@arthur-bomber-harris In an OOB Global game with no bid, the Axis are just favored to win, period. It’s the Axis’s game to lose. The Axis can attack Moscow, or London, or Cairo, or focus on winning in the Pacific, and as long as they make reasonable purchases and attacks, the Axis are still going to win most games, regardless of their grand strategy.
In a game with a healthy Allied bid, or in Balanced Mod, the Allies have options – they’re not forced to defend Moscow at all, even if Germany directs 100% of its offense there. The Allies could focus on an early attack on Paris, or Rome, or Tokyo, or the money islands, and just resign themselves to the fact that Moscow will probably fall on turn 6. This means the Siberian Russian infantry can go south to Chinghai and/or Manchuria, and the British air force can focus on supporting landings on the western front. If the Germans have no fleet and send their air force east toward Moscow while building mostly mechs and tanks, that forfeits control of the sea zones around France/Italy early enough in the game for the Allies to make a meaningful attack in the west. If the Allies can take 2+ of France, Italy, and Scandinavia without being in danger of a loss in the Pacific, that’s often better than even compensation for losing Moscow. Germany’s income will be somewhere in the 70s, the British will be earning something in the 30s, and the Americans can send 60 IPC or so a turn to the European front.
I think part of what @squirecam is getting at is that he’d rather have the strategic flexibility as the Axis to choose when and where to attack vs. follow a script that the Allies can easily predict and give the Allies the freedom to choose where they want to attack.