Also, I never said the game was well balanced. But I think the problem is to deep within the setting itself. The actual conflict was stale and boring! No grand maneuvers or essential battles.
They rather blew up mountains back in the day rather than relying on strategy or tactics, for crying out loud.
I believe we cannot fix it with any means which do not destroy your holy “historical accuracy” as well! :-P
NML 1914 Team Game 8
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bond
[dice 2d6] -
2d6: 2, 4
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Darn! I seem to have accidently closed the game. The only dice rolled was tech which missed. I will simply redo the turn but keep 5 ipus back allowing me to buy 2 dice next turn.
And while I am on - here is my VB roll: [dice 2d6]
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2d6: 4, 5
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Game History
Round: 14 Combat Move - Austria Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Austria Austria buy 6 field_guns, 2 gass, 4 heavy_guns and 18 infantry; Remaining resources: 7 PUs; 0 techTokens; Non Combat Move - Austria 4 infantry moved from Romania to Galicia 4 infantry moved from Belgrade to Romania 3 field_guns and 3 infantry moved from Tyrol to Milan 2 cavalrys moved from Milan to Venice 1 heavy_gun moved from Venice to Milan 7 infantry moved from Venice to Milan 4 gass moved from Trieste to Tyrol 6 infantry moved from Trieste to Venice 2 gass moved from Hungary to Tyrol Place Units - Austria 1 heavy_gun and 1 infantry placed in Greece 3 heavy_guns and 1 infantry placed in Venice 4 field_guns and 2 infantry placed in Tyrol 2 gass placed in Hungary 4 infantry placed in Belgrade 2 field_guns and 4 infantry placed in Galicia 6 infantry placed in Trieste Turning on Edit Mode EDIT: Changing PUs for Austria from 7 to 16 EDIT: Turning off Edit Mode Turn Complete - Austria Austria collect 97 PUs; end with 113 PUs
Combat Hit Differential Summary :
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@entek You should roll dicebot for victory bonds, which took effect before end of turn. If you want Elrood to roll for you, let him know.
I’m feeling left out, 6 powers have working women and now 5 have victory bonds.
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@fmerwinrommel thx. Please do the roll for me @Elrood
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@entek VB for Italy [dice 2d6]
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2d6: 2, 5
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Guys. Flying over a territory with an AA gets me shot at? that seems new… or am I wrong? Did we had this setting before?
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Game History
Round: 14 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 3,4,6 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover mustardGas Purchase Units - Turkey Turkey buy 6 field_guns, 12 gass, 2 infantry and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Turkey 2 field_guns and 1 infantry moved from Palestine to Sinai 4 field_guns and 3 infantry moved from Hejaz to Sinai 1 field_gun and 2 infantry moved from Damascus to Palestine 5 gass moved from Baghdad to Jordan 1 gas moved from Damascus to Jordan 2 gass moved from Mecca to Jordan 2 field_guns and 2 infantry moved from Mecca to Hejaz 1 zeppelin moved from Mesopotamia to Sinai 1 fighter moved from Mesopotamia to Sinai 1 zeppelin moved from Milan to Greece 1 field_gun moved from Constantinople to Sea Zone 68 Aegean Sea 2 field_guns moved from Smyrna to Sea Zone 68 Aegean Sea 3 infantry moved from Smyrna to Sea Zone 68 Aegean Sea 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 68 Aegean Sea to Sea Zone 66 Black Sea 3 field_guns and 3 infantry moved from Sea Zone 66 Black Sea to Georgia 2 field_guns and 1 infantry moved from Armenia to Georgia 1 field_gun moved from Azerbaijan to Georgia 1 infantry moved from Georgia to Azerbaijan 1 infantry moved from Lurs to Khurasan 1 field_gun moved from Lurs to Georgia 1 field_gun moved from Mesopotamia to Arabia 2 infantry moved from Smyrna to Armenia 1 destroyer moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 2 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 1 infantry moved from Arabia to Mesopotamia Place Units - Turkey 1 trench placed in Kuwait 5 gass placed in Damascus 6 gass placed in Mecca 3 field_guns, 1 gas and 1 infantry placed in Baghdad 3 field_guns and 1 infantry placed in Constantinople Activate Technology - Turkey Turkey activating mustardGas Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Turkey Turkey collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
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russian bonds [dice 2d6]
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2d6: 5, 5
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communists bonds [dice 2d6]
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2d6: 2, 5