@imperious-leader said in Bonus Movement is Unrealistic Nonsense:
@poptech LOOK. Airbases are established centers of aerospace logistics. Bombers don’t fuel in open fields, fighters don’t get supplies of ammo and payloads of bombs they precision drop on tanks from mountaintops. Centers where military airbases are located need to be featured in some detail in a game like this. Military bases are not civilian bases. Bombers need long runways to fly off with tons of bombs.
Also, you need some mechanism to damage them just like factories. The idea is not unrealistic. Naval bases have a similar function.
I would have taken it a step further with railroad concentrations that can also be damaged.
Go to Ukraine and see the problems associated with keeping an airbase operational during wartime.
But never complain about this again until you do.
That is nice except you just need a road and supply trucks to make a combat airfield and in most cases just a flat open field.
The German’s had no problem refueling bombers in open fields.
All of your arguments are about WHERE aircraft can take off NOT how far they can fly.
The shipyards already have a useful function, repairing capital ships which is historically realistic and the airfields allowing for a scramble ability is fine. Those do not break the game with fantasy movement.
Ukraine is a second world country with modern jet aircraft not WWII Germany or Japan. The aircraft they have was not designed for combat airfields like WWII aircraft. WWII airframes were built far different than modern aircraft outside of modern aircraft like the A10.