2023 2nd Ed OOB AndrewAAGamer (X) vs Karl7 (Allies+60)

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Belarus to Yugoslavia
            2 armour and 2 fighters moved from Bryansk to Rostov
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 armour
                    Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 fighter and 1 mech_infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians lost in Yugoslavia
                    1 armour owned by the British lost in Yugoslavia
                Italians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Rostov
                Italians attack with 2 armour and 2 fighters
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour and 2 fighters in Rostov, round 3 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Rostov
                    1 infantry owned by the British lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Rostov to Belarus
            1 fighter moved from Yugoslavia to Northern Italy
            1 aaGun, 2 artilleries and 13 infantry moved from Southern France to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2,4,5,2,6
            Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.50
    Russians regular : 0.33
    British regular : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    Sorry to interrupt gentlemen. I’m trying to follow but I’m looking for what version you are playing. Also, I was wondering if (I know this would be a big ask) you all would switch sides after this match, same terms? I haven’t been able to find A playing Allies and inquiring minds want to see that game!

  • 2025 2024 '23 '22 '21 '20

    We switched to the 2.6.14357 pre-release version.

    As for finding a game with me being Allies I am not sure I have one on this Website. Since I am willing to give $60 as a Bid to be Axis I tend to be Axis a lot.

    If Karl7 gets the win then we will be tied up 1-1 and could play a third with me possibly being Allies if Karl7 is agreeable to that. If I win then we will have to wait either to 2024 to play again or both get at least what… 10???.. games to play 3 out of 5?


  • @andrewaagamer said in 2023 2nd Ed OOB AndrewAAGamer (X) vs Karl7 (Allies+60):

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Belarus to Yugoslavia
            2 armour and 2 fighters moved from Bryansk to Rostov
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 armour
                    Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 fighter and 1 mech_infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians lost in Yugoslavia
                    1 armour owned by the British lost in Yugoslavia
                Italians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Rostov
                Italians attack with 2 armour and 2 fighters
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour and 2 fighters in Rostov, round 3 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Rostov
                    1 infantry owned by the British lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Rostov to Belarus
            1 fighter moved from Yugoslavia to Northern Italy
            1 aaGun, 2 artilleries and 13 infantry moved from Southern France to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2,4,5,2,6
            Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.50
    Russians regular : 0.33
    British regular : 1.00
    

    Savegame

    Hi, yeah, this is basically a max-out bid to see if allies can win against top Axis player… LOL!

    Not so sure. By turn 3-4 bid turns out to be minimal, and Axis leverage central position by turn 6-7. But we shall see.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 74 PUs; 
            Germans buy 3 artilleries, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Slovakia Hungary to Yugoslavia
                  Germans take Yugoslavia from British
            3 infantry moved from Slovakia Hungary to Romania
            5 armour and 17 mech_infantrys moved from Poland to Romania
            2 armour and 3 mech_infantrys moved from Eastern Poland to Romania
            2 bombers and 2 infantry moved from Bryansk to Ukraine
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            21 armour and 5 mech_infantrys moved from Bryansk to Volgograd
            1 infantry moved from Vologda to Samara
            1 fighter and 1 tactical_bomber moved from Novgorod to Samara
            2 infantry moved from Bryansk to Tambov
            3 fighters and 3 tactical_bombers moved from Bryansk to Tambov
            1 tactical_bomber moved from Tambov to Samara
    
        Combat - Germans
            Battle in Romania
                Germans attack with 7 armour, 3 infantry and 20 mech_infantrys
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 7 armour, 3 infantry and 20 mech_infantrys in Romania, round 2 : 6/30 hits, 7.33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Romania
                Germans win, taking Romania from British with 7 armour, 3 infantry and 20 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Ukraine
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Samara, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Tambov
                Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 21 armour and 5 mech_infantrys
                British defend with 4 armour and 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 21 armour and 5 mech_infantrys in Volgograd, round 2 : 10/26 hits, 11.33 expected hits
                    Russians roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Germans lost in Volgograd
                    1 mech_infantry owned by the British and 4 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 21 armour and 3 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 4 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun, 10 artilleries and 17 infantry moved from Bryansk to Rostov
            1 infantry moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to France
            1 aaGun moved from France to Holland Belgium
            10 artilleries and 42 infantry moved from Southern France to France
            1 artillery and 5 infantry moved from Germany to Western Germany
            3 armour moved from Novgorod to Belarus
            2 infantry moved from Archangel to Belarus
            1 fighter and 2 tactical_bombers moved from Samara to Rostov
            3 fighters and 2 tactical_bombers moved from Tambov to Rostov
            2 bombers moved from Ukraine to France
            2 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 artilleries and 7 infantry placed in Western Germany
            8 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,4,6,6,1,4
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -2.00
    British regular : -1.50
    

    Savegame


  • @andrewaagamer said in 2023 2nd Ed OOB AndrewAAGamer (X) vs Karl7 (Allies+60):

    We switched to the 2.6.14357 pre-release version.

    As for finding a game with me being Allies I am not sure I have one on this Website. Since I am willing to give $60 as a Bid to be Axis I tend to be Axis a lot.

    If Karl7 gets the win then we will be tied up 1-1 and could play a third with me possibly being Allies if Karl7 is agreeable to that. If I win then we will have to wait either to 2024 to play again or both get at least what… 10???.. games to play 3 out of 5?

    Thank you for the info. I think the term “a lot” more accurately is exclusively. Could you give the community what you consider to be the correct bid? Thanks.


  • Hi, yeah, this is basically a max-out bid to see if allies can win against top Axis player… LOL!

    Not so sure. By turn 3-4 bid turns out to be minimal, and Axis leverage central position by turn 6-7. But we shall see.

    Couldn’t agree more. The central location is a force multiplier that Andrew has mastered. The community talks talks talks about changing the British position and saving naval units. Central location would indicate Russia and infrastructure might be much more important. The configuration of Europe is sui generus.


  • @crockett36 said in 2023 2nd Ed OOB AndrewAAGamer (X) vs Karl7 (Allies+60):

    Thank you for the info. I think the term “a lot” more accurately is exclusively. Could you give the community what you consider to be the correct bid? Thanks.

    I think 60 is a fair Bid. Though, I guess, since I offer $60 to be Axis my opponent would have to offer me $61 for me to be Allies.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14357, time: 8:24:04 PM
    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 armour moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 armour moved from Vologda to Russia
            1 infantry moved from Evenkiyskiy to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Timguska to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            11 artilleries moved from Russia to Samara
            24 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 11 artilleries and 24 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 11 artilleries and 24 infantry in Samara, round 2 : 8/35 hits, 9.50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 11 artilleries and 24 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Samara
            1 fighter moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Samara
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Buyant-Uhaa to Central Mongolia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -0.33
    Russians regular : -2.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    [dice = 1d6] Rolling for missing ANZAC Java infantry

  • 2025 2024 '23 '22 '21 '20

    [dice = 1d6]

  • 2025 2024 '23 '22 '21 '20

    [dice 1d6]


  • 1d6: 6

  • 2025 2024 '23 '22 '21 '20

    Only took me three tries to get the dice to roll…

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 9 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 mech_infantry moved from Yunnan to India
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
            2 artilleries moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            2 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Amur to Ulaanbaatar
            1 artillery and 5 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
            1 fighter and 1 tactical_bomber moved from Shan State to India
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 43 Sea Zone
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 bomber moved from French Indo China to India
            1 bomber moved from French Indo China to Hopei
            1 fighter moved from French Indo China to 41 Sea Zone
            1 fighter moved from French Indo China to 41 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in India
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 2/8 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Borneo, round 2 : 4/8 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Amur to Ulaanbaatar
            1 artillery and 3 infantry moved from Jehol to Chahar
            3 infantry moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
            1 bomber moved from Hopei to French Indo China
            1 mech_infantry moved from Yunnan to Anhwe
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Siberia to Japan
            1 fighter moved from Japan to French Indo China
            1 fighter moved from Siberia to Japan
            1 fighter and 1 tactical_bomber moved from Siberia to Anhwe
            1 tactical_bomber moved from Siberia to Japan
            2 infantry moved from Sakha to Siberia
            3 fighters and 3 tactical_bombers moved from Borneo to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
            2 fighters moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to French Indo China
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 bomber moved from India to French Indo China
            1 infantry moved from Shan State to Burma
            2 infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in French Indo China
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : 0.33
    UK_Pacific regular : -0.67
    ANZAC regular : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Very strange Java battle. The computer recognized an ANZAC infantry was there and died and yet it did not roll for it. Have never seen that happen before.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14362, time: 8:38:58 PM
    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Sikang to Szechwan
            17 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Kweichow, round 2 : 4/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 0.33
    

    Savegame

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