House Rules Compilation & Discussion: Oil!


  • Ya. I’ll make one up. Think I seen this charts before or close to it since we played with all 5 minerals in game with main locations.


  • Just a quick follow up to talk about some of the Oil ideas that were tried in Frostion’s Iron War game for triplea, since it went through a few iterations, trying a few different things hehe. The game itself uses some familiar A&A mechanics, but with a D10 combat scheme and a base cost of 10 IPCs (called Production Units or PUs) per infantry as the floor rather than 3 ipcs. So different map, different unit cost structure and production spread. Not quite the same as Global, but its in a similar ballpark. It reminds me more of Revised than AA50 to Global, if the former had a larger unit roster and much larger map I guess.

    The game uses Steel and Oil as resources attached the map territories. They function pretty much like IPCs, at least in terms of the collect income phase. Pretty simple, as they aren’t really game units so much as map features.

    In it’s first iteration Fuel was attached to the purchasing mechanic. Meaning it cost a certain amount of steel and fuel to produce the various tanks and ships and planes. This was the easiest to track, but from a gameplay standpoint was kind of the least interesting, since it was basically 3 types of IPCs that all sort of do the same thing.

    In it’s second iteration Steel was retained as part of the purchasing mechanic but Fuel was separated off into a maintenance mechanic. So basically a cap on the max number of tanks, ships and planes in play, as each unit required 1 fuel per turn. Effectively a limit on purchasing new fuel consuming units, since you’d either need more oil via conquest or unit attrition once you hit your max capacity. This was relatively simple to track, but had some weird side effects requiring players to scrap units in order to field new ones.

    In it final iteration Fuel was changed from a maintenance mechanic to a direct movement mechanic. So the effect is on the combat and non-com movement phases rather than purchasing phase. This also required a lot more fuel lol. I think it’s a novel concept, but also a bit harder to track and scale appropriately. There’s also a sort of 1 way resource exchange in that game, between the various nations within each faction as well, which complicates the scheme a bit. Definitely doing a lot of things at once there, some more effective than others just for gameplay and the entertainment factor.

    I think the basic idea was to have Axis under more pressure to acquire the resource, and more apt to run dry, whereas Allies are sort of flush. In addition to the regular oil drums which are a map feature, he also introduced “synthetic-fuel” as part of fuel=movement idea, which is sort of catch all Fuel unit on top of the regular oil. Thematically it could be seen synth derived from coal or just refined oil held in reserve, but basically the reverse of fuel=ipcs, where the player can spend money to increase their fuel per turn. That was sort of an expedient for the Axis side, and also to give a way to scale the mechanic as more units enter play. I don’t think it was tried as part of the maintenance scheme, which may have had some promise. Anyhow I think it’s a fun concept and worth exploring, but the main challenge I think is in tracking, since 1 fuel = 1 movement per unit is a lot to keep tabs on.

    Anyhow, just wanted to give some background there for context with the previous post, in case it’s helpful adapting ideas into Global. Good thread!

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Ok. Got something going now and looking at for each resource you have can lower the the cost of 1 unit.
    Just kinda looking at a chart now. OK.
    At the begining of your turn see how many resource tokens you have control of for Oil, Iron, wheat and copper. These are all worth 1 icp each.
    Say you have 3 irons, 3 oils and 1 copper. OK now you have 3 icps from iron and 3 icps for oil and 1 icp for copper. But can only use 1 resource each for each unit up to 3.
    So for 1 iron,1 oil and 1 copper it cost a BB would be 17.
    So for 1 iron and 1 oil cost of a cruiser be 10. You get the copper one used as ammo. This goes for planes to and Art and AAA guns.
    For inf it be for each wheat get cost is 2 and if a copper too cost be 1. But mostly copper will go for the better units while wheat just lower inf costs.
    This is just an idea of a icp value for tokens. It may be increased to 2 each.
    But I think if you made them worth 3 icps each be to much.
    I have played using resource tokens but some had different values each. So like since rubber and copper are hard to have or get give them a value of 3, Iron and oil 2 and wheat 1 then you can limit the resource ones on map for control.
    Make it so all countries get a discount ( US max cap) and once you start capturing get a bit more discount.
    I can see like OK I don’t need a battleship but for 6 icps I can get a CR and a DD cheaper where I need it etc.

    The idea here is to find the happy medium with more resources on map and or costs for them 1,2 or 3.
    I do have a setup chart for all 5 resources for map.
    I do have 3 territories that do have rubber and 1 helps USA and 2 are UK but Japan can get. So I could add them too.

    You actually could go crazy with the imports and exports of these resources too. I do have a book that shows all that.
    But then it F’s up time. LOL

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Well based on 1940 records not hardly any iron ore being produced. 42 there was a ton of it. Can’t find a 41 record yet.
    But if G40 starts in 1940 lol then Sweden didn’t produce it yet so now where do you draw the line. Ain’t worth doing anything if no iron in 40.
    Found another 40 chart. Show different story.
    Chart 1 1940
    USA 29.200
    New Foundland .797
    Chile 1.062
    Manchuria .225
    Philliphines .700
    USSR 14.000
    Spain 1.350
    Hungary .230
    Chez .278
    Yugo .300

    Chart 2 1940
    France 12.731
    Germany 17.171
    Luxenburg 4.656
    USSR 29.866
    Sweden 11.295
    UK 17.986

    Ok The chart 2 most are right with 1942 records. Still need 41. But where you draw the line for G40 game or 50 ?

    Here’s 1942
    Sierra Leone .623
    UK 19.905
    New Foundland 1.192
    India 3.217
    Australia 2.128
    Austria 2.716
    Chez 2.008
    France 24.601
    Germany 13.068
    Italy 1.097
    Luxemburg 5.029
    Poland 796.00
    USA 107.103
    Brazil .693
    Japan 2.389
    Korea 2.242
    Manchuria 4.400
    Sweden 9.922
    Spain 1.580
    I’m assuming Russia is up there. Not in this record but in above chart.


  • @general-6-stars said in House Rules Compilation & Discussion: Oil!:

    Well based on 1940 records not hardly any iron ore being produced. 42 there was a ton of it. Can’t find a 41 record yet.
    But if G40 starts in 1940 lol then Sweden didn’t produce it yet so now where do you draw the line. Ain’t worth doing anything if no iron in 40.

    Obviously if there is a “Metals” or “Iron” resource in the game and any kind of Neutrals rules, Sweden is one of the most important territories to have it; so important that the Allies had almost invaded Sweden a couple times already by 1940, neutrality be damned! Which chart were you not finding it on?


  • I’ll have to look. Be in morning


  • @general-6-stars said in House Rules Compilation & Discussion: Oil!:

    Well based on 1940 records not hardly any iron ore being produced. 42 there was a ton of it. Can’t find a 41 record yet.
    But if G40 starts in 1940 lol then Sweden didn’t produce it yet so now where do you draw the line. Ain’t worth doing anything if no iron in 40.
    Found another 40 chart. Show different story.
    Chart 1 1940
    USA 29.200
    New Foundland .797
    Chile 1.062
    Manchuria .225
    Philliphines .700
    USSR 14.000
    Spain 1.350
    Hungary .230
    Chez .278
    Yugo .300

    Chart 2 1940
    France 12.731
    Germany 17.171
    Luxenburg 4.656
    USSR 29.866
    Sweden 11.295
    UK 17.986

    Ok The chart 2 most are right with 1942 records. Still need 41. But where you draw the line for G40 game or 50 ?

    Here’s 1942
    Sierra Leone .623
    UK 19.905
    New Foundland 1.192
    India 3.217
    Australia 2.128
    Austria 2.716
    Chez 2.008
    France 24.601
    Germany 13.068
    Italy 1.097
    Luxemburg 5.029
    Poland 796.00
    USA 107.103
    Brazil .693
    Japan 2.389
    Korea 2.242
    Manchuria 4.400
    Sweden 9.922
    Spain 1.580
    I’m assuming Russia is up there. Not in this record but in above chart.

    The chart showing no iron ore for Sweden is the top chart you posted.


  • @general-6-stars
    Glad you found some good data - regarding the LN report, were you just looking at the 1940 column? Throughout the report, it looks like the Axis and supporting powers stopped reporting data to the LN on their resource production in 1939-1940 with the outbreak of war. We must extrapolate from the immediately preceding years, which show Sweden was an iron powerhouse: consistently producing over 10% of the world’s iron ore, 8-9 million metric tons per year - more than any other nation except France, the USSR, and the US.

    swededn iron.png


  • Here’s my stab at an updated table adding just Aluminum and Rubber, sticking with the “3 IPC” resource equivalency; again just using G40 OOB units and costs for comparison and compatibility.

    Resource_table_2.png

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Right. I’m gonna go off of my 1942 reports I saw plus 1940 but if one did less will
    Make a note of it since I can’t find a 41 report.
    For basically be like
    US. 3 oil 3 iron 1 copper 3 wheat
    Uk. About the same but will have rubber
    Ussr. Same for rest
    Axis same but less for Italy and japan. Japs will have to go for oil iron and wheat which they can

    So basically values are
    Iron 2
    Oil 2
    Copper 2
    Rubber 2
    Wheat 1
    Needs testing on g40 map and somebody to try out.
    You have 3 iron, 3 oil & 1 copper =
    14 but can only use up to 3 resource tokens per piece. So iron value is 2, oil is 2 and copper is 2 which equals 6 and any piece but Inf can pay 6 less for. So BB 14 or CR 6 or a free tank or use 4 for an art and use the extra 2 on another piece.
    For wheat it costs Inf only 1 less icp for using each token or 1 wheat and 1 copper gets u a free Inf.

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