dawgoneit Axis-VS- Entek Allies TRS. tie breaker

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Infantrys moved from E.India to sz63
            2 Artillerys, 2 B.Transports, 2 Destroyers and 4 Infantrys moved from sz63 to sz66
            2 Artillerys and 4 Infantrys moved from sz66 to N.S
            2 Transports moved from sz66 to sz63
            1 Artillery and 1 Infantry moved from Bengal to W.Chunking
            2 Infantrys moved from Magadan to Yakutsk
            2 Infantrys moved from Palana to Magadan
            2 Transports moved from sz50 to sz49
            2 Artillerys and 2 Infantrys moved from Moresby to sz49
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz49 to sz50
            2 Artillerys and 2 Infantrys moved from sz50 to Soem
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Destroyer, 1 Factory, 6 Infantrys, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in W.Chunking
                British win, taking W.Chunking from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Artillery and 1 Infantry moved from Bikaner to Bhopal
            1 Artillery and 2 Infantrys moved from Dheli to Bhopa
            1 AAGun and 2 Infantrys moved from Nepal to Bengal
            1 Artillery moved from Burma to Bengal
            1 Infantry moved from Bengal to Burma
            3 Infantrys moved from E.India to Bengal
    
        Place Units - British
            1 Factory placed in Bengal
            1 Destroyer and 1 Submarine placed in sz63
            2 Artillerys and 2 Infantrys placed in Calcutta
            1 Artillery and 2 Tankettes placed in Dheli
            1 Artillery and 2 Infantrys placed in Moresby
            2 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.67
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            3 Artillerys and 5 Infantrys moved from Soem to Lambok
            2 EarlyFighters moved from sz50 to Lambok
            1 EarlyFighter moved from W.Borneo to sz68
            2 Infantrys moved from N.Australia to sz46
            2 Infantrys and 2 T.Boats moved from sz46 to sz49
            2 Infantrys moved from sz49 to New Guinea
            2 Artillerys and 1 Infantry moved from Darwin to Derby
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lambok
                Anzac attack with 3 Artillerys, 2 EarlyFighters and 5 Infantrys
                Hisaichi defend with 2 Artillerys and 5 Tanks
                    Anzac roll dice for 3 Artillerys, 2 EarlyFighters and 5 Infantrys in Lambok, round 2 : 5/10 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Artillerys and 5 Tanks in Lambok, round 2 : 3/7 hits, 3.17 expected hits
                    3 Infantrys owned by the Anzac, 3 Tanks owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Lambok
                    Anzac roll dice for 3 Artillerys, 2 EarlyFighters and 2 Infantrys in Lambok, round 3 : 3/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Tanks in Lambok, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 2 Tanks owned by the Hisaichi lost in Lambok
                Anzac win, taking Lambok from Hisaichi with 3 Artillerys, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 25
                Casualties for Anzac: 4 Infantrys
                Casualties for Hisaichi: 2 Artillerys and 5 Tanks
            Battle in sz68
                Anzac attack with 1 EarlyFighter
                Yamamoto defend with 2 T.Boats
                    Anzac roll dice for 1 EarlyFighter in sz68, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 T.Boats in sz68, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz68, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 T.Boats in sz68, round 3 : 1/2 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in sz68
                Yamamoto win with 1 T.Boat remaining. Battle score for attacker is -3
                Casualties for Anzac: 1 EarlyFighter
                Casualties for Yamamoto: 1 T.Boat
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Lambok to sz50
            2 Tanks moved from W.Australia to sz50
            1 Tank moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            5 Infantrys and 3 Tanks moved from sz50 to Soem
    
        Place Units - Anzac
            1 Destroyer placed in sz50
            2 Artillerys placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Anzac regular : 3.00
    Hisaichi regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Bomber moved from Midway to sz4
            1 EarlyFighter moved from sz11 to sz4
            1 Destroyer moved from sz11 to sz4
            1 Artillery and 1 Infantry moved from Midway to sz11
            1 Artillery, 1 Battleship, 1 Destroyer, 1 Infantry and 1 Transport moved from sz11 to sz17
            1 Artillery and 1 Infantry moved from sz17 to Marcus
            1 Infantry and 1 Tank moved from Magadan to Yakutsk
            2 Infantrys moved from Palana to Magadan
    
        Purchase Units - Americans
            Americans buy 4 B.Transports, 4 Destroyers, 2 EarlyFighters and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Marcus
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry and 1 Tank
                    Americans roll dice for 1 Battleship in Marcus, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Marcus, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 1 Artillery remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry and 1 Tank
            Battle in sz4
                Americans attack with 1 Bomber, 1 Destroyer and 1 EarlyFighter
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 EarlyFighter in sz4, round 2 : 2/3 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Destroyer in sz4, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz4
                Americans win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 EarlyFighter
                Casualties for Masaharu: 1 Destroyer
    
        Non Combat Move - Americans
            1 Bomber moved from sz4 to Midway
            1 Battleship moved from sz25 to sz11
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            2 Artillerys and 2 Tanks moved from N.Canada to sz6
            2 Infantrys moved from N.Canada to sz6
            1 Tank moved from Anchorage to Alaska
            6 Infantrys moved from N.Canada to Anchorage
            2 Infantrys moved from British Columbia to N.Canada
            1 Artillery moved from Canada to N.Canada
            2 Infantrys moved from Rocky Mt to Canada
            1 Infantry moved from Seattle to British Columbia
            2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz6 to sz4
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz4 to Palana
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz6
            8 Marines moved from sz6 to N.Canada
    
        Place Units - Americans
            1 Fighter placed in sz11
            2 B.Transports placed in sz25
            2 Destroyers placed in sz25
            2 Destroyers placed in sz4
            2 B.Transports placed in sz23
            2 EarlyFighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Americans regular : 1.33
    Masaharu regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
            1 Artillery and 3 Infantrys moved from Manchuria to Hsingan
            1 Destroyer moved from sz7 to sz17
            1 Destroyer moved from sz16 to sz17
            1 Bomber moved from N.Japan to sz17
            2 Infantrys moved from Vostok to Irkutsk
            1 EarlyFighter moved from Quingdao to Irkutsk
            1 Artillery and 3 Infantrys moved from Vostok to Quingdao
            2 Tanks moved from Vostok to Quingdao
            2 Artillerys and 1 Infantry moved from Amursk to Belogorsk
            4 Transports moved from sz1 to sz15
            1 Elite and 6 Infantrys moved from Akina to sz15
            1 Infantry moved from N.Japan to sz15
            1 Elite, 7 Infantrys and 4 Transports moved from sz15 to sz1
            1 Infantry moved from N.Japan to sz1
            1 Elite and 8 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Destroyer, 6 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz17
                Masaharu attack with 1 Bomber and 2 Destroyers
                Americans defend with 1 Battleship, 1 Destroyer and 1 Transport
                    Masaharu roll dice for 1 Bomber and 2 Destroyers in sz17, round 2 : 2/3 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship, 1 Destroyer and 1 Transport in sz17, round 2 : 1/3 hits, 1.33 expected hits
                    1 Transport owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz17
                    Masaharu roll dice for 1 Bomber and 1 Destroyer in sz17, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Battleship and 1 Destroyer in sz17, round 3 : 2/2 hits, 1.17 expected hits
                    1 Destroyer owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Bomber owned by the Masaharu lost in sz17
                Americans win with 1 Battleship remaining. Battle score for attacker is -16
                Casualties for Masaharu: 1 Bomber and 2 Destroyers
                Casualties for Americans: 1 Destroyer and 1 Transport
            Battle in Irkutsk
                Masaharu attack with 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 2/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Irkutsk to Quingdao
    
        Place Units - Masaharu
            1 Destroyer placed in sz16
            1 Artillery and 2 Tankettes placed in Amursk
            1 Artillery and 6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Masaharu regular : 2.00
    Russians regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Irkutsk
            1 Infantry moved from Angarsk to Irkutsk
            1 EarlyFighter moved from Ulaan Ude to Irkutsk
    
        Purchase Units - Russians
            Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 3 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 4 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 5 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 6 : 2/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
                Russians win with 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 2 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Irkutsk to Ulaan Ude
            4 Infantrys moved from Kyzal to Ulaan Ude
            2 Infantrys moved from Jinan to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 Marine moved from Kaask to Tulun
            1 Artillery moved from Kaask to Tulun
            6 Infantrys moved from Kaask to Tulun
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Kyzyl
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.00
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Destroyer moved from sz7 to sz3
            6 Destroyers moved from sz78 to sz17
            1 Submarine moved from sz7 to sz17
            7 Transports moved from sz60 to sz74
            5 Artillerys and 5 Tanks moved from Malaya to sz60
            5 Artillerys, 2 EarlyFighters and 5 Tanks moved from sz60 to N.S
            1 Carrier and 2 EarlyFighters moved from sz58 to sz60
            2 EarlyFighters moved from sz60 to N.S
            1 Artillery and 1 Infantry moved from N.French I. to Burma
            1 Tank moved from N.Chunking to Burma
            1 Infantry moved from Sian to W.Sian
            1 Tank moved from W.Sian to Sikang
            2 Artillerys and 4 Infantrys moved from E.Shansi to Shangsi
            1 Artillery, 8 Infantrys and 1 Marine moved from S.Japan to sz74
            1 Artillery, 8 Infantrys and 1 Marine moved from sz74 to Hopeh
            1 Infantry moved from Mindor to sz68
            1 Infantry moved from Samar to S
                  Yamamoto take S from Americans
            1 Infantry moved from Davao to Mindanao
                  Yamamoto take Mindanao from Americans
            1 Infantry moved from sz68 to N.B
                  Yamamoto take N.B from British
            1 Destroyer moved from sz71 to sz70
            1 Destroyer moved from sz71 to sz70
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 5 Destroyers, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Sikang
                Yamamoto attack with 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto lost in Sikang
                Chinese win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Tank
            Battle in Burma
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Burma, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in sz17
                Yamamoto attack with 6 Destroyers and 1 Submarine
                Americans defend with 1 Battleship
                    Yamamoto roll dice for 1 Submarine in sz17, round 2 : 1/1 hits, 0.33 expected hits
                    1 Battleship owned by the Americans lost in sz17
                Yamamoto win with 6 Destroyers and 1 Submarine remaining. Battle score for attacker is 20
                Casualties for Americans: 1 Battleship
            Battle in N.S
                Yamamoto attack with 5 Artillerys, 4 EarlyFighters and 5 Tanks
                British defend with 2 Artillerys and 4 Infantrys; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 5 Artillerys, 4 EarlyFighters and 5 Tanks in N.S, round 2 : 5/14 hits, 5.50 expected hits
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 6 Infantrys and 1 Tank in N.S, round 2 : 6/11 hits, 4.00 expected hits
                    5 Artillerys owned by the Yamamoto, 3 Infantrys owned by the British, 2 Infantrys owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 3 EarlyFighters and 5 Tanks in N.S, round 3 : 2/8 hits, 3.50 expected hits
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Infantry and 1 Tank in N.S, round 3 : 3/6 hits, 2.33 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the British and 3 EarlyFighters owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 5 Tanks in N.S, round 4 : 4/5 hits, 2.50 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker and 1 Tank in N.S, round 4 : 2/4 hits, 1.67 expected hits
                    2 Artillerys owned by the British, 1 Bunker owned by the Dutch, 2 Tanks owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.S
                Yamamoto win, taking N.S from Dutch with 3 Tanks remaining. Battle score for attacker is -27
                Casualties for Yamamoto: 5 Artillerys, 4 EarlyFighters and 2 Tanks
                Casualties for British: 2 Artillerys and 4 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Davao to Phuket
    
        Place Units - Yamamoto
            1 Factory placed in Malaya
            5 Destroyers placed in sz78
            4 Infantrys placed in S.Japan
            1 Infantry placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : 0.83
    Dutch regular : 3.00
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Tsingnan to S.Mongolia
            1 Tank moved from Gobi to S.Mongolia
            1 Infantry moved from Sikang to Szechwan
            1 EarlyFighter moved from Gansu to Szechwan
            1 Infantry moved from Gansu to N.Shangsi
            1 Infantry moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Gansu to N.Shangsi
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in S.Mongolia
                Chinese attack with 1 Elite, 1 Infantry and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Elite, 1 Infantry and 1 Tank in S.Mongolia, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite, 1 Infantry and 1 Tank in S.Mongolia, round 3 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite, 1 Infantry and 1 Tank in S.Mongolia, round 4 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in S.Mongolia
                    Chinese roll dice for 1 Elite and 1 Tank in S.Mongolia, round 5 : 2/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in S.Mongolia
                Chinese loses 0 PUs for violating S.Mongolias neutrality.
                Chinese win, taking S.Mongolia from Neutral with 1 Elite and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Szechwan
                Chinese attack with 1 EarlyFighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 4 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                1 EarlyFighter owned by the Chinese retreated
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in N.Shangsi, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in N.Shangsi, round 4 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from N.Shangsi to Gansu
            1 EarlyFighter moved from Szechwan to Gansu
            1 Infantry moved from Tsingnan to Sikang
            1 Artillery and 1 Infantry moved from Tsingnan to Gansu
            3 Tanks moved from Gobi to Gansu
            2 Tankettes moved from Xining to Gansu
            1 Tankette moved from Xining to Gansu
            3 Infantrys moved from Xining to Tsingnan
            3 Tankettes moved from Urumal to Gobi
            1 Tank moved from Urumal to Gobi
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            3 Infantrys and 1 Tank placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.67
    Neutral regular : -1.00
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Shangsi to N.Shangsi
            1 Tank and 2 Tankettes moved from Peking to Shangsi
            1 Artillery and 3 Infantrys moved from Shansi to Shangsi
            3 Bombers moved from Shansi to sz66
            2 EarlyFighters and 1 Fighter moved from S.Borneo to sz66
            4 EarlyFighters moved from sz59 to sz66
            2 Transports moved from sz59 to sz60
            1 Artillery, 1 Infantry and 1 Tank moved from S.Borneo to sz60
            1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from sz60 to sz59
            1 Artillery, 1 Infantry and 1 Tank moved from sz59 to Lambok
            1 Battleship moved from sz58 to sz59
            3 Submarines moved from sz58 to sz59
            2 Destroyers moved from sz58 to sz59
            1 T.Boat moved from sz78 to sz76
            1 Tank moved from N.French I. to W.Chunking
            1 Infantry moved from N.Chunking to W.Chunking
            1 Infantry moved from Hsingan to Jinan
                  Hisaichi take Jinan from Russians
            1 Elite and 7 Infantrys moved from Manchuria to Hsingan
            4 Infantrys and 1 Marine moved from Hsingan to Quingdao
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 1 Bunker, 11 Infantrys, 1 Marine, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Lambok
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Anzac defend with 3 Artillerys and 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Lambok, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Lambok, round 2 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 3 Artillerys and 1 Infantry in Lambok, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lambok
                    Hisaichi roll dice for 1 Tank in Lambok, round 3 : 1/1 hits, 0.50 expected hits
                    Anzac roll dice for 3 Artillerys in Lambok, round 3 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac lost in Lambok
                    Hisaichi roll dice for 1 Tank in Lambok, round 4 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 2 Artillerys in Lambok, round 4 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Hisaichi lost in Lambok
                Anzac win with 2 Artillerys remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tank
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in W.Chunking
                Hisaichi attack with 1 Infantry and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tank in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Chunking
                    Hisaichi roll dice for 1 Tank in W.Chunking, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Hisaichi lost in W.Chunking
                Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 1 Infantry and 1 Tank
            Battle in sz66
                Hisaichi attack with 3 Bombers, 6 EarlyFighters and 1 Fighter
                British defend with 2 B.Transports, 1 Carrier, 4 Destroyers, 2 EarlyFighters and 2 Submarines
                    Hisaichi roll dice for 3 Bombers, 6 EarlyFighters and 1 Fighter in sz66, round 2 : 4/10 hits, 4.50 expected hits
                    British roll dice for 2 B.Transports, 1 Carrier, 4 Destroyers and 2 EarlyFighters in sz66, round 2 : 4/9 hits, 3.83 expected hits
                    2 Submarines owned by the British, 2 B.Transports owned by the British and 4 EarlyFighters owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 3 Bombers, 2 EarlyFighters and 1 Fighter in sz66, round 3 : 3/6 hits, 3.17 expected hits
                    British roll dice for 1 Carrier, 4 Destroyers and 2 EarlyFighters in sz66, round 3 : 3/7 hits, 3.50 expected hits
                    1 Carrier owned by the British, 1 Fighter owned by the Hisaichi, 2 EarlyFighters owned by the Hisaichi and 2 EarlyFighters owned by the British lost in sz66
                    Hisaichi roll dice for 3 Bombers in sz66, round 4 : 2/3 hits, 2.00 expected hits
                    British roll dice for 4 Destroyers in sz66, round 4 : 2/4 hits, 2.00 expected hits
                    2 Destroyers owned by the British and 2 Bombers owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 1 Bomber in sz66, round 5 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 Destroyers in sz66, round 5 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the British and 1 Bomber owned by the Hisaichi lost in sz66
                British win with 1 Destroyer remaining. Battle score for attacker is -18
                Casualties for Hisaichi: 3 Bombers, 6 EarlyFighters and 1 Fighter
                Casualties for British: 2 B.Transports, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Submarines
    
        Non Combat Move - Hisaichi
            2 Tanks moved from Nanking to Shangsi
            2 Tankettes moved from Hankou to Shansi
            1 Artillery moved from Hanan to N.Chunking
            4 Infantrys moved from Kwangtung to Kiangsi
            6 Tankettes moved from Hongkong to Kwangsi
            1 Artillery, 4 Infantrys and 2 Tankettes moved from Seoul to Manchuria
            2 Tankettes moved from Manchuria to Hsingan
            1 B.Transport moved from sz79 to sz74
            1 Artillery and 1 Tank moved from Formosa to sz74
            1 Artillery, 1 B.Transport and 1 Tank moved from sz74 to sz67
            1 Artillery and 1 Tank moved from sz67 to N.French I.
    
        Place Units - Hisaichi
            1 Bunker, 3 Infantrys and 1 Tank placed in S.Borneo
            3 Infantrys, 1 Marine and 2 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            5 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Anzac regular : 0.00
    British regular : -0.33
    Hisaichi regular : -2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Transport moved from sz56 to sz66
            1 Infantry moved from W.Borneo to E.Borneo
                  Dutch take E.Borneo from Thai
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Transport moved from sz60 to sz73
            1 Marine moved from Phuket to sz73
            1 Artillery moved from Phuket to sz73
            1 Artillery, 1 Marine and 1 Transport moved from sz73 to sz60
            1 Infantry moved from Malaya to sz60
            1 Artillery, 1 Infantry and 1 Marine moved from sz60 to W.Borneo
            1 Infantry moved from Borneo to W.Borneo
            2 Artillerys, 2 Infantrys and 1 Marine moved from Sumatra to Java
            1 Artillery and 3 Infantrys moved from Phuket to Malaya
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Borneo
                Thai attack with 1 Artillery, 2 Infantrys and 1 Marine
                British defend with 1 Infantry and 1 Tank; Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in W.Borneo, round 2 : 1/4 hits, 1.17 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in W.Borneo, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in W.Borneo
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in W.Borneo, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry and 1 Tank in W.Borneo, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Dutch lost in W.Borneo
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in W.Borneo, round 4 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Tank in W.Borneo, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in W.Borneo
                Thai win, taking W.Borneo from British with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 7
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry and 1 Tank
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys and 3 Tanks placed in Phuket
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.17
    British regular : -1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz63 to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to N.S
            1 Artillery and 1 Infantry moved from Bhopal to Agra
            1 Artillery and 1 Infantry moved from W.Chunking to N.Chunking
            2 Artillerys and 2 Infantrys moved from Soem to sz50
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz50 to sz56
            2 Artillerys and 2 Infantrys moved from sz56 to Sumatra
                  British take Sumatra from Thai
            2 Infantrys moved from Magadan to Yakutsk
            2 Infantrys moved from Yakutsk to Angarsk
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 1 Carrier, 2 EarlyFighters, 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 3 Tanks
                    British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 3 Tanks in N.S, round 2 : 0/3 hits, 1.50 expected hits
                    1 Tank owned by the Yamamoto lost in N.S
                    British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 3 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Tanks in N.S, round 3 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the British and 2 Tanks owned by the Yamamoto lost in N.S
                British win, taking N.S from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 3 Tanks
                Casualties for British: 2 Infantrys
            Battle in Agra
                British attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in N.Chunking
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Artillery
                    British roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - British
            1 Artillery and 2 Infantrys moved from Bhopa to Nepal
            2 Tankettes moved from Dheli to Nepal
            1 Artillery moved from Dheli to Bhopa
            1 AAGun moved from British Columbia to N.Canada
            1 Artillery and 3 Infantrys moved from Vancouver to British Columbia
    
        Place Units - British
            1 Carrier and 2 Transports placed in sz63
            2 EarlyFighters placed in sz63
            1 Transport placed in sz6
            2 Infantrys placed in Bengal
            2 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Neutral regular : -0.33
    British regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz63 to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to N.S
            1 Artillery and 1 Infantry moved from Bhopal to Agra
            1 Artillery and 1 Infantry moved from W.Chunking to N.Chunking
            2 Artillerys and 2 Infantrys moved from Soem to sz50
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz50 to sz56
            2 Artillerys and 2 Infantrys moved from sz56 to Sumatra
                  British take Sumatra from Thai
            2 Infantrys moved from Magadan to Yakutsk
            2 Infantrys moved from Yakutsk to Angarsk
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 1 Carrier, 2 EarlyFighters, 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 3 Tanks
                    British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 3 Tanks in N.S, round 2 : 0/3 hits, 1.50 expected hits
                    1 Tank owned by the Yamamoto lost in N.S
                    British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 3 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Tanks in N.S, round 3 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the British and 2 Tanks owned by the Yamamoto lost in N.S
                British win, taking N.S from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 3 Tanks
                Casualties for British: 2 Infantrys
            Battle in Agra
                British attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in N.Chunking
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Artillery
                    British roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - British
            1 Artillery and 2 Infantrys moved from Bhopa to Nepal
            2 Tankettes moved from Dheli to Nepal
            1 Artillery moved from Dheli to Bhopa
            1 AAGun moved from British Columbia to N.Canada
            1 Artillery and 3 Infantrys moved from Vancouver to British Columbia
    
        Place Units - British
            1 Carrier and 2 Transports placed in sz63
            2 EarlyFighters placed in sz63
            1 Transport placed in sz6
            2 Infantrys placed in Bengal
            2 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Neutral regular : -0.33
    British regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Infantrys moved from New Guinea to sz49
            2 Infantrys and 2 T.Boats moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
            5 Infantrys and 3 Tanks moved from Soem to Lambok
            2 Artillerys moved from Derby to sz50
            2 Artillerys moved from W.Australia to sz50
            3 Infantrys moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            4 Artillerys and 2 EarlyFighters moved from sz50 to Soem
            1 Infantry moved from S.W.Australia to W.Australia
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 3 Destroyers and 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from sz50: 4 Infantrys and 4 Transports
            EDIT: Adding units owned by Anzac to sz50: 4 Transports
            EDIT: Adding units owned by Anzac to Soem: 4 Infantrys
            EDIT: Turning off Edit Mode
            2 Artillerys and 1 Infantry moved from Darwin to Derby
            1 Infantry moved from Melbourne to S.W.Australia
            2 EarlyFighters moved from Soem to sz50
    
        Place Units - Anzac
            3 Destroyers placed in sz50
            1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            3 Destroyers moved from sz4 to sz3
            1 Fighter moved from sz11 to sz3
            1 Bomber moved from Midway to sz3
            2 Infantrys moved from Magadan to Yakutsk
            3 Tanks moved from Palana to Yakutsk
            2 Artillerys and 3 Infantrys moved from Palana to Magadan
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 B.Carrier, 1 Bunker, 2 Destroyers, 1 EarlyFighter, 1 Factory, 1 Fighter and 4 Marines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 1 Bomber, 3 Destroyers and 1 Fighter
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Bomber, 3 Destroyers and 1 Fighter in sz3, round 2 : 1/5 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz3
                Americans win with 1 Bomber, 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Fighter moved from sz3 to sz20
            1 Battleship and 1 Carrier moved from sz11 to sz20
            1 Bomber moved from sz3 to Magadan
            1 Artillery moved from Hilo to sz25
            2 Artillerys moved from Kauai to sz25
            1 Marine moved from Pearl Harbor to sz25
            2 Infantrys moved from Hilo to sz25
            3 Artillerys, 2 B.Transports, 2 Destroyers, 2 Infantrys and 1 Marine moved from sz25 to sz20
            3 Artillerys, 2 Infantrys and 1 Marine moved from sz20 to Wake
            2 EarlyFighters moved from San Francisco to sz11
            2 B.Transports moved from sz4 to sz5
            1 Transport moved from sz4 to sz5
            1 Tank moved from Alaska to sz5
            1 Infantry moved from Anchorage to sz5
            8 Marines moved from N.Canada to sz5
            2 B.Transports, 1 Infantry, 8 Marines, 1 Tank and 1 Transport moved from sz5 to sz4
            1 Infantry, 8 Marines and 1 Tank moved from sz4 to Palana
            5 Infantrys moved from Anchorage to Alaska
            1 Artillery and 2 Infantrys moved from N.Canada to Anchorage
            1 Infantry moved from British Columbia to N.Canada
            2 Infantrys moved from Canada to N.Canada
            2 B.Transports moved from sz23 to sz13
            2 Infantrys moved from Pearl Harbor to sz13
            1 Infantry moved from Pearl Harbor to sz13
            1 Infantry moved from Kauai to sz13
            2 B.Transports and 4 Infantrys moved from sz13 to sz14
            4 Infantrys moved from sz14 to Seattle
    
        Place Units - Americans
            1 B.Carrier placed in sz11
            1 Bunker and 1 Factory placed in Wake
            2 Destroyers placed in sz4
            1 EarlyFighter and 1 Fighter placed in Pearl Harbor
            4 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Americans regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            1 Artillery and 3 Infantrys moved from Hsingan to Quingdao
            2 Artillerys and 1 Infantry moved from Belogorsk to Quingdao
            2 Tankettes moved from Amursk to Quingdao
            4 Transports moved from sz1 to sz15
            1 Artillery and 6 Infantrys moved from Akina to sz15
            1 Artillery, 6 Infantrys and 4 Transports moved from sz15 to sz1
            1 Artillery moved from Amursk to sz1
            1 Infantry moved from Sukhalin to sz1
            2 Artillerys and 7 Infantrys moved from sz1 to Yakutsk
            1 Elite and 8 Infantrys moved from Vostok to Yakutsk
            1 Destroyer moved from sz16 to sz1
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 1 Destroyer, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Yakutsk
                Masaharu attack with 2 Artillerys, 1 Elite and 15 Infantrys
                British defend with 2 Infantrys; Americans defend with 3 Infantrys and 4 Tanks; Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 15 Infantrys in Yakutsk, round 2 : 4/18 hits, 4.00 expected hits
                    Russians roll dice for 6 Infantrys and 4 Tanks in Yakutsk, round 2 : 6/10 hits, 4.00 expected hits
                    6 Infantrys owned by the Masaharu, 2 Infantrys owned by the Americans and 2 Infantrys owned by the British lost in Yakutsk
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 9 Infantrys in Yakutsk, round 3 : 4/12 hits, 3.00 expected hits
                    Russians roll dice for 2 Infantrys and 4 Tanks in Yakutsk, round 3 : 3/6 hits, 2.67 expected hits
                    1 Infantry owned by the Russians, 3 Infantrys owned by the Masaharu, 1 Infantry owned by the Americans and 2 Tanks owned by the Americans lost in Yakutsk
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Yakutsk, round 4 : 4/9 hits, 2.50 expected hits
                    Russians roll dice for 2 Tanks in Yakutsk, round 4 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Masaharu and 2 Tanks owned by the Americans lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 2 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 12
                Casualties for Masaharu: 10 Infantrys
                Casualties for Americans: 3 Infantrys and 4 Tanks
                Casualties for British: 2 Infantrys
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Destroyer placed in sz16
            7 Infantrys placed in Akina
            2 Artillerys and 1 Elite placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.50
    Russians regular : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Tank moved from Ulaan Ude to Irkutsk
                  Russians take Irkutsk from Masaharu
            1 Tank moved from Irkutsk to Ulaan Ude
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Artillery, 6 Infantrys, 1 Marine and 3 Mech.Infs moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Kyzyl
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from W.Sian to N.Chunking
            1 Tank moved from Burma to N.Chunking
            1 Infantry moved from Burma to W.Chunking
                  Yamamoto take W.Chunking from Chinese
            6 Destroyers and 1 Submarine moved from sz17 to sz11
            5 Destroyers moved from sz78 to sz18
            1 Infantry moved from Mindor to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz60
            1 Infantry moved from sz60 to N.S
            1 Artillery moved from Hopeh to sz74
            2 Tanks moved from Malaya to sz60
            1 B.Transport and 2 Tanks moved from sz60 to sz68
            1 Infantry moved from N.B to sz68
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz68 to sz60
            1 Infantry and 2 Tanks moved from sz60 to N.S
            2 Tanks moved from Malaya to sz60
            1 B.Transport and 2 Tanks moved from sz60 to sz68
            1 Infantry moved from Mindor to sz68
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz68 to sz60
            1 Infantry and 2 Tanks moved from sz60 to N.S
            2 Tanks moved from Malaya to sz60
            1 B.Transport and 2 Tanks moved from sz60 to sz68
            1 Infantry moved from Spralty to sz68
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz68 to sz60
            1 Infantry and 2 Tanks moved from sz60 to N.S
            1 Bomber moved from Phuket to sz56
            8 Infantrys and 1 Marine moved from Hopeh to sz74
            4 Infantrys moved from S.Japan to sz74
            1 Artillery, 12 Infantrys, 1 Marine and 7 Transports moved from sz74 to sz60
            1 Artillery, 12 Infantrys and 1 Marine moved from sz60 to Sumatra
            1 B.Transport moved from sz60 to sz70
            1 Infantry moved from Samar to sz70
            1 Infantry moved from S to sz70
            2 Infantrys moved from sz70 to Davao
            1 Infantry moved from Mindanao to Davao
            1 Destroyer moved from sz70 to sz18
            1 B.Transport moved from sz60 to sz70
            1 B.Transport moved from sz60 to sz74
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Artillerys, 4 Destroyers, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.Chunking
                Yamamoto attack with 1 Infantry and 1 Tank
                British defend with 1 Artillery
                    Yamamoto roll dice for 1 Infantry and 1 Tank in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.Chunking
                Yamamoto win, taking N.Chunking from Chinese with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery
            Battle in sz56
                Yamamoto attack with 1 Bomber
                British defend with 1 Destroyer and 2 Transports
                    Yamamoto roll dice for 1 Bomber in sz56, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in sz56, round 2 : 0/3 hits, 0.83 expected hits
                    1 Transport owned by the British lost in sz56
                    Yamamoto roll dice for 1 Bomber in sz56, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in sz56, round 3 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the British and 1 Bomber owned by the Yamamoto lost in sz56
                British win with 1 Destroyer remaining. Battle score for attacker is -2
                Casualties for British: 2 Transports
                Casualties for Yamamoto: 1 Bomber
            Battle in Sumatra
                Yamamoto attack with 1 Artillery, 12 Infantrys and 1 Marine
                British defend with 2 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 12 Infantrys and 1 Marine in Sumatra, round 2 : 3/14 hits, 2.83 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Sumatra
                    Yamamoto roll dice for 1 Artillery, 10 Infantrys and 1 Marine in Sumatra, round 3 : 1/12 hits, 2.50 expected hits
                    British roll dice for 1 Artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Sumatra
                Yamamoto win, taking Sumatra from British with 1 Artillery, 9 Infantrys and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 3 Infantrys
                Casualties for British: 2 Artillerys and 2 Infantrys
            Battle in N.S
                Yamamoto attack with 4 Infantrys and 6 Tanks
                British defend with 2 Artillerys
                    Yamamoto roll dice for 4 Infantrys and 6 Tanks in N.S, round 2 : 3/10 hits, 3.67 expected hits
                    British roll dice for 2 Artillerys in N.S, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 3 Infantrys and 6 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 2 Artillerys
            Battle in sz11
                Yamamoto attack with 6 Destroyers and 1 Submarine
                Americans defend with 1 B.Carrier and 2 EarlyFighters
                    Yamamoto roll dice for 1 Submarine in sz11, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 6 Destroyers in sz11, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    Americans roll dice for 1 B.Carrier and 2 EarlyFighters in sz11, round 2 : 1/3 hits, 1.50 expected hits
                    1 Submarine owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz11
                    Yamamoto roll dice for 6 Destroyers in sz11, round 3 : 4/6 hits, 2.00 expected hits
                    Americans roll dice for 1 B.Carrier and 1 EarlyFighter in sz11, round 3 : 0/2 hits, 1.00 expected hits
                1 B.Carrier owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz11
                Yamamoto win with 6 Destroyers remaining. Battle score for attacker is 30
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 B.Carrier and 2 EarlyFighters
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            2 Artillerys, 3 Infantrys and 1 Marine placed in Malaya
            2 Artillerys and 2 Infantrys placed in Davao
            Yamamoto undo move 2.
            2 Artillerys placed in Davao
            2 Artillerys and 2 Infantrys placed in S.Japan
            4 Destroyers placed in sz78
            2 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : 0.00
    Americans regular : -1.50
    British regular : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Sikang to W.Sian
                  Chinese take W.Sian from Yamamoto
            1 Artillery and 2 Infantrys moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Gansu to N.Shangsi
            1 Artillery and 1 Infantry moved from Gansu to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 9 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                1 Artillery owned by the Chinese retreated to Gansu
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in N.Shangsi, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from N.Shangsi to Gansu
            1 Tank moved from S.Mongolia to Gansu
            1 Elite moved from S.Mongolia to Gansu
            1 Tank and 3 Tankettes moved from Gobi to Gansu
            1 Infantry moved from Tsingnan to Sikang
            2 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 Tank moved from Urumal to Gobi
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Gansu
            6 Infantrys placed in Xining
            3 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Artillery and 1 Tank moved from N.French I. to sz67
            1 Tankette moved from Kwangsi to sz67
            1 Artillery, 1 B.Transport, 1 Tank and 1 Tankette moved from sz67 to sz70
            1 Artillery, 1 Tank and 1 Tankette moved from sz70 to Celebs
            1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 8 Transports moved from sz59 to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Infantry and 1 Transport moved from sz60 to sz66
            1 Infantry moved from sz66 to S.A
            1 Infantry moved from S.Borneo to sz60
            1 Infantry and 1 Transport moved from sz60 to sz66
            1 Infantry moved from sz66 to Amdanam
            1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 6 Transports moved from sz60 to sz66
            1 Destroyer moved from sz58 to sz59
            2 Tankettes moved from Shansi to N.Shangsi
            1 Tank and 2 Tankettes moved from Peking to N.Shangsi
            4 Infantrys moved from Kiangsi to Hanan
            5 Tankettes moved from Kwangsi to W.Sian
            1 Tankette moved from Shangsi to Sikang
            1 Infantry moved from Szechwan to Sikang
            1 Infantry moved from Shangsi to Szechwan
            1 Artillery, 8 Infantrys, 7 Tanks and 3 Tankettes moved from Shangsi to N.Shangsi
            3 Infantrys, 1 Marine and 2 Tankettes moved from Hongkong to Kwangtung
            2 Tankettes moved from Kwangtung to Kiangsi
            1 Infantry and 1 Tank moved from S.Borneo to E.Borneo
            1 T.Boat moved from sz76 to sz18
            5 Infantrys moved from Seoul to Manchuria
            1 Elite and 2 Infantrys moved from Hsingan to Jinan
            1 Infantry moved from Quingdao to Irkutsk
                  Hisaichi take Irkutsk from Russians
            5 Infantrys and 2 Tankettes moved from Hsingan to Quingdao
            1 Artillery and 4 Infantrys moved from Manchuria to Hsingan
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Elite, 13 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 5 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 5 Tankettes in W.Sian, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 5 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sikang
                Hisaichi attack with 1 Infantry and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Sikang, round 2 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in E.Borneo
                Hisaichi attack with 1 Infantry and 1 Tank
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tank in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in E.Borneo
                Hisaichi win, taking E.Borneo from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery, 8 Infantrys, 8 Tanks and 7 Tankettes
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery, 8 Infantrys, 8 Tanks and 7 Tankettes in N.Shangsi, round 2 : 9/24 hits, 8.17 expected hits
                    Chinese roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 8 Infantrys, 8 Tanks and 7 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Celebs
                Hisaichi attack with 1 Artillery, 1 Tank and 1 Tankette
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Tank and 1 Tankette in Celebs, round 2 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                Hisaichi win, taking Celebs from Dutch with 1 Artillery, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Jinan
                Hisaichi attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Jinan, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Jinan
                    Hisaichi roll dice for 1 Elite and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in sz66
                Hisaichi attack with 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 8 Transports
                British defend with 2 Destroyers, 1 Submarine and 2 Transports; Dutch defend with 1 Transport
                    Hisaichi roll dice for 3 Submarines in sz66, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Submarine in sz66, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 8 Transports in sz66, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 2 Destroyers and 3 Transports in sz66, round 2 : 1/5 hits, 1.50 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 Transport owned by the Dutch and 1 Transport owned by the British lost in sz66
                    Hisaichi roll dice for 3 Submarines in sz66, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Submarine in sz66, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 8 Transports in sz66, round 3 : 1/5 hits, 1.67 expected hits
                    British roll dice for 2 Destroyers and 1 Transport in sz66, round 3 : 2/3 hits, 1.17 expected hits
                    1 Submarine owned by the British, 1 Transport owned by the British and 2 Transports owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 3 Submarines in sz66, round 4 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 6 Transports in sz66, round 4 : 2/5 hits, 1.67 expected hits
                    British roll dice for 2 Destroyers in sz66, round 4 : 0/2 hits, 1.00 expected hits
                    2 Destroyers owned by the British lost in sz66
                Hisaichi win with 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 6 Transports remaining. Battle score for attacker is 28
                Casualties for Dutch: 1 Transport
                Casualties for British: 2 Destroyers, 1 Submarine and 2 Transports
                Casualties for Hisaichi: 2 Transports
            Battle in S.A
            Battle in Amdanam
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            1 Artillery and 3 Infantrys placed in S.Borneo
            2 Artillerys and 4 Infantrys placed in Hongkong
            1 Artillery, 1 Elite and 6 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Russians regular : 0.00
    British regular : -1.00
    Dutch regular : -0.67
    Hisaichi regular : -2.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 17
  • 52
  • 89
  • 105
  • 98
  • 55
  • 91
  • 129
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.5k

Users

40.1k

Topics

1.7m

Posts