Sounds cool!
Also, keeping with the theme of watching the first half of the film Patton hehe… a cool way to handle the endgame would be Sicily, Southern Italy or even the liberation of Rome. So instead of just Torch and North Africa, which would start with a lot of Vichy touch and go, and end with Axis being ejected from Tunisia/Libya I guess, the game could keep going to Husky into 1943 for the finale? A proper Sand and Sea campaign for the larger med theater, with some naval action and the big amphib landings as the capper.
Basically the later Stalingrad/Eastern front board could dovetail on this one as the follow up, since the two campaigns would have a bit of overlap in the timeline. Instead of Axis winning by taking Cairo, Axis ‘victory’ could be achieved more by just pushing out the Allied liberation of Rome. Allies win by bringing the hammer down and taking the bottom of the boot. I think that’d be fun!
Guess it just depends on the overall scale of the game, but to me that would make sense for a theater map. Basically left side of the board at Gibraltar/Morocco, right side Greece/Crete/Egypt clipping at Sardinia/Naples/Rome for the top of the Board, desert at the bottom. Then we got some decent room for the back and forth and a thrilling conclusion that scratches the itch with a dramatic finish. Before breaking out the next one in the series hehehe.
Ps. Another suggestion, which is more for the art direction. Try to include within the graphics or manual illustrations a Vera May Atkins type for a French Resistance espionage angle. Rosie the Riviter for a home front munitions liberty ship production type thing. Rita Hayworth and Vera Lynn for the USO inspiring the troops. A badass nurse like Juliette Binoche in the English patient. Just something in the collage montage artwork to bring that element into it. Not like a Lady Luck, or Victoria type tutorial advisor, but more in-theme like the real deal. Code breakers, patch me in ops. Obviously those suggestion tilt towards Allies Hollywood nostlagia, but I think that’s to the good. Hire Becca Scott back on too, and keep that tutorial video series going. Shades of Casablanca noir in the embellishments on the margins. Like just a full 1942 sweep for that. I think that would be nice to see in a theater campaign board with this setting and timeline.
For a board crop, maybe something like this?
I compressed the one from the encyclopedia for a narrower width, but that sort of spread, like on the Med highlight I mean. Could come in a bit tighter on the sides and clipping the bottom fifth off at the desert for the tighter focus along the coast.
Then abstracted and bulked out a bit for housing the sculpts, with Sicily more in the middle for the endgame (center board), but still maintaining some room for a naval game, with peripherals for the stage in. Compress it back down to 1:2 aspect for the table once the TTs are beefed up, so you get a similar view, but a bit wider again after it’s dialed for the unit housing.
Plenty of space at the bottom left and top left/right for a couple inset graphics. One for each side maybe? Or blown out a bit further to carve stuff up a bit more. Just for the decorative embellishments, you could put that stuff in neutral Turkey or Spain, or the Algerian stretch of the Sahara. I think something like that would be pretty rad. Anyhow just a quick riff haha
I can imagine it where the narrows in Libya, that’s your main choke point, where the line is only 1 tile deep, and the stuff on either side is like your sliding deadzone that changes hands back and forth early on. For Algeria, Tunisa, Egypt have some coastal tiles worth a bit more, but then some interior 'desert; tiles worth less, but which can allow for maneuvering and breakthroughs. The larger islands split up a bit, and same with southern Italy. USA concentrated more on the left out of Algeria/Oran in that corner, UK on the right out of Egypt, like for seats at the table. And they’re trying to meet at the middle and converge in Libya for a springboard. Axis in the middle (seats at the top of the table), trying to hold the wedge at the center.
For Germany, maybe it kicks off with a Tunisian stronghold or a way to paratroop in early on, but always with that tension in the background, ‘like should we really keep feeding units into Tunisia/Libya?’ with the added challenge of guarding Greece and Crete in the backfield, which could be a swing zone. Or same with Sardinia and Sicily vs the main defense of Italy tension. A more abstract tile near the top could serve as a German mobilization point in Italy itself, like troops coming in from N. Italy and France, or over the Alps or being diverted over from Greece. Then you could get something going where Axis try to race to Cairo initially, but if that fails (likely), then it’s a question of when exactly to pull back from Tunisia/Libya in order to prepare the final defense of Southern Italy. Having that as the big mid-game timing decision.
A North Africa board I think has the potential to be a bit more naval amphib oriented, which would be fun to see in a campaign scale game. Could probably still fit quite a few tiles in the Med and really break up the North African coastline and Sicily so there’s a few ways in for both sides. Couple fulcrums for the balance to hinge on.
For a new unit/sculpt, the paratrooper or air transport would be thematic (especially for Axis in this period), which could be introduced here and then really come into play for the follow up Market Garden. Similarly an Army Base unit that either side can use to try and establish toeholds, as a ground base parallel to the Naval Base or Air Base of G40. Some different way to mobilize units that gets around the concept of an IC with something a bit more flexible for this theater, like a logistics hub. A bunker/pillbox fortification unit could work as well, similar to the old ones, just reintroduced. Or a Command unit, where instead of a Strategic Bomber, we get something with similar stats/movement, but which functions more like a general commanding the forces. That could be fun for this one, since it kinda fits the mold with the big personalities.
The tactical bombers of G40 would seem like a better fit than the Strat Bs of 1942 sec edition for the big guns in the air and bombing. An air transport role for the Strat Bs here, instead of a heavy combat role, could work well. Also the Mech would be nice to have for this one. Not sure what they’d choose for a full unit spread, but it’d be cool if they staged in some concepts here too, so the jump from 1942 to Global 1940 in terms of roster/rules complexity can be tutorialized and introduced in stages via the more focused campaign scale boards.