@argothair said in [AA50] Map Overlays - Splitting Australia, DEI, and Sea Zones; adding Cairo, Singapore, and Malaya; Recruitment Centers and more!:
- Oil was more important to everyone’s war effort than is really appreciated on the A&A maps…
Yeah. I do think at the AA50 level some very simplified oil rules would be great for this. You could plunk down an ‘Oil Derrick’ or two on these TTs, and then go:
During the “Collect Income” phase of your turn, each Oil Derrick you control grants you +1IPC.
Prevents the factory exploit while still attracting the masses?
- Along similar lines, Rumania needs to be worth more than just 2 IPCs for Germany. I would probably just make Poland worth $2 and Rumania worth $3…
Same solution as above, although I agree that B/R makes good sense as a factory site. The recruitment center I added there is intended to cover that historical factor (as well as give some balance to just popping RCs everywhere for the Allies alone).
I’ll also note here, since I’m not sure where else to note it, that my plan for all these new RCs is to make the rule that they can both recruit infantry ala AAZ and also that they additionally reduce the cost of building an IC in their territory by, say, ~7 IPC. Essentially, they can be ‘upgraded’ to ICs, even during a turn where they continue to recruit Infantry. This is intended to allow any of these territories to be platformed quickly if desired.
- Ukraine and Eastern Ukraine… bump them to $3 and $2.
Yep. I actually want to add a cute little Grain resource (with identical mechanics as the “Oil” rules above) to some of these TTs.
- The Chinese map is still set up to allow the Japanese to quickly and reliably conquer all of China – there’s just not quite enough defensive depth…>
What about something like
“Every attack against a Chinese territory preemptively raises 1 free Chinese infantry there (prevents blitzes).”
Or, different and perhaps even stronger:
“During the ‘Assign Casualties’ step of every combat round occurring in a TT with a Chinese nationalist roundel, the Allied player may ignore one hit. (doesn’t prevent blitzes)”
Finally, I’d love to see victory cities in South Africa and Brazil…
Yeah, the lonely, boring south of the board. :( @Imperious-Leader wants me to include Antarctica… maybe he’s on to something…
I mean there’s no reason at all why Rio isn’t a VC, at least, and why not Cape Town as well? There were something like a half-million people there in 1940. Adding them, though, and we really do need to do something about VC thresholds; that’s +4 starting VCs for the Allies including Singapore and Cairo. But that’s easy, and we’re powering up Italy by 40% already, so maybe it’s not wholly unreasonable for Germany to expect some more southern hemisphere results out of them. :smiling_imp:
EDIT: You know, as I think more on it, there is a big reason not to include Rio as a VC. Like literally a big reason - my A&A dice tray is huge, and South America is where I usually put it. :grin: Like Europe during a game of RISK - that’s where the snack bowl goes.