Okay I will try to be perfect. Didnt know the rule. I think the rule is only an advantage for the attacker because he can retreat in amphibious attack and maybe retreat from next battles when he need ships for blocking because for example attacker cannot conquer Phillipines. Or is there an advantage for defender ? What is the intension of this rule.
Good Job in Egypt.
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Finland to Vyborg
1 artillery moved from Karelia to Vyborg
1 fighter moved from Baltic States to Vyborg
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 armour, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 0/6 hits, 1,67 expected hits
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Ukraine, round 3 : 2/6 hits, 1,67 expected hits
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 3 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vyborg
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Vyborg, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Baltic States to Novgorod
2 infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
2 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 fighter moved from Vyborg to Baltic States
1 aaGun moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
1 fighter moved from Belarus to Eastern Poland
4 artilleries and 4 infantry moved from Poland to Eastern Poland
3 artilleries moved from Eastern Poland to Bessarabia
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Thank you, and you’re right, it can only advantage the attacker (to not follow the rule).
Occasionally it would be an unfair advantage to the attacker if this rule is not observed. It sounds like you get it, so I won’t have to come up with examples, thanks :)
Thanks. I have another question about the rules. If germany conquer chinese territories, must Germany let 1 inf in the country like Japan ?
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 43 Sea Zone to Celebes
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from Suiyuyan to Hopei
1 bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from Anhwe to Hunan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Malaya from UK_Pacific with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2,50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Central Mongolia to Suiyuyan
3 infantry moved from Shantung to Anhwe
1 artillery moved from Dzavhan to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Kweichow to French Indo China
1 bomber moved from Hopei to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from 21 Sea Zone to Philippines
1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
Place Units - Japanese
2 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 3,00
Americans regular : 0,17
Japanese regular : 2,17
UK_Pacific regular : 0,00
I guess this is the first and last game I set-up for others. I get notifications for every single post in this game forum, and you guys are really overdoing it, LOL 😅
Good question regarding Germans in China - I am looking forward to the explanation. If unknown, try by test playing in TripleA.
Maybe good for you that you get all posts. Nowhere you can learn more about the game than here. Not only the rules. You can learn new and good tactical moves. That will help you to be a Level 1 gamer. and not only L 2.
Nice combat moves -
You took a lot of hits from lucky Allied dice though :confused:
Friendly reminder to conduct all amphibious assaults first - Sumatra and Celebes should have been first :+1:
No worries, just trying to help you establish the habit and be perfect!
I hope next moves will be perfect. Thanks for remember and please do again.
Yes, that wasnt nice in China. But in the momemt Marti is my friend. I had 2 unbelievable combats in the last 2 days.
We talk about the percentage Marti decides games. Maybe 20%. I tell you from the combat against Martin.
I attack with G in R 13 Persia, but not to conquer, I wanted to retreat against 13 inf. But I had exactly 13 hits, 50% more hits than average and had to go in with the rest of my tanks.
Now the fight from brit. against my tanks.
Battle in Northwest Persia
British attack with 2 armour, 5 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 13 armour
British roll dice for 2 armour, 5 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Northwest Persia, round 2 : 5/16 hits, 7,17 expected hits
Germans roll dice for 13 armour in Northwest Persia, round 2 : 8/13 hits, 6,50 expected hits
5 armour owned by the Germans, 5 artilleries owned by the British and 3 infantry owned by the British lost in Northwest Persia
British roll dice for 2 armour, 3 fighters and 3 tactical_bombers in Northwest Persia, round 3 : 3/8 hits, 4,50 expected hits
Germans roll dice for 8 armour in Northwest Persia, round 3 : 5/8 hits, 4,00 expected hits
1 tactical_bomber owned by the British, 3 armour owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Northwest Persia
British roll dice for 1 fighter and 2 tactical_bombers in Northwest Persia, round 4 : 2/3 hits, 1,67 expected hits
Germans roll dice for 5 armour in Northwest Persia, round 4 : 3/5 hits, 2,50 expected hits
2 tactical_bombers owned by the British, 2 armour owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
Germans win with 3 armour remaining. Battle score for attacker is -44
Casualties for British: 2 armour, 5 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
Casualties for Germans: 10 armour
There was 90% percentage to win with 5 planes remaining !!!
Hope my italian des will defend the 2 trans till next round.
Did you although attack the ANZAC fig if you play the Axts ?
I have 3 hits and this was lucky.
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry; ANZAC defend with 3 fighters
Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 3 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 2,33 expected hits
1 fighter owned by the ANZAC, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 2 fighters in Trans-Jordan, round 3 : 1/2 hits, 1,33 expected hits
1 fighter owned by the ANZAC and 1 artillery owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in Trans-Jordan, round 4 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in Trans-Jordan, round 5 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for ANZAC: 2 fighters
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 3 fighters; Americans defend with 1 cruiser and 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 cruiser in 92 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Italians: 1 submarine
Battle in Alexandria
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 fighter and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Greece to Bulgaria
1 infantry moved from Romania to Bulgaria
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
No, I wouldn’t have attacked those. Fighters on Gibraltar can reach that sea zone, so the transports will be sunk. I welcome questions like that any time though, thanks.
I do wish I had 2 or 3 fighters left on TrJ, but you can’t control the dice… :hushed:
I finally got Italy’s income under control - man they were buying a lot of stuff!
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 armour and 1 fighter moved from New South Wales to Queensland
3 fighters moved from Queensland to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Italians lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 infantry owned by the Germans lost in Samara
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
2 armour, 1 artillery and 8 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Bryansk
Place Units - Russians
4 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 8 infantry, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Rostov to Tambov
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
2 bombers moved from Western Germany to Tambov
3 artilleries and 3 infantry moved from Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
10 artilleries moved from Rostov to Bryansk
3 artilleries moved from Rostov to Bryansk
20 infantry moved from Rostov to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 16 artilleries and 26 infantry
Russians defend with 1 infantry
Germans roll dice for 16 artilleries and 26 infantry in Bryansk, round 2 : 13/42 hits, 12.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 16 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Tambov to Rostov
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
2 infantry moved from Novgorod to Belarus
1 armour and 5 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Yugoslavia to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Norway to Vyborg
1 fighter moved from Norway to Western Germany
2 infantry moved from Normandy Bordeaux to France
3 infantry moved from Southern France to France
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 122 Sea Zone to 124 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 armour and 3 mech_infantrys moved from Rostov to Bryansk
Place Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 fighter, 1 infantry, 1 marine and 1 mech_infantry placed in Western Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
2 infantry moved from Queensland to New South Wales
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 destroyer moved from 64 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Round: 10
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Kursk
1 fighter moved from Russia to Kursk
1 tactical_bomber moved from Russia to Kursk
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 fighter and 1 tactical_bomber moved from Stalingrad to Kursk
1 submarine moved from 93 Sea Zone to 108 Sea Zone
Combat - Russians
Battle in Kursk
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kursk, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Kursk to Russia
1 fighter moved from Urals to Russia
10 infantry moved from Samara to Russia
1 armour moved from Urals to Russia
2 infantry moved from Urals to Samara
1 armour and 2 mech_infantrys moved from Stalingrad to Russia
1 infantry moved from Tula to Tambov
1 aaGun, 6 artilleries and 23 infantry moved from Stalingrad to Samara
1 infantry moved from Russia to Smolensk
Place Units - Russians
3 fighters placed in Urals
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Northern Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 27 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs