• '20

    turk-combat-continued.tsvg
    6 figs
    4 subs
    3 cruiser
    1bb(tilted)
    1battcruis

    vs

    1 dd
    4 cruiser
    1 battlecrui
    3 bb(tilted)

    2/4 of my sub hits to assign

  • 2024 '22 '19 '17 '15

    @colt45554 Just resume as the engine suggests… should not get better by choosing manually

  • '20

    turkey-10.tsvg
    Game History

    Round: 10
    
        Research Technology - Turkey
            Turkey spend 0 on tech rolls
                Turkey roll 4,4 and gets 0 hits
    
        Combat Move - Turkey
            6 cavalrys moved from Western Sudan to Tobruk
            2 cavalrys, 8 field_guns and 2 infantry moved from Cyrenaica to Tobruk
            1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 field_gun moved from Smyrna to Sea Zone 69 Sea of Crete
            1 field_gun and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Tobruk
            4 fighters moved from Cairo-Suez to Sea Zone 60 Central Mediterranean
            1 fighter moved from Smyrna to Sea Zone 60 Central Mediterranean
            1 fighter moved from Sinai to Sea Zone 60 Central Mediterranean
            1 battlecruiser, 1 battleship, 3 cruisers, 2 destroyers and 12 submarines moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
    
        Purchase Units - Turkey
            Turkey buy 1 Factory, 2 cavalrys, 2 field_guns, 5 gass, 3 infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Turkey
            Battle in Tobruk
                Turkey attack with 8 cavalrys, 9 field_guns and 3 infantry
                France defend with 1 Factory, 7 colonials and 7 trenchs
                    Turkey roll dice for 8 cavalrys, 9 field_guns and 3 infantry in Tobruk, round 2 : 11/20 hits, 7.83 expected hits
                Units damaged: 3 trenchs owned by the France
                    France roll dice for 7 colonials and 7 trenchs in Tobruk, round 2 : 4/14 hits, 3.50 expected hits
                    3 infantry owned by the Turkey, 4 trenchs owned by the France and 1 cavalry owned by the Turkey lost in Tobruk
                    Turkey roll dice for 7 cavalrys and 9 field_guns in Tobruk, round 3 : 10/16 hits, 6.83 expected hits
                    France roll dice for 7 colonials and 3 trenchs in Tobruk, round 3 : 3/10 hits, 2.83 expected hits
                    3 trenchs owned by the France, 3 cavalrys owned by the Turkey and 7 colonials owned by the France lost in Tobruk
                Turkey win, taking Tobruk from France with 4 cavalrys and 9 field_guns remaining. Battle score for attacker is 17
                Casualties for Turkey: 4 cavalrys and 3 infantry
                Casualties for France: 7 colonials and 7 trenchs
            Battle in Sea Zone 60 Central Mediterranean
                Turkey attack with 1 battlecruiser, 1 battleship, 3 cruisers, 2 destroyers, 6 fighters and 12 submarines
                Italy defend with 2 cruisers and 1 destroyer; Britain defend with 1 battlecruiser, 2 battleships, 3 cruisers, 2 destroyers and 2 submarines; France defend with 1 battleship, 1 cruiser and 1 transport; Serbia defend with 1 cruiser
                    Turkey roll dice for 12 submarines in Sea Zone 60 Central Mediterranean, round 2 : 6/12 hits, 4.00 expected hits
                Units damaged: 2 battleships owned by the Britain and 1 battleship owned by the France
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 3 cruisers, 2 destroyers and 6 fighters in Sea Zone 60 Central Mediterranean, round 2 : 4/13 hits, 5.50 expected hits
                    Britain roll dice for 2 submarines in Sea Zone 60 Central Mediterranean, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Turkey
                    Britain roll dice for 1 battlecruiser, 3 battleships, 7 cruisers, 3 destroyers and 1 transport in Sea Zone 60 Central Mediterranean, round 2 : 9/14 hits, 7.17 expected hits
                    2 submarines owned by the Britain, 8 submarines owned by the Turkey, 1 cruiser owned by the Serbia, 1 cruiser owned by the France, 2 destroyers owned by the Turkey, 1 cruiser owned by the Italy, 1 destroyer owned by the Britain and 1 destroyer owned by the Italy lost in Sea Zone 60 Central Mediterranean
                    Turkey roll dice for 4 submarines in Sea Zone 60 Central Mediterranean, round 3 : 2/4 hits, 1.33 expected hits
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 3 cruisers and 6 fighters in Sea Zone 60 Central Mediterranean, round 3 : 6/11 hits, 4.83 expected hits
                    Britain roll dice for 1 battlecruiser, 3 battleships, 4 cruisers, 1 destroyer and 1 transport in Sea Zone 60 Central Mediterranean, round 3 : 6/9 hits, 5.00 expected hits
                    2 battleships owned by the Britain, 4 fighters owned by the Turkey, 2 submarines owned by the Turkey, 1 cruiser owned by the Italy, 1 destroyer owned by the Britain, 1 battlecruiser owned by the Britain and 3 cruisers owned by the Britain lost in Sea Zone 60 Central Mediterranean
                    Turkey roll dice for 2 submarines in Sea Zone 60 Central Mediterranean, round 4 : 0/2 hits, 0.67 expected hits
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 3 cruisers and 2 fighters in Sea Zone 60 Central Mediterranean, round 4 : 2/7 hits, 3.50 expected hits
                    Britain roll dice for 1 battleship and 1 transport in Sea Zone 60 Central Mediterranean, round 4 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the France, 1 submarine owned by the Turkey and 1 battleship owned by the France lost in Sea Zone 60 Central Mediterranean
                Turkey win with 1 battlecruiser, 1 battleship, 3 cruisers, 2 fighters and 1 submarine remaining. Battle score for attacker is 69
                Casualties for Turkey: 2 destroyers, 4 fighters and 11 submarines
                Casualties for Britain: 1 battlecruiser, 2 battleships, 3 cruisers, 2 destroyers and 2 submarines
                Casualties for Italy: 2 cruisers and 1 destroyer
                Casualties for France: 1 battleship, 1 cruiser and 1 transport
                Casualties for Serbia: 1 cruiser
    
        Non Combat Move - Turkey
            5 field_guns and 2 infantry moved from Fars to Sistan
            3 cavalrys moved from Baghdad to Khurasan
            2 cavalrys moved from Baghdad to Fars
            9 cavalrys moved from Mesopotamia to Fars
            2 infantry moved from Mesopotamia to Fars
            5 cavalrys moved from Damascus to Fars
            1 infantry moved from Dardanelles to Smyrna
            1 infantry moved from Smyrna to Armenia
            2 infantry moved from Constantinople to Anatolia
            2 fighters moved from Sea Zone 60 Central Mediterranean to Cyrenaica
    
        Place Units - Turkey
            1 Factory placed in Tehran
            5 gass placed in Baghdad
            2 cavalrys placed in Mecca
            2 transports placed in Sea Zone 68 Aegean Sea
            1 transport placed in Sea Zone 70 Eastern Mediterranean
            2 infantry placed in Cairo-Suez
            2 field_guns and 1 infantry placed in Constantinople
    
        Turn Complete - Turkey
            Turkey collect 85 PUs; end with 85 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    France regular : 0.67
    Turkey regular : 6.50
    Britain regular : 4.50
    

  • Everyone wants to concede , guys.
    Really well played. We all played poorly. Good yo see a CP economic victory.

  • 2024 '22 '19 '17 '15

    Congrats! New game then?
    I would not mind being Russia again and further practice that faction.

  • 2024 '22 '19 '17 '15

    We might consider going back to vanilla. An able player like Colt can exploit the bonus we give turkey in a mean way.


  • I am up for a new game. Perhaps reduce Turkey’s bonus rather than undo it altogether?


  • @private-panic you mean leaving the three extra inf?


  • @elrood Yes - unless someone comes up with a better idea


  • Aw, I was having so much fun as Germany. Would enjoy playing that position again.
    Count me in for game 8.
    Turks should have the 3 infantry or industry tech, but not both.

  • '20

    angry Turkish noises

  • '20

    Yeah, Witt, was kinda neat to see CP win when Paris, St Pete are strong and Rome hanging on.
    I’m ready for another. If you want to nerf turkey, it’s best to remove the industry tech


  • @colt45554 I’ll play again.


  • I agree with the others on Turk bid, keep the infantry but drop the industry tech

  • '20 '19 '18 '17 '16

    Gg! I’m in for another!

  • '20

    i had considered this map to basically be “capture paris or bust” but maybe this match throws a wrench in that line of thinking. although, germany had a monstrous round 1 at sea. i wonder how much of a factor that played.


  • @colt45554 the best ever G1 we habr seen in 20 games (for me), gave me tunnel vision and I lost us Greece , as a consequence. I pleaded with Sfsm for hell too and , for once , he might have listened to me . A bit.
    I think your Turkish play was very good , Colt. Turkey needs to be good . If hey aren’t, the CPs will struggle.

  • 2024 '22 '19 '17 '15

    @colt45554 I think since Germany is all over the map at the start, it’s first turn really sets the tone for the game, I had an abysmal first turn as Germany once and lost pretty much every naval battle… we could have conceded right then…

    IMHO the German first Go is too influential for a balanced game…


  • @redrum Everyone has re-upped except waiting to hear from Redrum. Forum dice 1-100, highest chooses first.
    What do the rest of you say about cutting Turk back to 3 extra starting infantry and eliminating the industry tech?


  • @Witt @private panic Paris didn’t fall under your watch. But as you said, there was a cost elsewhere, as sub Sahara Africa, Cairo/Suez and Scand fell. I was impressed how building max trenches and mostly HGs in Paris from the start, made it impregnable.

    So I followed what Sun Tzu said in The Art of War; attack the enemy where he is weak, not where he is strong. I left a large army in Champ, and moved a smaller, but still sizable army south. I failed to take southern France, but it forced France to spend a fortune on 10 trenches and troops in Mars. It threatened Piedmont, helping to change the balance of power in Italy. And it redirected USA’s troops to south France and Med instead of North Sea or Scand. If the game had continued, I would have moved in force to Burgundy

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