPCs in total (as was the case in the OOB edition)

    • Malaya is a new territory now BUT only yields 1 IPC

    • The Money Islands have been split so that there are 4 of them and they all have their own Sea Zone BUT they are all worth only 2 IPCs except from Borneo, which is worth 3 IPCs (since it provided more benefit for Japan resource-wise in WW2 than the other islands). Other yields would have given Japan way too much income IMO.

    • Italian East Africa is now Italian

    • The line between Sea Zone 65 and 56 has been redrawn. Before that, you could shuffle fighters from the sea Zone bordering Morocco Algeria to the US West Coast which was almost half the map. That was a bit too much so I changed this.

    I have also made new National Objectives and some setup changes regarding China. You can find these in House Rules and I will probably also do some more to cater for the changes on this map. Overall, it should be pretty balanced. Yes, the Axis get a slight IPC advantage now (by conquering Malaya, having Italian East Africa and the Money Islands yielding 9 IPCs), but Japan also has to send more transports to the Money Islands now and they are harder to defend since there is more space now.

    I hope you enjoy!

    6bde1578-b2b1-4918-b6a2-2149fd26a8d0-image.png

    Here is a link where you can download my map… since it is 390 MB, it is too big to upload it here:

    EDIT: Please check my newer post for a new link that contains a better adjustment of the map.

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