• TripleA

  • '20

    italy bonds
    [dice 2d6]


  • 2d6: 2, 3

  • '20

    turk-combat-10.tsvg
    OOL for naval battle. It’s unclear what true best defense would be with your super subs and my many subs. not sure when you wana lose last destroyer


  • Hi. Thanks for asking . I know it’s Adam’s fleet (but he loves me); do best defence . Save one DD for R2 .
    Hoe many hits did you get ?

  • '20

    my subs got 6/12. i’ll continue

  • '20

    turk-combat-continued.tsvg
    6 figs
    4 subs
    3 cruiser
    1bb(tilted)
    1battcruis

    vs

    1 dd
    4 cruiser
    1 battlecrui
    3 bb(tilted)

    2/4 of my sub hits to assign

  • 2024 '22 '19 '17 '15

    @colt45554 Just resume as the engine suggests… should not get better by choosing manually

  • '20

    turkey-10.tsvg
    Game History

    Round: 10
    
        Research Technology - Turkey
            Turkey spend 0 on tech rolls
                Turkey roll 4,4 and gets 0 hits
    
        Combat Move - Turkey
            6 cavalrys moved from Western Sudan to Tobruk
            2 cavalrys, 8 field_guns and 2 infantry moved from Cyrenaica to Tobruk
            1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 field_gun moved from Smyrna to Sea Zone 69 Sea of Crete
            1 field_gun and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Tobruk
            4 fighters moved from Cairo-Suez to Sea Zone 60 Central Mediterranean
            1 fighter moved from Smyrna to Sea Zone 60 Central Mediterranean
            1 fighter moved from Sinai to Sea Zone 60 Central Mediterranean
            1 battlecruiser, 1 battleship, 3 cruisers, 2 destroyers and 12 submarines moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
    
        Purchase Units - Turkey
            Turkey buy 1 Factory, 2 cavalrys, 2 field_guns, 5 gass, 3 infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Turkey
            Battle in Tobruk
                Turkey attack with 8 cavalrys, 9 field_guns and 3 infantry
                France defend with 1 Factory, 7 colonials and 7 trenchs
                    Turkey roll dice for 8 cavalrys, 9 field_guns and 3 infantry in Tobruk, round 2 : 11/20 hits, 7.83 expected hits
                Units damaged: 3 trenchs owned by the France
                    France roll dice for 7 colonials and 7 trenchs in Tobruk, round 2 : 4/14 hits, 3.50 expected hits
                    3 infantry owned by the Turkey, 4 trenchs owned by the France and 1 cavalry owned by the Turkey lost in Tobruk
                    Turkey roll dice for 7 cavalrys and 9 field_guns in Tobruk, round 3 : 10/16 hits, 6.83 expected hits
                    France roll dice for 7 colonials and 3 trenchs in Tobruk, round 3 : 3/10 hits, 2.83 expected hits
                    3 trenchs owned by the France, 3 cavalrys owned by the Turkey and 7 colonials owned by the France lost in Tobruk
                Turkey win, taking Tobruk from France with 4 cavalrys and 9 field_guns remaining. Battle score for attacker is 17
                Casualties for Turkey: 4 cavalrys and 3 infantry
                Casualties for France: 7 colonials and 7 trenchs
            Battle in Sea Zone 60 Central Mediterranean
                Turkey attack with 1 battlecruiser, 1 battleship, 3 cruisers, 2 destroyers, 6 fighters and 12 submarines
                Italy defend with 2 cruisers and 1 destroyer; Britain defend with 1 battlecruiser, 2 battleships, 3 cruisers, 2 destroyers and 2 submarines; France defend with 1 battleship, 1 cruiser and 1 transport; Serbia defend with 1 cruiser
                    Turkey roll dice for 12 submarines in Sea Zone 60 Central Mediterranean, round 2 : 6/12 hits, 4.00 expected hits
                Units damaged: 2 battleships owned by the Britain and 1 battleship owned by the France
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 3 cruisers, 2 destroyers and 6 fighters in Sea Zone 60 Central Mediterranean, round 2 : 4/13 hits, 5.50 expected hits
                    Britain roll dice for 2 submarines in Sea Zone 60 Central Mediterranean, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Turkey
                    Britain roll dice for 1 battlecruiser, 3 battleships, 7 cruisers, 3 destroyers and 1 transport in Sea Zone 60 Central Mediterranean, round 2 : 9/14 hits, 7.17 expected hits
                    2 submarines owned by the Britain, 8 submarines owned by the Turkey, 1 cruiser owned by the Serbia, 1 cruiser owned by the France, 2 destroyers owned by the Turkey, 1 cruiser owned by the Italy, 1 destroyer owned by the Britain and 1 destroyer owned by the Italy lost in Sea Zone 60 Central Mediterranean
                    Turkey roll dice for 4 submarines in Sea Zone 60 Central Mediterranean, round 3 : 2/4 hits, 1.33 expected hits
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 3 cruisers and 6 fighters in Sea Zone 60 Central Mediterranean, round 3 : 6/11 hits, 4.83 expected hits
                    Britain roll dice for 1 battlecruiser, 3 battleships, 4 cruisers, 1 destroyer and 1 transport in Sea Zone 60 Central Mediterranean, round 3 : 6/9 hits, 5.00 expected hits
                    2 battleships owned by the Britain, 4 fighters owned by the Turkey, 2 submarines owned by the Turkey, 1 cruiser owned by the Italy, 1 destroyer owned by the Britain, 1 battlecruiser owned by the Britain and 3 cruisers owned by the Britain lost in Sea Zone 60 Central Mediterranean
                    Turkey roll dice for 2 submarines in Sea Zone 60 Central Mediterranean, round 4 : 0/2 hits, 0.67 expected hits
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 3 cruisers and 2 fighters in Sea Zone 60 Central Mediterranean, round 4 : 2/7 hits, 3.50 expected hits
                    Britain roll dice for 1 battleship and 1 transport in Sea Zone 60 Central Mediterranean, round 4 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the France, 1 submarine owned by the Turkey and 1 battleship owned by the France lost in Sea Zone 60 Central Mediterranean
                Turkey win with 1 battlecruiser, 1 battleship, 3 cruisers, 2 fighters and 1 submarine remaining. Battle score for attacker is 69
                Casualties for Turkey: 2 destroyers, 4 fighters and 11 submarines
                Casualties for Britain: 1 battlecruiser, 2 battleships, 3 cruisers, 2 destroyers and 2 submarines
                Casualties for Italy: 2 cruisers and 1 destroyer
                Casualties for France: 1 battleship, 1 cruiser and 1 transport
                Casualties for Serbia: 1 cruiser
    
        Non Combat Move - Turkey
            5 field_guns and 2 infantry moved from Fars to Sistan
            3 cavalrys moved from Baghdad to Khurasan
            2 cavalrys moved from Baghdad to Fars
            9 cavalrys moved from Mesopotamia to Fars
            2 infantry moved from Mesopotamia to Fars
            5 cavalrys moved from Damascus to Fars
            1 infantry moved from Dardanelles to Smyrna
            1 infantry moved from Smyrna to Armenia
            2 infantry moved from Constantinople to Anatolia
            2 fighters moved from Sea Zone 60 Central Mediterranean to Cyrenaica
    
        Place Units - Turkey
            1 Factory placed in Tehran
            5 gass placed in Baghdad
            2 cavalrys placed in Mecca
            2 transports placed in Sea Zone 68 Aegean Sea
            1 transport placed in Sea Zone 70 Eastern Mediterranean
            2 infantry placed in Cairo-Suez
            2 field_guns and 1 infantry placed in Constantinople
    
        Turn Complete - Turkey
            Turkey collect 85 PUs; end with 85 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    France regular : 0.67
    Turkey regular : 6.50
    Britain regular : 4.50
    

  • Everyone wants to concede , guys.
    Really well played. We all played poorly. Good yo see a CP economic victory.

  • 2024 '22 '19 '17 '15

    Congrats! New game then?
    I would not mind being Russia again and further practice that faction.

  • 2024 '22 '19 '17 '15

    We might consider going back to vanilla. An able player like Colt can exploit the bonus we give turkey in a mean way.


  • I am up for a new game. Perhaps reduce Turkey’s bonus rather than undo it altogether?


  • @private-panic you mean leaving the three extra inf?


  • @elrood Yes - unless someone comes up with a better idea


  • Aw, I was having so much fun as Germany. Would enjoy playing that position again.
    Count me in for game 8.
    Turks should have the 3 infantry or industry tech, but not both.

  • '20

    angry Turkish noises

  • '20

    Yeah, Witt, was kinda neat to see CP win when Paris, St Pete are strong and Rome hanging on.
    I’m ready for another. If you want to nerf turkey, it’s best to remove the industry tech


  • @colt45554 I’ll play again.


  • I agree with the others on Turk bid, keep the infantry but drop the industry tech

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